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/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGPU)
#include "GPUCommandBuffer.h"
#include "GPUQueue.h"
#include <wtf/RefCounted.h>
#include <wtf/RefPtr.h>
#include <wtf/RetainPtr.h>
OBJC_PROTOCOL(MTLDevice);
namespace WebCore {
using PlatformDevice = MTLDevice;
using PlatformDeviceSmartPtr = RetainPtr<MTLDevice>;
class GPUBindGroupLayout;
class GPUBuffer;
class GPUPipelineLayout;
class GPURenderPipeline;
class GPUShaderModule;
struct GPUBindGroupLayoutDescriptor;
struct GPUBufferDescriptor;
struct GPUPipelineLayoutDescriptor;
struct GPURenderPipelineDescriptor;
struct GPUShaderModuleDescriptor;
class GPUDevice : public RefCounted<GPUDevice> {
public:
static RefPtr<GPUDevice> create();
RefPtr<GPUBuffer> createBuffer(GPUBufferDescriptor&&) const;
Ref<GPUBindGroupLayout> createBindGroupLayout(GPUBindGroupLayoutDescriptor&&) const;
Ref<GPUPipelineLayout> createPipelineLayout(GPUPipelineLayoutDescriptor&&) const;
RefPtr<GPUShaderModule> createShaderModule(GPUShaderModuleDescriptor&&) const;
RefPtr<GPURenderPipeline> createRenderPipeline(GPURenderPipelineDescriptor&&) const;
RefPtr<GPUCommandBuffer> createCommandBuffer();
RefPtr<GPUQueue> getQueue();
PlatformDevice* platformDevice() const { return m_platformDevice.get(); }
private:
GPUDevice(PlatformDeviceSmartPtr&&);
PlatformDeviceSmartPtr m_platformDevice;
RefPtr<GPUQueue> m_queue;
};
} // namespace WebCore
#endif // ENABLE(WEBGPU)