| /* |
| Copyright (C) 2004, 2005, 2006, 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org> |
| 2004, 2005, 2006, 2007 Rob Buis <buis@kde.org> |
| Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Library General Public |
| License as published by the Free Software Foundation; either |
| version 2 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Library General Public License for more details. |
| |
| You should have received a copy of the GNU Library General Public License |
| along with this library; see the file COPYING.LIB. If not, write to |
| the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG) |
| #include "SVGUseElement.h" |
| |
| #include "CSSStyleSelector.h" |
| #include "CString.h" |
| #include "Document.h" |
| #include "Event.h" |
| #include "EventListener.h" |
| #include "HTMLNames.h" |
| #include "MappedAttribute.h" |
| #include "NodeRenderStyle.h" |
| #include "RegisteredEventListener.h" |
| #include "RenderSVGShadowTreeRootContainer.h" |
| #include "SVGElementInstance.h" |
| #include "SVGElementInstanceList.h" |
| #include "SVGGElement.h" |
| #include "SVGLength.h" |
| #include "SVGPreserveAspectRatio.h" |
| #include "SVGShadowTreeElements.h" |
| #include "SVGSMILElement.h" |
| #include "SVGSVGElement.h" |
| #include "SVGSymbolElement.h" |
| #include "XLinkNames.h" |
| #include "XMLSerializer.h" |
| |
| // Dump SVGElementInstance object tree - useful to debug instanceRoot problems |
| // #define DUMP_INSTANCE_TREE |
| |
| // Dump the deep-expanded shadow tree (where the renderers are built from) |
| // #define DUMP_SHADOW_TREE |
| |
| namespace WebCore { |
| |
| SVGUseElement::SVGUseElement(const QualifiedName& tagName, Document* doc) |
| : SVGStyledTransformableElement(tagName, doc) |
| , SVGTests() |
| , SVGLangSpace() |
| , SVGExternalResourcesRequired() |
| , SVGURIReference() |
| , m_x(LengthModeWidth) |
| , m_y(LengthModeHeight) |
| , m_width(LengthModeWidth) |
| , m_height(LengthModeHeight) |
| , m_isPendingResource(false) |
| , m_needsShadowTreeRecreation(false) |
| { |
| } |
| |
| SVGUseElement::~SVGUseElement() |
| { |
| } |
| |
| SVGElementInstance* SVGUseElement::instanceRoot() const |
| { |
| // If there is no element instance tree, force immediate SVGElementInstance tree |
| // creation by asking the document to invoke our recalcStyle function - as we can't |
| // wait for the lazy creation to happen if e.g. JS wants to access the instanceRoot |
| // object right after creating the element on-the-fly |
| if (!m_targetElementInstance) |
| document()->updateLayoutIgnorePendingStylesheets(); |
| |
| return m_targetElementInstance.get(); |
| } |
| |
| SVGElementInstance* SVGUseElement::animatedInstanceRoot() const |
| { |
| // FIXME: Implement me. |
| return 0; |
| } |
| |
| void SVGUseElement::parseMappedAttribute(MappedAttribute* attr) |
| { |
| if (attr->name() == SVGNames::xAttr) |
| setXBaseValue(SVGLength(LengthModeWidth, attr->value())); |
| else if (attr->name() == SVGNames::yAttr) |
| setYBaseValue(SVGLength(LengthModeHeight, attr->value())); |
| else if (attr->name() == SVGNames::widthAttr) { |
| setWidthBaseValue(SVGLength(LengthModeWidth, attr->value())); |
| if (widthBaseValue().value(this) < 0.0) |
| document()->accessSVGExtensions()->reportError("A negative value for use attribute <width> is not allowed"); |
| } else if (attr->name() == SVGNames::heightAttr) { |
| setHeightBaseValue(SVGLength(LengthModeHeight, attr->value())); |
| if (heightBaseValue().value(this) < 0.0) |
| document()->accessSVGExtensions()->reportError("A negative value for use attribute <height> is not allowed"); |
| } else { |
| if (SVGTests::parseMappedAttribute(attr)) |
| return; |
| if (SVGLangSpace::parseMappedAttribute(attr)) |
| return; |
| if (SVGExternalResourcesRequired::parseMappedAttribute(attr)) |
| return; |
| if (SVGURIReference::parseMappedAttribute(attr)) |
| return; |
| SVGStyledTransformableElement::parseMappedAttribute(attr); |
| } |
| } |
| |
| void SVGUseElement::insertedIntoDocument() |
| { |
| // This functions exists to assure assumptions made in the code regarding SVGElementInstance creation/destruction are satisfied. |
| SVGElement::insertedIntoDocument(); |
| ASSERT(!m_targetElementInstance); |
| ASSERT(!m_isPendingResource); |
| } |
| |
| void SVGUseElement::removedFromDocument() |
| { |
| m_targetElementInstance = 0; |
| SVGElement::removedFromDocument(); |
| } |
| |
| void SVGUseElement::svgAttributeChanged(const QualifiedName& attrName) |
| { |
| SVGStyledTransformableElement::svgAttributeChanged(attrName); |
| |
| if (!renderer()) |
| return; |
| |
