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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ClipDistanceTest.cpp: Test cases for GL_APPLE_clip_distance/GL_EXT_clip_cull_distance extension.
//
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
#include "util/EGLWindow.h"
#include "util/test_utils.h"
using namespace angle;
class ClipDistanceTest : public ANGLETest
{
protected:
ClipDistanceTest()
{
setWindowWidth(16);
setWindowHeight(16);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
setConfigDepthBits(24);
}
};
// Query max clip distances and enable, disable states of clip distances
TEST_P(ClipDistanceTest, StateQuery)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_APPLE_clip_distance"));
GLint maxClipDistances = 0;
glGetIntegerv(GL_MAX_CLIP_DISTANCES_APPLE, &maxClipDistances);
EXPECT_GL_NO_ERROR();
EXPECT_GE(maxClipDistances, 8);
GLboolean enabled = glIsEnabled(GL_CLIP_DISTANCE1_APPLE);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(enabled, GL_FALSE);
glEnable(GL_CLIP_DISTANCE1_APPLE);
EXPECT_GL_NO_ERROR();
glEnable(GL_CLIP_DISTANCE7_APPLE);
EXPECT_GL_NO_ERROR();
enabled = glIsEnabled(GL_CLIP_DISTANCE1_APPLE);
EXPECT_EQ(enabled, GL_TRUE);
glDisable(GL_CLIP_DISTANCE1_APPLE);
EXPECT_GL_NO_ERROR();
enabled = glIsEnabled(GL_CLIP_DISTANCE1_APPLE);
EXPECT_EQ(enabled, GL_FALSE);
EXPECT_EQ(glIsEnabled(GL_CLIP_DISTANCE7_APPLE), GL_TRUE);
}
// Write to one gl_ClipDistance element
TEST_P(ClipDistanceTest, OneClipDistance)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_APPLE_clip_distance"));
constexpr char kVS[] = R"(
#extension GL_APPLE_clip_distance : require
uniform vec4 u_plane;
attribute vec2 a_position;
void main()
{
gl_Position = vec4(a_position, 0.0, 1.0);
gl_ClipDistance[0] = dot(gl_Position, u_plane);
})";
ANGLE_GL_PROGRAM(programRed, kVS, essl1_shaders::fs::Red());
glLinkProgram(programRed);
glUseProgram(programRed);
ASSERT_GL_NO_ERROR();
glEnable(GL_CLIP_DISTANCE0_APPLE);
// Clear to blue
glClearColor(0, 0, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
// Draw full screen quad with color red
glUniform4f(glGetUniformLocation(programRed, "u_plane"), 1, 0, 0, 0.5);
EXPECT_GL_NO_ERROR();
drawQuad(programRed, "a_position", 0);
EXPECT_GL_NO_ERROR();
// All pixels on the left of the plane x = -0.5 must be blue
for (int x = 0; x < getWindowWidth() / 4 - 1; ++x)
{
for (int y = 0; y < getWindowHeight(); ++y)
{
EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::blue);
}
}
// All pixels on the right of the plane x = -0.5 must be red
for (int x = getWindowWidth() / 4 + 2; x < getWindowWidth(); ++x)
{
for (int y = 0; y < getWindowHeight(); ++y)
{
EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red);
}
}
// Clear to green
glClearColor(0, 1, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
// Draw full screen quad with color red
glUniform4f(glGetUniformLocation(programRed, "u_plane"), -1, 0, 0, -0.5);
EXPECT_GL_NO_ERROR();
drawQuad(programRed, "a_position", 0);
EXPECT_GL_NO_ERROR();
// All pixels on the left of the plane x = -0.5 must be red
for (int x = 0; x < getWindowWidth() / 4 - 1; ++x)
{
for (int y = 0; y < getWindowHeight(); ++y)
{
EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red);
}
}
// All pixels on the right of the plane x = -0.5 must be green
for (int x = getWindowWidth() / 4 + 2; x < getWindowWidth(); ++x)
{
for (int y = 0; y < getWindowHeight(); ++y)
{
EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::green);
}
}
// Disable GL_CLIP_DISTANCE
glDisable(GL_CLIP_DISTANCE0_APPLE);
drawQuad(programRed, "a_position", 0);
// All pixels must be red
for (int x = 0; x < getWindowWidth(); ++x)
{
for (int y = 0; y < getWindowHeight(); ++y)
{
EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red);
}
}
}
// Write to 3 clip distances
TEST_P(ClipDistanceTest, ThreeClipDistances)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_APPLE_clip_distance"));
constexpr char kVS[] = R"(
#extension GL_APPLE_clip_distance : require
uniform vec4 u_plane[3];
attribute vec2 a_position;
void main()
{
gl_Position = vec4(a_position, 0.0, 1.0);
gl_ClipDistance[0] = dot(gl_Position, u_plane[0]);
gl_ClipDistance[3] = dot(gl_Position, u_plane[1]);
gl_ClipDistance[7] = dot(gl_Position, u_plane[2]);
})";
ANGLE_GL_PROGRAM(programRed, kVS, essl1_shaders::fs::Red());
glLinkProgram(programRed);
glUseProgram(programRed);
ASSERT_GL_NO_ERROR();
// Enable 3 clip distances
glEnable(GL_CLIP_DISTANCE0_APPLE);
glEnable(GL_CLIP_DISTANCE3_APPLE);
glEnable(GL_CLIP_DISTANCE7_APPLE);
ASSERT_GL_NO_ERROR();
// Clear to blue
glClearColor(0, 0, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
// Draw full screen quad with color red
// x = -0.5
glUniform4f(glGetUniformLocation(programRed, "u_plane[0]"), 1, 0, 0, 0.5);
// x = 0.5
glUniform4f(glGetUniformLocation(programRed, "u_plane[1]"), -1, 0, 0, 0.5);
// x + y = 1
glUniform4f(glGetUniformLocation(programRed, "u_plane[2]"), -1, -1, 0, 1);
