blob: 74e18ffc31f20547a6d78369682096a2e3da0efc [file] [log] [blame]
/*
* Copyright (C) 2020 Sony Interactive Entertainment Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GPUProcessMain.h"
#if ENABLE(GPU_PROCESS)
#include "AuxiliaryProcessMain.h"
#include "GPUProcess.h"
namespace WebKit {
static RefPtr<GPUProcess> globalGPUProcess;
class GPUProcessMainPlayStation final: public AuxiliaryProcessMainBase {
public:
bool platformInitialize() override
{
return true;
}
};
template<>
void initializeAuxiliaryProcess<GPUProcess>(AuxiliaryProcessInitializationParameters&& parameters)
{
static NeverDestroyed<GPUProcess> gpuProcess(WTFMove(parameters));
globalGPUProcess = &gpuProcess.get();
}
int GPUProcessMain(int argc, char** argv)
{
return AuxiliaryProcessMain<GPUProcess, GPUProcessMainPlayStation>(argc, argv);
}
} // namespace WebKit
#endif // ENABLE(GPU_PROCESS)