| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml and wgl.xml. |
| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // validationGL14_autogen.h: |
| // Validation functions for the OpenGL 1.4 entry points. |
| |
| #ifndef LIBANGLE_VALIDATION_GL14_AUTOGEN_H_ |
| #define LIBANGLE_VALIDATION_GL14_AUTOGEN_H_ |
| |
| #include "common/PackedEnums.h" |
| |
| namespace gl |
| { |
| class Context; |
| |
| bool ValidateFogCoordPointer(const Context *context, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| bool ValidateFogCoordd(const Context *context, GLdouble coord); |
| bool ValidateFogCoorddv(const Context *context, const GLdouble *coord); |
| bool ValidateFogCoordf(const Context *context, GLfloat coord); |
| bool ValidateFogCoordfv(const Context *context, const GLfloat *coord); |
| bool ValidateMultiDrawArrays(const Context *context, |
| PrimitiveMode modePacked, |
| const GLint *first, |
| const GLsizei *count, |
| GLsizei drawcount); |
| bool ValidateMultiDrawElements(const Context *context, |
| PrimitiveMode modePacked, |
| const GLsizei *count, |
| DrawElementsType typePacked, |
| const void *const *indices, |
| GLsizei drawcount); |
| bool ValidatePointParameteri(const Context *context, GLenum pname, GLint param); |
| bool ValidatePointParameteriv(const Context *context, GLenum pname, const GLint *params); |
| bool ValidateSecondaryColor3b(const Context *context, GLbyte red, GLbyte green, GLbyte blue); |
| bool ValidateSecondaryColor3bv(const Context *context, const GLbyte *v); |
| bool ValidateSecondaryColor3d(const Context *context, GLdouble red, GLdouble green, GLdouble blue); |
| bool ValidateSecondaryColor3dv(const Context *context, const GLdouble *v); |
| bool ValidateSecondaryColor3f(const Context *context, GLfloat red, GLfloat green, GLfloat blue); |
| bool ValidateSecondaryColor3fv(const Context *context, const GLfloat *v); |
| bool ValidateSecondaryColor3i(const Context *context, GLint red, GLint green, GLint blue); |
| bool ValidateSecondaryColor3iv(const Context *context, const GLint *v); |
| bool ValidateSecondaryColor3s(const Context *context, GLshort red, GLshort green, GLshort blue); |
| bool ValidateSecondaryColor3sv(const Context *context, const GLshort *v); |
| bool ValidateSecondaryColor3ub(const Context *context, GLubyte red, GLubyte green, GLubyte blue); |
| bool ValidateSecondaryColor3ubv(const Context *context, const GLubyte *v); |
| bool ValidateSecondaryColor3ui(const Context *context, GLuint red, GLuint green, GLuint blue); |
| bool ValidateSecondaryColor3uiv(const Context *context, const GLuint *v); |
| bool ValidateSecondaryColor3us(const Context *context, GLushort red, GLushort green, GLushort blue); |
| bool ValidateSecondaryColor3usv(const Context *context, const GLushort *v); |
| bool ValidateSecondaryColorPointer(const Context *context, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| bool ValidateWindowPos2d(const Context *context, GLdouble x, GLdouble y); |
| bool ValidateWindowPos2dv(const Context *context, const GLdouble *v); |
| bool ValidateWindowPos2f(const Context *context, GLfloat x, GLfloat y); |
| bool ValidateWindowPos2fv(const Context *context, const GLfloat *v); |
| bool ValidateWindowPos2i(const Context *context, GLint x, GLint y); |
| bool ValidateWindowPos2iv(const Context *context, const GLint *v); |
| bool ValidateWindowPos2s(const Context *context, GLshort x, GLshort y); |
| bool ValidateWindowPos2sv(const Context *context, const GLshort *v); |
| bool ValidateWindowPos3d(const Context *context, GLdouble x, GLdouble y, GLdouble z); |
| bool ValidateWindowPos3dv(const Context *context, const GLdouble *v); |
| bool ValidateWindowPos3f(const Context *context, GLfloat x, GLfloat y, GLfloat z); |
| bool ValidateWindowPos3fv(const Context *context, const GLfloat *v); |
| bool ValidateWindowPos3i(const Context *context, GLint x, GLint y, GLint z); |
| bool ValidateWindowPos3iv(const Context *context, const GLint *v); |
| bool ValidateWindowPos3s(const Context *context, GLshort x, GLshort y, GLshort z); |
| bool ValidateWindowPos3sv(const Context *context, const GLshort *v); |
| } // namespace gl |
| |
| #endif // LIBANGLE_VALIDATION_GL14_AUTOGEN_H_ |