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<!DOCTYPE html>
<title>Canvas test: 2d.gradient.radial.cone.shape2</title>
<meta name="author" content="Philip Taylor">
<script src="../common/canvas-tests.js"></script>
<link rel="stylesheet" href="../common/canvas-tests.css">
<body class="show_output">
<h1><a href="index.2d.html">2d</a>.<a href="index.2d.gradient.html">gradient</a>.<a href="index.2d.gradient.radial.html">radial</a>.<a href="index.2d.gradient.radial.cone.html">cone</a>.shape2</h1>
<p class="desc"></p>
<div class="refs">Spec references:
<ul>
<li><a href="../annotated-spec/canvas.html#testrefs.2d.gradient.radial.rendering">2d.gradient.radial.rendering</a>
</ul>
</div>
<p class="output">Actual output:</p>
<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
<p class="output expectedtext">Expected output:<p><img src="../resources/green-100x50.png" class="output expected" id="expected" alt="">
<ul id="d"></ul>
<script>
_addTest(function(canvas, ctx) {
var tol = 1; // tolerance to avoid antialiasing artifacts
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createRadialGradient(30+10*5/2, 40, 10*3/2, 30+10*15/4, 40, 10*9/4);
g.addColorStop(0, '#f00');
g.addColorStop(1, '#f00');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#0f0';
ctx.beginPath();
ctx.moveTo(30-tol, 40);
ctx.lineTo(110, -20-tol);
ctx.lineTo(110, 100+tol);
ctx.fill();
_assertPixel(canvas, 1,1, 0,255,0,255, "1,1", "0,255,0,255");
_assertPixel(canvas, 50,1, 0,255,0,255, "50,1", "0,255,0,255");
_assertPixel(canvas, 98,1, 0,255,0,255, "98,1", "0,255,0,255");
_assertPixel(canvas, 1,25, 0,255,0,255, "1,25", "0,255,0,255");
_assertPixel(canvas, 50,25, 0,255,0,255, "50,25", "0,255,0,255");
_assertPixel(canvas, 98,25, 0,255,0,255, "98,25", "0,255,0,255");
_assertPixel(canvas, 1,48, 0,255,0,255, "1,48", "0,255,0,255");
_assertPixel(canvas, 50,48, 0,255,0,255, "50,48", "0,255,0,255");
_assertPixel(canvas, 98,48, 0,255,0,255, "98,48", "0,255,0,255");
});
</script>