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/*
Copyright (C) 2004, 2005 Nikolas Zimmermann <wildfox@kde.org>
2004, 2005 Rob Buis <buis@kde.org>
2005 Eric Seidel <eric.seidel@kdemail.net>
This file is part of the KDE project
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
aint with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#include "config.h"
#ifdef SVG_SUPPORT
#include "RenderPath.h"
#include <math.h>
#include "GraphicsContext.h"
#include "RenderSVGContainer.h"
#include "SVGPaintServer.h"
#include "SVGResourceClipper.h"
#include "SVGResourceFilter.h"
#include "SVGResourceMasker.h"
#include "SVGResourceMarker.h"
#include "KCanvasRenderingStyle.h"
#include "SVGStyledElement.h"
#include <wtf/MathExtras.h>
namespace WebCore {
// RenderPath
RenderPath::RenderPath(RenderStyle* style, SVGStyledElement* node)
: RenderObject(node)
{
ASSERT(style != 0);
}
RenderPath::~RenderPath()
{
}
AffineTransform RenderPath::localTransform() const
{
return m_matrix;
}
void RenderPath::setLocalTransform(const AffineTransform &matrix)
{
m_matrix = matrix;
}
FloatPoint RenderPath::mapAbsolutePointToLocal(const FloatPoint& point) const
{
// FIXME: does it make sense to map incoming points with the inverse of the
// absolute transform?
double localX;
double localY;
absoluteTransform().invert().map(point.x(), point.y(), &localX, &localY);
return FloatPoint(localX, localY);
}
bool RenderPath::fillContains(const FloatPoint& point, bool requiresFill) const
{
if (m_path.isEmpty())
return false;
if (requiresFill && !KSVGPainterFactory::fillPaintServer(style(), this))
return false;
return path().contains(point, style()->svgStyle()->fillRule());
}
FloatRect RenderPath::relativeBBox(bool includeStroke) const
{
if (m_path.isEmpty())
return FloatRect();
if (includeStroke) {
if (m_strokeBbox.isEmpty())
m_strokeBbox = strokeBBox();
return m_strokeBbox;
}
if (m_fillBBox.isEmpty())
m_fillBBox = path().boundingRect();
return m_fillBBox;
}
void RenderPath::setPath(const Path& newPath)
{
m_path = newPath;
m_strokeBbox = FloatRect();
m_fillBBox = FloatRect();
}
const Path& RenderPath::path() const
{
return m_path;
}
void RenderPath::layout()
{
// FIXME: Currently the DOM does all of the % length calculations, so we
// pretend that one of the attributes of the element has changed on the DOM
// to force the DOM object to update this render object with new aboslute position values.
IntRect oldBounds;
bool checkForRepaint = checkForRepaintDuringLayout();
if (selfNeedsLayout() && checkForRepaint)
oldBounds = m_absoluteBounds;
static_cast<SVGStyledElement*>(element())->notifyAttributeChange();
m_absoluteBounds = getAbsoluteRepaintRect();
setWidth(m_absoluteBounds.width());
setHeight(m_absoluteBounds.height());
if (selfNeedsLayout() && checkForRepaint)
repaintAfterLayoutIfNeeded(oldBounds, oldBounds);
setNeedsLayout(false);
}
IntRect RenderPath::getAbsoluteRepaintRect()
{
FloatRect repaintRect = absoluteTransform().mapRect(relativeBBox(true));
// Filters can expand the bounding box
SVGResourceFilter* filter = getFilterById(document(), style()->svgStyle()->filter().substring(1));
if (filter)
repaintRect.unite(filter->filterBBoxForItemBBox(repaintRect));
if (!repaintRect.isEmpty())
repaintRect.inflate(1); // inflate 1 pixel for antialiasing
return enclosingIntRect(repaintRect);
}
bool RenderPath::requiresLayer()
{
return false;
}
short RenderPath::lineHeight(bool b, bool isRootLineBox) const
{
return static_cast<short>(relativeBBox(true).height());
}
short RenderPath::baselinePosition(bool b, bool isRootLineBox) const
{
return static_cast<short>(relativeBBox(true).height());
}
void RenderPath::paint(PaintInfo& paintInfo, int parentX, int parentY)
{
// No one should be transforming us via these.