| if (SVGURIReference::isKnownAttribute(attrName)) { |
| if (m_isPendingResource) { |
| document()->accessSVGExtensions()->removePendingResource(m_resourceId); |
| m_resourceId = String(); |
| m_isPendingResource = false; |
| } |
| |
| invalidateShadowTree(); |
| return; |
| } |
| |
| if (attrName == SVGNames::xAttr || attrName == SVGNames::yAttr) { |
| updateContainerOffsets(); |
| return; |
| } |
| |
| if (attrName == SVGNames::widthAttr || attrName == SVGNames::heightAttr) { |
| updateContainerSizes(); |
| return; |
| } |
| |
| // Be very careful here, if svgAttributeChanged() has been called because a SVG CSS property changed, we do NOT want to reclone the tree! |
| if (SVGStyledElement::isKnownAttribute(attrName)) { |
| setNeedsStyleRecalc(); |
| return; |
| } |
| |
| if (SVGTests::isKnownAttribute(attrName) |
| || SVGLangSpace::isKnownAttribute(attrName) |
| || SVGExternalResourcesRequired::isKnownAttribute(attrName) |
| || SVGStyledTransformableElement::isKnownAttribute(attrName)) { |
| invalidateShadowTree(); |
| } |
| } |
| |
| void SVGUseElement::synchronizeProperty(const QualifiedName& attrName) |
| { |
| SVGStyledTransformableElement::synchronizeProperty(attrName); |
| |
| if (attrName == anyQName()) { |
| synchronizeX(); |
| synchronizeY(); |
| synchronizeWidth(); |
| synchronizeHeight(); |
| synchronizeExternalResourcesRequired(); |
| synchronizeHref(); |
| return; |
| } |
| |
| if (attrName == SVGNames::xAttr) |
| synchronizeX(); |
| else if (attrName == SVGNames::yAttr) |
| synchronizeY(); |
| else if (attrName == SVGNames::widthAttr) |
| synchronizeWidth(); |
| else if (attrName == SVGNames::heightAttr) |
| synchronizeHeight(); |
| else if (SVGExternalResourcesRequired::isKnownAttribute(attrName)) |
| synchronizeExternalResourcesRequired(); |
| else if (SVGURIReference::isKnownAttribute(attrName)) |
| synchronizeHref(); |
| } |
| |
| static void updateContainerSize(SVGUseElement* useElement, SVGElementInstance* targetInstance) |
| { |
| // Depth-first used to write the method in early exit style, no particular other reason. |
| for (SVGElementInstance* instance = targetInstance->firstChild(); instance; instance = instance->nextSibling()) |
| updateContainerSize(useElement, instance); |
| |
| SVGElement* correspondingElement = targetInstance->correspondingElement(); |
| ASSERT(correspondingElement); |
| |
| bool isSymbolTag = correspondingElement->hasTagName(SVGNames::symbolTag); |
| if (!correspondingElement->hasTagName(SVGNames::svgTag) && !isSymbolTag) |
| return; |
| |
| SVGElement* shadowTreeElement = targetInstance->shadowTreeElement(); |
| ASSERT(shadowTreeElement); |
| ASSERT(shadowTreeElement->hasTagName(SVGNames::svgTag)); |
| |
| // Spec (<use> on <symbol>): This generated 'svg' will always have explicit values for attributes width and height. |
| // If attributes width and/or height are provided on the 'use' element, then these attributes |
| // will be transferred to the generated 'svg'. If attributes width and/or height are not specified, |
| // the generated 'svg' element will use values of 100% for these attributes. |
| |
| // Spec (<use> on <svg>): If attributes width and/or height are provided on the 'use' element, then these |
| // values will override the corresponding attributes on the 'svg' in the generated tree. |
| |
| if (useElement->hasAttribute(SVGNames::widthAttr)) |
| shadowTreeElement->setAttribute(SVGNames::widthAttr, useElement->getAttribute(SVGNames::widthAttr)); |
| else if (isSymbolTag && shadowTreeElement->hasAttribute(SVGNames::widthAttr)) |
| shadowTreeElement->setAttribute(SVGNames::widthAttr, "100%"); |
| |
| if (useElement->hasAttribute(SVGNames::heightAttr)) |
| shadowTreeElement->setAttribute(SVGNames::heightAttr, useElement->getAttribute(SVGNames::heightAttr)); |
| else if (isSymbolTag && shadowTreeElement->hasAttribute(SVGNames::heightAttr)) |
| shadowTreeElement->setAttribute(SVGNames::heightAttr, "100%"); |
| } |
| |
| void SVGUseElement::updateContainerSizes() |
| { |
| if (!m_targetElementInstance) |
| return; |
| |
| // Update whole subtree, scanning for shadow container elements, that correspond to <svg>/<symbol> tags |
| updateContainerSize(this, m_targetElementInstance.get()); |
| |
| if (renderer()) |
| renderer()->setNeedsLayout(true); |
| } |
| |
| static void updateContainerOffset(SVGElementInstance* targetInstance) |
| { |
| // Depth-first used to write the method in early exit style, no particular other reason. |
| for (SVGElementInstance* instance = targetInstance->firstChild(); instance; instance = instance->nextSibling()) |
| updateContainerOffset(instance); |
| |