EXPECT_GL_NO_ERROR();
drawQuad(programRed, "a_position", 0);
EXPECT_GL_NO_ERROR();
// All pixels on the left of the plane x = -0.5 must be blue
for (int x = 0; x < getWindowWidth() / 4 - 1; ++x)
{
for (int y = 0; y < getWindowHeight(); ++y)
{
EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::blue);
}
}
// All pixels on the right of the plane x = -0.5 must be red, except those in the upper right
// triangle
for (int x = getWindowWidth() / 4 + 2; x < getWindowWidth() / 2; ++x)
{
for (int y = 0; y < getWindowHeight(); ++y)
{
EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red);
}
}
for (int y = 0; y < getWindowHeight(); ++y)
{
for (int x = getWindowWidth() / 2; x < getWindowWidth(); ++x)
{
if (x < getWindowWidth() * 3 / 2 - y - 1 && x < getWindowWidth() * 3 / 4 - 1)
{
// bottom left triangle clipped by x=0.5 plane
EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red);
}
else if (x > getWindowWidth() * 3 / 2 - y + 1 || x > getWindowWidth() * 3 / 4 + 1)
{
// upper right triangle plus right of x=0.5 plane
EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::blue);
}
}
}
// Clear to green
glClearColor(0, 1, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
// Disable gl_ClipDistance[3]
glDisable(GL_CLIP_DISTANCE3_APPLE);
// Draw full screen quad with color red
EXPECT_GL_NO_ERROR();
drawQuad(programRed, "a_position", 0);
EXPECT_GL_NO_ERROR();
// All pixels on the left of the plane x = -0.5 must be green
for (int x = 0; x < getWindowWidth() / 4 - 1; ++x)
{
for (int y = 0; y < getWindowHeight(); ++y)
{
EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::green);
}
}
// All pixels on the right of the plane x = -0.5 must be red, except those in the upper right
// triangle
for (int x = getWindowWidth() / 4 + 2; x < getWindowWidth() / 2; ++x)
{
for (int y = 0; y < getWindowHeight(); ++y)
{
EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red);
}
}
for (int y = 0; y < getWindowHeight(); ++y)
{
for (int x = getWindowWidth() / 2; x < getWindowWidth(); ++x)
{
if (x < getWindowWidth() * 3 / 2 - y - 1)
{
// bottom left triangle
EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red);
}
else if (x > getWindowWidth() * 3 / 2 - y + 1)
{
// upper right triangle
EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::green);
}
}
}
}
// Redeclare gl_ClipDistance in shader with explitcit size, also use it in a global function
// outside main()
TEST_P(ClipDistanceTest, ThreeClipDistancesRedeclared)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_APPLE_clip_distance"));
constexpr char kVS[] = R"(
#extension GL_APPLE_clip_distance : require
varying highp float gl_ClipDistance[3];
void computeClipDistances(in vec4 position, in vec4 plane[3])
{
gl_ClipDistance[0] = dot(position, plane[0]);
gl_ClipDistance[1] = dot(position, plane[1]);
gl_ClipDistance[2] = dot(position, plane[2]);
}
uniform vec4 u_plane[3];
attribute vec2 a_position;
void main()
{
gl_Position = vec4(a_position, 0.0, 1.0);
computeClipDistances(gl_Position, u_plane);
})";
ANGLE_GL_PROGRAM(programRed, kVS, essl1_shaders::fs::Red());
glLinkProgram(programRed);
glUseProgram(programRed);
ASSERT_GL_NO_ERROR();
// Enable 3 clip distances
glEnable(GL_CLIP_DISTANCE0_APPLE);
glEnable(GL_CLIP_DISTANCE1_APPLE);
glEnable(GL_CLIP_DISTANCE2_APPLE);
ASSERT_GL_NO_ERROR();
// Clear to blue
glClearColor(0, 0, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
// Draw full screen quad with color red
// x = -0.5
glUniform4f(glGetUniformLocation(programRed, "u_plane[0]"), 1, 0, 0, 0.5);
// x = 0.5
glUniform4f(glGetUniformLocation(programRed, "u_plane[1]"), -1, 0, 0, 0.5);
// x + y = 1
glUniform4f(glGetUniformLocation(programRed, "u_plane[2]"), -1, -1, 0, 1);
EXPECT_GL_NO_ERROR();
drawQuad(programRed, "a_position", 0);
EXPECT_GL_NO_ERROR();
// All pixels on the left of the plane x = -0.5 must be blue
for (int x = 0; x < getWindowWidth() / 4 - 1; ++x)
{
for (int y = 0; y < getWindowHeight(); ++y)
{
EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::blue);
}
}
// All pixels on the right of the plane x = -0.5 must be red, except those in the upper right
// triangle
for (int x = getWindowWidth() / 4 + 2; x < getWindowWidth() / 2; ++x)
{
for (int y = 0; y < getWindowHeight(); ++y)
{
EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red);
}
}
for (int y = 0; y < getWindowHeight(); ++y)
{
for (int x = getWindowWidth() / 2; x < getWindowWidth(); ++x)
{
if (x < getWindowWidth() * 3 / 2 - y - 1 && x < getWindowWidth() * 3 / 4 - 1)
{
// bottom left triangle clipped by x=0.5 plane
EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red);
}
else if (x > getWindowWidth() * 3 / 2 - y + 1 || x > getWindowWidth() * 3 / 4 + 1)
{
// upper right triangle plus right of x=0.5 plane
EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::blue);
}
}
}
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(ClipDistanceTest);