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/*
* Copyright (C) 2020 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebMediaStrategy.h"
#include "GPUConnectionToWebProcess.h"
#include "GPUProcessConnection.h"
#include "RemoteAudioDestinationProxy.h"
#include "RemoteCDMFactory.h"
#include "WebProcess.h"
#include <WebCore/AudioDestination.h>
#include <WebCore/AudioIOCallback.h>
#include <WebCore/CDMFactory.h>
#include <WebCore/NowPlayingInfo.h>
#if PLATFORM(COCOA)
#include <WebCore/MediaSessionManagerCocoa.h>
#endif
namespace WebKit {
WebMediaStrategy::~WebMediaStrategy() = default;
#if ENABLE(WEB_AUDIO)
std::unique_ptr<WebCore::AudioDestination> WebMediaStrategy::createAudioDestination(WebCore::AudioIOCallback& callback, const String& inputDeviceId,
unsigned numberOfInputChannels, unsigned numberOfOutputChannels, float sampleRate)
{
#if ENABLE(GPU_PROCESS)
if (m_useGPUProcess)
return RemoteAudioDestinationProxy::create(callback, inputDeviceId, numberOfInputChannels, numberOfOutputChannels, sampleRate);
#endif
return WebCore::AudioDestination::create(callback, inputDeviceId, numberOfInputChannels, numberOfOutputChannels, sampleRate);
}
#endif
#if PLATFORM(COCOA)
void WebMediaStrategy::clearNowPlayingInfo()
{
#if ENABLE(GPU_PROCESS)
if (m_useGPUProcess) {
auto& connection = WebProcess::singleton().ensureGPUProcessConnection().connection();
connection.send(Messages::GPUConnectionToWebProcess::ClearNowPlayingInfo { }, 0);
return;
}
#endif
MediaSessionManagerCocoa::clearNowPlayingInfo();
}
void WebMediaStrategy::setNowPlayingInfo(bool setAsNowPlayingApplication, const WebCore::NowPlayingInfo& nowPlayingInfo)
{
#if ENABLE(GPU_PROCESS)
if (m_useGPUProcess) {
auto& connection = WebProcess::singleton().ensureGPUProcessConnection().connection();
connection.send(Messages::GPUConnectionToWebProcess::SetNowPlayingInfo { setAsNowPlayingApplication, nowPlayingInfo }, 0);
return;
}
#endif
MediaSessionManagerCocoa::setNowPlayingInfo(setAsNowPlayingApplication, nowPlayingInfo);
}
#endif
} // namespace WebKit