| SVGElement* correspondingElement = targetInstance->correspondingElement(); |
| ASSERT(correspondingElement); |
| |
| if (!correspondingElement->hasTagName(SVGNames::useTag)) |
| return; |
| |
| SVGElement* shadowTreeElement = targetInstance->shadowTreeElement(); |
| ASSERT(shadowTreeElement); |
| ASSERT(shadowTreeElement->hasTagName(SVGNames::gTag)); |
| |
| if (!static_cast<SVGGElement*>(shadowTreeElement)->isShadowTreeContainerElement()) |
| return; |
| |
| // Spec: An additional transformation translate(x,y) is appended to the end |
| // (i.e., right-side) of the transform attribute on the generated 'g', where x |
| // and y represent the values of the x and y attributes on the 'use' element. |
| SVGUseElement* useElement = static_cast<SVGUseElement*>(correspondingElement); |
| SVGShadowTreeContainerElement* containerElement = static_cast<SVGShadowTreeContainerElement*>(shadowTreeElement); |
| containerElement->setContainerOffset(useElement->x(), useElement->y()); |
| } |
| |
| void SVGUseElement::updateContainerOffsets() |
| { |
| if (!m_targetElementInstance) |
| return; |
| |
| // Update root container offset (not reachable through instance tree) |
| SVGElement* shadowRoot = m_targetElementInstance->shadowTreeElement(); |
| ASSERT(shadowRoot); |
| |
| Node* parentNode = shadowRoot->parentNode(); |
| ASSERT(parentNode); |
| ASSERT(parentNode->isSVGElement()); |
| ASSERT(parentNode->hasTagName(SVGNames::gTag)); |
| ASSERT(static_cast<SVGGElement*>(parentNode)->isShadowTreeContainerElement()); |
| |
| SVGShadowTreeContainerElement* containerElement = static_cast<SVGShadowTreeContainerElement*>(parentNode); |
| containerElement->setContainerOffset(x(), y()); |
| |
| // Update whole subtree, scanning for shadow container elements, marking a cloned use subtree |
| updateContainerOffset(m_targetElementInstance.get()); |
| |
| if (renderer()) |
| renderer()->setNeedsLayout(true); |
| } |
| |
| void SVGUseElement::recalcStyle(StyleChange change) |
| { |
| // Eventually mark shadow root element needing style recalc |
| if (needsStyleRecalc() && m_targetElementInstance) { |
| if (SVGElement* shadowRoot = m_targetElementInstance->shadowTreeElement()) |
| shadowRoot->setNeedsStyleRecalc(); |
| } |
| |
| SVGStyledTransformableElement::recalcStyle(change); |
| |
| bool needsStyleUpdate = !m_needsShadowTreeRecreation; |
| if (m_needsShadowTreeRecreation) { |
| static_cast<RenderSVGShadowTreeRootContainer*>(renderer())->markShadowTreeForRecreation(); |
| m_needsShadowTreeRecreation = false; |
| } |
| |
| RenderSVGShadowTreeRootContainer* shadowRoot = static_cast<RenderSVGShadowTreeRootContainer*>(renderer()); |
| if (!shadowRoot) |
| return; |
| |
| shadowRoot->updateFromElement(); |
| |
| if (!needsStyleUpdate) |
| return; |
| |
| shadowRoot->updateStyle(change); |
| } |
| |
| #ifdef DUMP_INSTANCE_TREE |
| void dumpInstanceTree(unsigned int& depth, String& text, SVGElementInstance* targetInstance) |
| { |
| SVGElement* element = targetInstance->correspondingElement(); |
| ASSERT(element); |
| |
| SVGElement* shadowTreeElement = targetInstance->shadowTreeElement(); |
| ASSERT(shadowTreeElement); |
| |
| String elementId = element->getIDAttribute(); |
| String elementNodeName = element->nodeName(); |
| String shadowTreeElementNodeName = shadowTreeElement->nodeName(); |
| String parentNodeName = element->parentNode() ? element->parentNode()->nodeName() : "null"; |
| String firstChildNodeName = element->firstChild() ? element->firstChild()->nodeName() : "null"; |
| |
| for (unsigned int i = 0; i < depth; ++i) |
| text += " "; |
| |
| text += String::format("SVGElementInstance this=%p, (parentNode=%s (%p), firstChild=%s (%p), correspondingElement=%s (%p), shadowTreeElement=%s (%p), id=%s)\n", |
| targetInstance, parentNodeName.latin1().data(), element->parentNode(), firstChildNodeName.latin1().data(), element->firstChild(), |
| elementNodeName.latin1().data(), element, shadowTreeElementNodeName.latin1().data(), shadowTreeElement, elementId.latin1().data()); |
| |
| for (unsigned int i = 0; i < depth; ++i) |
| text += " "; |
| |
| const HashSet<SVGElementInstance*>& elementInstances = element->instancesForElement(); |
| text += String::format("Corresponding element is associated with %i instance(s):\n", elementInstances.size()); |
| |
| const HashSet<SVGElementInstance*>::const_iterator end = elementInstances.end(); |
| for (HashSet<SVGElementInstance*>::const_iterator it = elementInstances.begin(); it != end; ++it) { |
| for (unsigned int i = 0; i < depth; ++i) |
| text += " "; |
| |
| text += String::format(" -> SVGElementInstance this=%p, (refCount: %i, shadowTreeElement in document? %i)\n", |