//ASSERT(parentX == 0);
//ASSERT(parentY == 0);
if (paintInfo.context->paintingDisabled() || (paintInfo.phase != PaintPhaseForeground) || style()->visibility() == HIDDEN || path().isEmpty())
return;
paintInfo.context->save();
paintInfo.context->concatCTM(localTransform());
// setup to apply filters
SVGResourceFilter* filter = getFilterById(document(), style()->svgStyle()->filter().substring(1));
if (filter)
filter->prepareFilter(paintInfo.context, relativeBBox(true));
if (SVGResourceClipper* clipper = getClipperById(document(), style()->svgStyle()->clipPath().substring(1)))
clipper->applyClip(paintInfo.context, relativeBBox(true));
if (SVGResourceMasker* masker = getMaskerById(document(), style()->svgStyle()->maskElement().substring(1)))
masker->applyMask(paintInfo.context, relativeBBox(true));
paintInfo.context->beginPath();
SVGPaintServer* fillPaintServer = KSVGPainterFactory::fillPaintServer(style(), this);
if (fillPaintServer) {
paintInfo.context->addPath(path());
fillPaintServer->setActiveClient(this);
fillPaintServer->draw(paintInfo.context, this, ApplyToFillTargetType);
}
SVGPaintServer* strokePaintServer = KSVGPainterFactory::strokePaintServer(style(), this);
if (strokePaintServer) {
paintInfo.context->addPath(path()); // path is cleared when filled.
strokePaintServer->setActiveClient(this);
strokePaintServer->draw(paintInfo.context, this, ApplyToStrokeTargetType);
}
drawMarkersIfNeeded(paintInfo.context, paintInfo.rect, path());
// actually apply the filter
if (filter)
filter->applyFilter(paintInfo.context, relativeBBox(true));
paintInfo.context->restore();
}
void RenderPath::absoluteRects(Vector<IntRect>& rects, int _tx, int _ty)
{
rects.append(getAbsoluteRepaintRect());
}
RenderPath::PointerEventsHitRules RenderPath::pointerEventsHitRules()
{
PointerEventsHitRules hitRules;
switch (style()->svgStyle()->pointerEvents())
{
case PE_VISIBLE_PAINTED:
hitRules.requireVisible = true;
hitRules.requireFill = true;
hitRules.requireStroke = true;
hitRules.canHitFill = true;
hitRules.canHitStroke = true;
break;
case PE_VISIBLE_FILL:
hitRules.requireVisible = true;
hitRules.canHitFill = true;
break;
case PE_VISIBLE_STROKE:
hitRules.requireVisible = true;
hitRules.canHitStroke = true;
break;
case PE_VISIBLE:
hitRules.requireVisible = true;
hitRules.canHitFill = true;
hitRules.canHitStroke = true;
break;
case PE_PAINTED:
hitRules.requireFill = true;
hitRules.requireStroke = true;
hitRules.canHitFill = true;
hitRules.canHitStroke = true;
break;
case PE_FILL:
hitRules.canHitFill = true;
break;
case PE_STROKE:
hitRules.canHitStroke = true;
break;
case PE_ALL:
hitRules.canHitFill = true;
hitRules.canHitStroke = true;
break;
case PE_NONE:
// nothing to do here, defaults are all false.
break;
}
return hitRules;
}
bool RenderPath::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int _x, int _y, int _tx, int _ty, HitTestAction hitTestAction)
{
// We only draw in the forground phase, so we only hit-test then.
if (hitTestAction != HitTestForeground)
return false;
PointerEventsHitRules hitRules = pointerEventsHitRules();
bool isVisible = (style()->visibility() == VISIBLE);
if (isVisible || !hitRules.requireVisible) {
FloatPoint hitPoint = mapAbsolutePointToLocal(FloatPoint(_x, _y));
if ((hitRules.canHitStroke && (style()->svgStyle()->hasStroke() || !hitRules.requireStroke) && strokeContains(hitPoint, hitRules.requireStroke))
|| (hitRules.canHitFill && (style()->svgStyle()->hasFill() || !hitRules.requireFill) && fillContains(hitPoint, hitRules.requireFill))) {
setInnerNode(result);
return true;
}
}
return false;
}
enum MarkerType {
Start,
Mid,
End
};
struct MarkerData {
FloatPoint origin;
FloatPoint subpathStart;
double strokeWidth;
FloatPoint inslopePoints[2];
FloatPoint outslopePoints[2];
MarkerType type;
SVGResourceMarker *marker;
};
struct DrawMarkersData {
DrawMarkersData(GraphicsContext*, SVGResourceMarker* startMarker, SVGResourceMarker* midMarker, double strokeWidth);
GraphicsContext* context;
int elementIndex;
MarkerData previousMarkerData;