| *it, (*it)->refCount(), (*it)->shadowTreeElement()->inDocument()); |
| } |
| |
| ++depth; |
| |
| for (SVGElementInstance* instance = targetInstance->firstChild(); instance; instance = instance->nextSibling()) |
| dumpInstanceTree(depth, text, instance); |
| |
| --depth; |
| } |
| #endif |
| |
| static bool isDisallowedElement(Node* element) |
| { |
| #if ENABLE(SVG_FOREIGN_OBJECT) |
| // <foreignObject> should never be contained in a <use> tree. Too dangerous side effects possible. |
| if (element->hasTagName(SVGNames::foreignObjectTag)) |
| return true; |
| #endif |
| #if ENABLE(SVG_ANIMATION) |
| if (SVGSMILElement::isSMILElement(element)) |
| return true; |
| #endif |
| |
| return false; |
| } |
| |
| static bool subtreeContainsDisallowedElement(Node* start) |
| { |
| if (isDisallowedElement(start)) |
| return true; |
| |
| for (Node* cur = start->firstChild(); cur; cur = cur->nextSibling()) { |
| if (subtreeContainsDisallowedElement(cur)) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| void SVGUseElement::buildPendingResource() |
| { |
| // If we're called the first time (during shadow tree root creation from RenderSVGShadowTreeRootContainer) |
| // we either determine that our target is available or not - then we add ourselves to the pending resource list |
| // Once the pending resource appears, it will call buildPendingResource(), so we're called a second time. |
| String id = SVGURIReference::getTarget(href()); |
| Element* targetElement = document()->getElementById(id); |
| ASSERT(!m_targetElementInstance); |
| |
| if (!targetElement) { |
| if (m_isPendingResource) |
| return; |
| |
| m_isPendingResource = true; |
| m_resourceId = id; |
| document()->accessSVGExtensions()->addPendingResource(id, this); |
| return; |
| } |
| |
| if (m_isPendingResource) { |
| ASSERT(!m_targetElementInstance); |
| m_isPendingResource = false; |
| invalidateShadowTree(); |
| } |
| } |
| |
| void SVGUseElement::buildShadowAndInstanceTree(SVGShadowTreeRootElement* shadowRoot) |
| { |
| String id = SVGURIReference::getTarget(href()); |
| Element* targetElement = document()->getElementById(id); |
| ASSERT(targetElement); |
| |
| // Do not build the shadow/instance tree for <use> elements living in a shadow tree. |
| // The will be expanded soon anyway - see expandUseElementsInShadowTree(). |
| Node* parent = parentNode(); |
| while (parent) { |
| if (parent->isShadowNode()) |
| return; |
| |
| parent = parent->parentNode(); |
| } |
| |
| SVGElement* target = 0; |
| if (targetElement && targetElement->isSVGElement()) |
| target = static_cast<SVGElement*>(targetElement); |
| |
| if (m_targetElementInstance) |
| m_targetElementInstance = 0; |
| |
| // Do not allow self-referencing. |
| // 'target' may be null, if it's a non SVG namespaced element. |
| if (!target || target == this) |
| return; |
| |
| // Why a seperated instance/shadow tree? SVG demands it: |
| // The instance tree is accesable from JavaScript, and has to |
| // expose a 1:1 copy of the referenced tree, whereas internally we need |
| // to alter the tree for correct "use-on-symbol", "use-on-svg" support. |
| |
| // Build instance tree. Create root SVGElementInstance object for the first sub-tree node. |
| // |
| // Spec: If the 'use' element references a simple graphics element such as a 'rect', then there is only a |
| // single SVGElementInstance object, and the correspondingElement attribute on this SVGElementInstance object |
| // is the SVGRectElement that corresponds to the referenced 'rect' element. |
| m_targetElementInstance = SVGElementInstance::create(this, target); |
| |
| // Eventually enter recursion to build SVGElementInstance objects for the sub-tree children |
| bool foundProblem = false; |
| buildInstanceTree(target, m_targetElementInstance.get(), foundProblem); |
| |
| // SVG specification does not say a word about <use> & cycles. My view on this is: just ignore it! |
| // Non-appearing <use> content is easier to debug, then half-appearing content. |
| if (foundProblem) { |
| m_targetElementInstance = 0; |
| return; |
| } |
| |
| // Assure instance tree building was successfull |
| ASSERT(m_targetElementInstance); |
| ASSERT(!m_targetElementInstance->shadowTreeElement()); |
| ASSERT(m_targetElementInstance->correspondingUseElement() == this); |
| ASSERT(m_targetElementInstance->correspondingElement() == target); |
| |
| // Build shadow tree from instance tree |
| // This also handles the special cases: <use> on <symbol>, <use> on <svg>. |
| buildShadowTree(shadowRoot, target, m_targetElementInstance.get()); |
| |
| #if ENABLE(SVG) && ENABLE(SVG_USE) |
| // Expand all <use> elements in the shadow tree. |
| // Expand means: replace the actual <use> element by what it references. |
| expandUseElementsInShadowTree(shadowRoot, shadowRoot); |
| |
| // Expand all <symbol> elements in the shadow tree. |
| // Expand means: replace the actual <symbol> element by the <svg> element. |
| expandSymbolElementsInShadowTree(shadowRoot, shadowRoot); |
| #endif |
| |
| // Now that the shadow tree is completly expanded, we can associate |
| // shadow tree elements <-> instances in the instance tree. |
| associateInstancesWithShadowTreeElements(shadowRoot->firstChild(), m_targetElementInstance.get()); |
| |
| // If no shadow tree element is present, this means that the reference root |
| // element was removed, as it is disallowed (ie. <use> on <foreignObject>) |
| // Do NOT leave an inconsistent instance tree around, instead destruct it. |
| if (!m_targetElementInstance->shadowTreeElement()) { |
| shadowRoot->removeAllChildren(); |
| m_targetElementInstance = 0; |
| return; |
| } |
| |
| // Consistency checks - this is assumed in updateContainerOffset(). |
| ASSERT(m_targetElementInstance->shadowTreeElement()->parentNode() == shadowRoot); |
| |
| // Eventually dump instance tree |
| #ifdef DUMP_INSTANCE_TREE |
| String text; |
| unsigned int depth = 0; |
| |
| dumpInstanceTree(depth, text, m_targetElementInstance.get()); |
| fprintf(stderr, "\nDumping <use> instance tree:\n%s\n", text.latin1().data()); |
| #endif |
| |
| // Eventually dump shadow tree |
| #ifdef DUMP_SHADOW_TREE |
| ExceptionCode ec = 0; |
| |
| PassRefPtr<XMLSerializer> serializer = XMLSerializer::create(); |
| |
| String markup = serializer->serializeToString(shadowRoot, ec); |
| ASSERT(!ec); |
| |
| fprintf(stderr, "Dumping <use> shadow tree markup:\n%s\n", markup.latin1().data()); |
| #endif |
| |
| // Transfer event listeners assigned to the referenced element to our shadow tree elements. |
| transferEventListenersToShadowTree(m_targetElementInstance.get()); |
| |
| // Update container offset/size |
| updateContainerOffsets(); |
| updateContainerSizes(); |
| } |
| |
| RenderObject* SVGUseElement::createRenderer(RenderArena* arena, RenderStyle*) |
| { |
| return new (arena) RenderSVGShadowTreeRootContainer(this); |
| } |
| |
| static void updateFromElementCallback(Node* node) |
| { |
| if (RenderObject* renderer = node->renderer()) |
| renderer->updateFromElement(); |
| } |
| |
| void SVGUseElement::attach() |
| { |
| SVGStyledTransformableElement::attach(); |
| |
| if (renderer()) |
| queuePostAttachCallback(updateFromElementCallback, this); |
| } |
| |
| void SVGUseElement::detach() |
| { |
| SVGStyledTransformableElement::detach(); |
| m_targetElementInstance = 0; |
| } |
| |
| static bool isDirectReference(Node* n) |
| { |
| return n->hasTagName(SVGNames::pathTag) || |
| n->hasTagName(SVGNames::rectTag) || |
| n->hasTagName(SVGNames::circleTag) || |
| n->hasTagName(SVGNames::ellipseTag) || |
| n->hasTagName(SVGNames::polygonTag) || |
| n->hasTagName(SVGNames::polylineTag) || |
| n->hasTagName(SVGNames::textTag); |
| } |
| |
| Path SVGUseElement::toClipPath() const |
| { |
| Node* n = m_targetElementInstance ? m_targetElementInstance->shadowTreeElement() : 0; |
| if (!n) |
| return Path(); |
| |
| if (n->isSVGElement() && static_cast<SVGElement*>(n)->isStyledTransformable()) { |
| if (!isDirectReference(n)) |
| // Spec: Indirect references are an error (14.3.5) |
| document()->accessSVGExtensions()->reportError("Not allowed to use indirect reference in <clip-path>"); |
| else |
| return static_cast<SVGStyledTransformableElement*>(n)->toClipPath(); |
| } |
| |
| return Path(); |
| } |
| |
| void SVGUseElement::buildInstanceTree(SVGElement* target, SVGElementInstance* targetInstance, bool& foundProblem) |
| { |
| ASSERT(target); |
| ASSERT(targetInstance); |
| |
| // A general description from the SVG spec, describing what buildInstanceTree() actually does. |
| // |
| // Spec: If the 'use' element references a 'g' which contains two 'rect' elements, then the instance tree |
| // contains three SVGElementInstance objects, a root SVGElementInstance object whose correspondingElement |
| // is the SVGGElement object for the 'g', and then two child SVGElementInstance objects, each of which has |
| // its correspondingElement that is an SVGRectElement object. |
| |
| for (Node* node = target->firstChild(); node; node = node->nextSibling()) { |
| SVGElement* element = 0; |
| if (node->isSVGElement()) |
| element = static_cast<SVGElement*>(node); |
| |
| // Skip any non-svg nodes or any disallowed element. |