SVGResourceMarker* midMarker;
};
DrawMarkersData::DrawMarkersData(GraphicsContext* c, SVGResourceMarker *start, SVGResourceMarker *mid, double strokeWidth)
: context(c)
, elementIndex(0)
, midMarker(mid)
{
previousMarkerData.origin = FloatPoint();
previousMarkerData.subpathStart = FloatPoint();
previousMarkerData.strokeWidth = strokeWidth;
previousMarkerData.marker = start;
previousMarkerData.type = Start;
}
static void drawMarkerWithData(GraphicsContext* context, MarkerData &data)
{
if (!data.marker)
return;
FloatPoint inslopeChange = data.inslopePoints[1] - FloatSize(data.inslopePoints[0].x(), data.inslopePoints[0].y());
FloatPoint outslopeChange = data.outslopePoints[1] - FloatSize(data.outslopePoints[0].x(), data.outslopePoints[0].y());
static const double deg2rad = M_PI/180.0;
double inslope = atan2(inslopeChange.y(), inslopeChange.x()) / deg2rad;
double outslope = atan2(outslopeChange.y(), outslopeChange.x()) / deg2rad;
double angle = 0.0;
switch (data.type) {
case Start:
angle = outslope;
break;
case Mid:
angle = (inslope + outslope) / 2;
break;
case End:
angle = inslope;
}
data.marker->draw(context, FloatRect(), data.origin.x(), data.origin.y(), data.strokeWidth, angle);
}
static inline void updateMarkerDataForElement(MarkerData &previousMarkerData, const PathElement *element)
{
FloatPoint *points = element->points;
switch (element->type) {
case PathElementAddQuadCurveToPoint:
// TODO
previousMarkerData.origin = points[1];
break;
case PathElementAddCurveToPoint:
previousMarkerData.inslopePoints[0] = points[1];
previousMarkerData.inslopePoints[1] = points[2];
previousMarkerData.origin = points[2];
break;
case PathElementMoveToPoint:
previousMarkerData.subpathStart = points[0];
case PathElementAddLineToPoint:
previousMarkerData.inslopePoints[0] = previousMarkerData.origin;
previousMarkerData.inslopePoints[1] = points[0];
previousMarkerData.origin = points[0];
break;
case PathElementCloseSubpath:
previousMarkerData.inslopePoints[0] = previousMarkerData.origin;
previousMarkerData.inslopePoints[1] = points[0];
previousMarkerData.origin = previousMarkerData.subpathStart;
previousMarkerData.subpathStart = FloatPoint();
}
}
static void drawStartAndMidMarkers(void *info, const PathElement *element)
{
DrawMarkersData& data = *reinterpret_cast<DrawMarkersData*>(info);
int elementIndex = data.elementIndex;
MarkerData &previousMarkerData = data.previousMarkerData;
FloatPoint *points = element->points;
// First update the outslope for the previous element
previousMarkerData.outslopePoints[0] = previousMarkerData.origin;
previousMarkerData.outslopePoints[1] = points[0];
// Draw the marker for the previous element
if (elementIndex != 0)
drawMarkerWithData(data.context, previousMarkerData);
// Update our marker data for this element
updateMarkerDataForElement(previousMarkerData, element);
if (elementIndex == 1) {
// After drawing the start marker, switch to drawing mid markers
previousMarkerData.marker = data.midMarker;
previousMarkerData.type = Mid;
}
data.elementIndex++;
}
void RenderPath::drawMarkersIfNeeded(GraphicsContext* context, const FloatRect& rect, const Path& path) const
{
Document *doc = document();
const SVGRenderStyle* svgStyle = style()->svgStyle();
SVGResourceMarker* startMarker = getMarkerById(doc, svgStyle->startMarker().substring(1));
SVGResourceMarker* midMarker = getMarkerById(doc, svgStyle->midMarker().substring(1));
SVGResourceMarker* endMarker = getMarkerById(doc, svgStyle->endMarker().substring(1));
if (!startMarker && !midMarker && !endMarker)
return;
double strokeWidth = KSVGPainterFactory::cssPrimitiveToLength(this, style()->svgStyle()->strokeWidth(), 1.0);
DrawMarkersData data(context, startMarker, midMarker, strokeWidth);
path.apply(&data, drawStartAndMidMarkers);
data.previousMarkerData.marker = endMarker;
data.previousMarkerData.type = End;
drawMarkerWithData(context, data.previousMarkerData);
}
bool RenderPath::hasPercentageValues() const
{
return static_cast<SVGStyledElement*>(element())->hasPercentageValues();
}
}
#endif // SVG_SUPPORT