| if (!element || isDisallowedElement(element)) |
| continue; |
| |
| // Create SVGElementInstance object, for both container/non-container nodes. |
| RefPtr<SVGElementInstance> instance = SVGElementInstance::create(this, element); |
| SVGElementInstance* instancePtr = instance.get(); |
| targetInstance->appendChild(instance.release()); |
| |
| // Enter recursion, appending new instance tree nodes to the "instance" object. |
| buildInstanceTree(element, instancePtr, foundProblem); |
| } |
| |
| // Spec: If the referenced object is itself a 'use', or if there are 'use' subelements within the referenced |
| // object, the instance tree will contain recursive expansion of the indirect references to form a complete tree. |
| if (target->hasTagName(SVGNames::useTag)) |
| handleDeepUseReferencing(static_cast<SVGUseElement*>(target), targetInstance, foundProblem); |
| } |
| |
| void SVGUseElement::handleDeepUseReferencing(SVGUseElement* use, SVGElementInstance* targetInstance, bool& foundProblem) |
| { |
| String id = SVGURIReference::getTarget(use->href()); |
| Element* targetElement = document()->getElementById(id); |
| SVGElement* target = 0; |
| if (targetElement && targetElement->isSVGElement()) |
| target = static_cast<SVGElement*>(targetElement); |
| |
| if (!target) |
| return; |
| |
| // Cycle detection first! |
| foundProblem = (target == this); |
| |
| // Shortcut for self-references |
| if (foundProblem) |
| return; |
| |
| SVGElementInstance* instance = targetInstance->parentNode(); |
| while (instance) { |
| SVGElement* element = instance->correspondingElement(); |
| |
| if (element->getIDAttribute() == id) { |
| foundProblem = true; |
| return; |
| } |
| |
| instance = instance->parentNode(); |
| } |
| |
| // Create an instance object, even if we're dealing with a cycle |
| RefPtr<SVGElementInstance> newInstance = SVGElementInstance::create(this, target); |
| SVGElementInstance* newInstancePtr = newInstance.get(); |
| targetInstance->appendChild(newInstance.release()); |
| |
| // Eventually enter recursion to build SVGElementInstance objects for the sub-tree children |
| buildInstanceTree(target, newInstancePtr, foundProblem); |
| } |
| |
| void SVGUseElement::removeDisallowedElementsFromSubtree(Node* subtree) |
| { |
| ASSERT(!subtree->inDocument()); |
| ExceptionCode ec; |
| Node* node = subtree->firstChild(); |
| while (node) { |
| if (isDisallowedElement(node)) { |
| Node* next = node->traverseNextSibling(subtree); |
| // The subtree is not in document so this won't generate events that could mutate the tree. |
| node->parent()->removeChild(node, ec); |
| node = next; |
| } else |
| node = node->traverseNextNode(subtree); |
| } |
| } |
| |
| void SVGUseElement::buildShadowTree(SVGShadowTreeRootElement* shadowRoot, SVGElement* target, SVGElementInstance* targetInstance) |
| { |
| // For instance <use> on <foreignObject> (direct case). |
| if (isDisallowedElement(target)) |
| return; |
| |
| RefPtr<Element> newChild = targetInstance->correspondingElement()->cloneElementWithChildren(); |
| |
| // We don't walk the target tree element-by-element, and clone each element, |
| // but instead use cloneElementWithChildren(). This is an optimization for the common |
| // case where <use> doesn't contain disallowed elements (ie. <foreignObject>). |
| // Though if there are disallowed elements in the subtree, we have to remove them. |
| // For instance: <use> on <g> containing <foreignObject> (indirect case). |
| if (subtreeContainsDisallowedElement(newChild.get())) |
| removeDisallowedElementsFromSubtree(newChild.get()); |
| |
| SVGElement* newChildPtr = 0; |
| if (newChild->isSVGElement()) |
| newChildPtr = static_cast<SVGElement*>(newChild.get()); |
| ASSERT(newChildPtr); |
| |
| ExceptionCode ec = 0; |
| shadowRoot->appendChild(newChild.release(), ec); |
| ASSERT(!ec); |
| } |
| |
| #if ENABLE(SVG) && ENABLE(SVG_USE) |
| void SVGUseElement::expandUseElementsInShadowTree(SVGShadowTreeRootElement* shadowRoot, Node* element) |
| { |
| // Why expand the <use> elements in the shadow tree here, and not just |
| // do this directly in buildShadowTree, if we encounter a <use> element? |
| // |
| // Short answer: Because we may miss to expand some elements. Ie. if a <symbol> |
| // contains <use> tags, we'd miss them. So once we're done with settin' up the |
| // actual shadow tree (after the special case modification for svg/symbol) we have |
| // to walk it completely and expand all <use> elements. |
| if (element->hasTagName(SVGNames::useTag)) { |
| SVGUseElement* use = static_cast<SVGUseElement*>(element); |
| |
| String id = SVGURIReference::getTarget(use->href()); |
| Element* targetElement = document()->getElementById(id); |
| SVGElement* target = 0; |
| if (targetElement && targetElement->isSVGElement()) |
| target = static_cast<SVGElement*>(targetElement); |
| |
| // Don't ASSERT(target) here, it may be "pending", too. |
| if (target) { |
| // Setup sub-shadow tree root node |
| RefPtr<SVGShadowTreeContainerElement> cloneParent = new SVGShadowTreeContainerElement(document()); |
| |
| // Spec: In the generated content, the 'use' will be replaced by 'g', where all attributes from the |
| // 'use' element except for x, y, width, height and xlink:href are transferred to the generated 'g' element. |
| transferUseAttributesToReplacedElement(use, cloneParent.get()); |
| |
| ExceptionCode ec = 0; |
| |
| // For instance <use> on <foreignObject> (direct case). |
| if (isDisallowedElement(target)) { |
| // We still have to setup the <use> replacment (<g>). Otherwhise |
| // associateInstancesWithShadowTreeElements() makes wrong assumptions. |
| // Replace <use> with referenced content. |
| ASSERT(use->parentNode()); |
| use->parentNode()->replaceChild(cloneParent.release(), use, ec); |
| ASSERT(!ec); |
| return; |
| } |
| |
| RefPtr<Element> newChild = target->cloneElementWithChildren(); |
| |
| // We don't walk the target tree element-by-element, and clone each element, |
| // but instead use cloneElementWithChildren(). This is an optimization for the common |
| // case where <use> doesn't contain disallowed elements (ie. <foreignObject>). |
| // Though if there are disallowed elements in the subtree, we have to remove them. |
| // For instance: <use> on <g> containing <foreignObject> (indirect case). |
| if (subtreeContainsDisallowedElement(newChild.get())) |
| removeDisallowedElementsFromSubtree(newChild.get()); |
| |
| SVGElement* newChildPtr = 0; |
| if (newChild->isSVGElement()) |
| newChildPtr = static_cast<SVGElement*>(newChild.get()); |
| ASSERT(newChildPtr); |
| |
| cloneParent->appendChild(newChild.release(), ec); |
| ASSERT(!ec); |
| |
| // Replace <use> with referenced content. |
| ASSERT(use->parentNode()); |
| use->parentNode()->replaceChild(cloneParent.release(), use, ec); |
| ASSERT(!ec); |
| |
| // Immediately stop here, and restart expanding. |
| expandUseElementsInShadowTree(shadowRoot, shadowRoot); |
| return; |
| } |
| } |
| |
| for (RefPtr<Node> child = element->firstChild(); child; child = child->nextSibling()) |
| expandUseElementsInShadowTree(shadowRoot, child.get()); |
| } |
| |
| void SVGUseElement::expandSymbolElementsInShadowTree(SVGShadowTreeRootElement* shadowRoot, Node* element) |
| { |
| if (element->hasTagName(SVGNames::symbolTag)) { |
| // Spec: The referenced 'symbol' and its contents are deep-cloned into the generated tree, |
| // with the exception that the 'symbol' is replaced by an 'svg'. This generated 'svg' will |
| // always have explicit values for attributes width and height. If attributes width and/or |
| // height are provided on the 'use' element, then these attributes will be transferred to |
| // the generated 'svg'. If attributes width and/or height are not specified, the generated |
| // 'svg' element will use values of 100% for these attributes. |
| RefPtr<SVGSVGElement> svgElement = new SVGSVGElement(SVGNames::svgTag, document()); |
| |
| // Transfer all attributes from <symbol> to the new <svg> element |
| svgElement->attributes()->setAttributes(*element->attributes()); |
| |
| // Only clone symbol children, and add them to the new <svg> element |
| ExceptionCode ec = 0; |
| for (Node* child = element->firstChild(); child; child = child->nextSibling()) { |
| RefPtr<Node> newChild = child->cloneNode(true); |
| svgElement->appendChild(newChild.release(), ec); |
| ASSERT(!ec); |
| } |
| |
| // We don't walk the target tree element-by-element, and clone each element, |
| // but instead use cloneNode(deep=true). This is an optimization for the common |
| // case where <use> doesn't contain disallowed elements (ie. <foreignObject>). |
| // Though if there are disallowed elements in the subtree, we have to remove them. |
| // For instance: <use> on <g> containing <foreignObject> (indirect case). |
| if (subtreeContainsDisallowedElement(svgElement.get())) |
| removeDisallowedElementsFromSubtree(svgElement.get()); |
| |
| // Replace <symbol> with <svg>. |
| ASSERT(element->parentNode()); |
| element->parentNode()->replaceChild(svgElement.release(), element, ec); |
| ASSERT(!ec); |
| |
| // Immediately stop here, and restart expanding. |
| expandSymbolElementsInShadowTree(shadowRoot, shadowRoot); |
| return; |
| } |
| |
| for (RefPtr<Node> child = element->firstChild(); child; child = child->nextSibling()) |
| expandSymbolElementsInShadowTree(shadowRoot, child.get()); |
| } |
| |
| #endif |
| |
| void SVGUseElement::transferEventListenersToShadowTree(SVGElementInstance* target) |
| { |
| if (!target) |
| return; |
| |
| SVGElement* originalElement = target->correspondingElement(); |
| ASSERT(originalElement); |
| |
| if (SVGElement* shadowTreeElement = target->shadowTreeElement()) { |
| if (EventTargetData* d = originalElement->eventTargetData()) { |
| EventListenerMap& map = d->eventListenerMap; |
| EventListenerMap::iterator end = map.end(); |
| for (EventListenerMap::iterator it = map.begin(); it != end; ++it) { |
| EventListenerVector& entry = *it->second; |
| for (size_t i = 0; i < entry.size(); ++i) { |
| // Event listeners created from markup have already been transfered to the shadow tree during cloning. |
| if (entry[i].listener->wasCreatedFromMarkup()) |
| continue; |
| shadowTreeElement->addEventListener(it->first, entry[i].listener, entry[i].useCapture); |
| } |
| } |
| } |
| } |
| |
| for (SVGElementInstance* instance = target->firstChild(); instance; instance = instance->nextSibling()) |
| transferEventListenersToShadowTree(instance); |
| } |
| |
| void SVGUseElement::associateInstancesWithShadowTreeElements(Node* target, SVGElementInstance* targetInstance) |
| { |
| if (!target || !targetInstance) |
| return; |
| |
| SVGElement* originalElement = targetInstance->correspondingElement(); |
| |
| if (originalElement->hasTagName(SVGNames::useTag)) { |
| #if ENABLE(SVG) && ENABLE(SVG_USE) |
| // <use> gets replaced by <g> |
| ASSERT(target->nodeName() == SVGNames::gTag); |
| #else |
| ASSERT(target->nodeName() == SVGNames::gTag || target->nodeName() == SVGNames::useTag); |
| #endif |
| } else if (originalElement->hasTagName(SVGNames::symbolTag)) { |
| // <symbol> gets replaced by <svg> |
| #if ENABLE(SVG) && ENABLE(SVG_USE) && ENABLE(SVG_FOREIGN_OBJECT) |
| ASSERT(target->nodeName() == SVGNames::svgTag); |
| #endif |
| } else |
| ASSERT(target->nodeName() == originalElement->nodeName()); |
| |
| SVGElement* element = 0; |
| if (target->isSVGElement()) |
| element = static_cast<SVGElement*>(target); |
| |
| ASSERT(!targetInstance->shadowTreeElement()); |
| targetInstance->setShadowTreeElement(element); |
| |
| Node* node = target->firstChild(); |
| for (SVGElementInstance* instance = targetInstance->firstChild(); node && instance; instance = instance->nextSibling()) { |
| // Skip any non-svg elements in shadow tree |
| while (node && !node->isSVGElement()) |
| node = node->nextSibling(); |
| |
| associateInstancesWithShadowTreeElements(node, instance); |
| node = node->nextSibling(); |
| } |
| } |
| |
| SVGElementInstance* SVGUseElement::instanceForShadowTreeElement(Node* element) const |
| { |
| if (!m_targetElementInstance) { |
| ASSERT(!inDocument()); |
| return 0; |
| } |
| |
| return instanceForShadowTreeElement(element, m_targetElementInstance.get()); |
| } |
| |
| SVGElementInstance* SVGUseElement::instanceForShadowTreeElement(Node* element, SVGElementInstance* instance) const |
| { |
| ASSERT(element); |
| ASSERT(instance); |
| |
| // We're dispatching a mutation event during shadow tree construction |
| // this instance hasn't yet been associated to a shadowTree element. |
| if (!instance->shadowTreeElement()) |
| return 0; |
| |
| if (element == instance->shadowTreeElement()) |
| return instance; |
| |
| for (SVGElementInstance* current = instance->firstChild(); current; current = current->nextSibling()) { |
| if (SVGElementInstance* search = instanceForShadowTreeElement(element, current)) |
| return search; |
| } |
| |
| return 0; |
| } |
| |
| void SVGUseElement::invalidateShadowTree() |
| { |
| m_needsShadowTreeRecreation = true; |
| setNeedsStyleRecalc(); |
| } |
| |
| void SVGUseElement::transferUseAttributesToReplacedElement(SVGElement* from, SVGElement* to) const |
| { |
| ASSERT(from); |
| ASSERT(to); |
| |
| to->attributes()->setAttributes(*from->attributes()); |
| |
| ExceptionCode ec = 0; |
| |
| to->removeAttribute(SVGNames::xAttr, ec); |
| ASSERT(!ec); |
| |
| to->removeAttribute(SVGNames::yAttr, ec); |
| ASSERT(!ec); |
| |
| to->removeAttribute(SVGNames::widthAttr, ec); |
| ASSERT(!ec); |
| |
| to->removeAttribute(SVGNames::heightAttr, ec); |
| ASSERT(!ec); |
| |
| to->removeAttribute(XLinkNames::hrefAttr, ec); |
| ASSERT(!ec); |
| } |
| |
| bool SVGUseElement::hasRelativeValues() const |
| { |
| return x().isRelative() || y().isRelative() || width().isRelative() || height().isRelative(); |
| } |
| |
| } |
| |
| #endif // ENABLE(SVG) |