| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // validationGL14.cpp: Validation functions for OpenGL 1.4 entry point parameters |
| |
| #include "libANGLE/validationGL14_autogen.h" |
| |
| namespace gl |
| { |
| |
| bool ValidateFogCoordPointer(const Context *context, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer) |
| { |
| return true; |
| } |
| |
| bool ValidateFogCoordd(const Context *context, GLdouble coord) |
| { |
| return true; |
| } |
| |
| bool ValidateFogCoorddv(const Context *context, const GLdouble *coord) |
| { |
| return true; |
| } |
| |
| bool ValidateFogCoordf(const Context *context, GLfloat coord) |
| { |
| return true; |
| } |
| |
| bool ValidateFogCoordfv(const Context *context, const GLfloat *coord) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiDrawArrays(const Context *context, |
| PrimitiveMode modePacked, |
| const GLint *first, |
| const GLsizei *count, |
| GLsizei drawcount) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiDrawElements(const Context *context, |
| PrimitiveMode modePacked, |
| const GLsizei *count, |
| DrawElementsType typePacked, |
| const void *const *indices, |
| GLsizei drawcount) |
| { |
| return true; |
| } |
| |
| bool ValidatePointParameteri(const Context *context, GLenum pname, GLint param) |
| { |
| return true; |
| } |
| |
| bool ValidatePointParameteriv(const Context *context, GLenum pname, const GLint *params) |
| { |
| return true; |
| } |
| |
| bool ValidateSecondaryColor3b(const Context *context, GLbyte red, GLbyte green, GLbyte blue) |
| { |
| return true; |
| } |
| |
| bool ValidateSecondaryColor3bv(const Context *context, const GLbyte *v) |
| { |
| return true; |
| } |
| |
| bool ValidateSecondaryColor3d(const Context *context, GLdouble red, GLdouble green, GLdouble blue) |
| { |
| return true; |
| } |
| |
| bool ValidateSecondaryColor3dv(const Context *context, const GLdouble *v) |
| { |
| return true; |
| } |
| |
| bool ValidateSecondaryColor3f(const Context *context, GLfloat red, GLfloat green, GLfloat blue) |
| { |
| return true; |
| } |
| |
| bool ValidateSecondaryColor3fv(const Context *context, const GLfloat *v) |
| { |
| return true; |
| } |
| |
| bool ValidateSecondaryColor3i(const Context *context, GLint red, GLint green, GLint blue) |
| { |
| return true; |
| } |
| |
| bool ValidateSecondaryColor3iv(const Context *context, const GLint *v) |
| { |
| return true; |
| } |
| |
| bool ValidateSecondaryColor3s(const Context *context, GLshort red, GLshort green, GLshort blue) |
| { |
| return true; |
| } |
| |
| bool ValidateSecondaryColor3sv(const Context *context, const GLshort *v) |
| { |
| return true; |
| } |
| |
| bool ValidateSecondaryColor3ub(const Context *context, GLubyte red, GLubyte green, GLubyte blue) |
| { |
| return true; |
| } |
| |
| bool ValidateSecondaryColor3ubv(const Context *context, const GLubyte *v) |
| { |
| return true; |
| } |
| |
| bool ValidateSecondaryColor3ui(const Context *context, GLuint red, GLuint green, GLuint blue) |
| { |
| return true; |
| } |
| |
| bool ValidateSecondaryColor3uiv(const Context *context, const GLuint *v) |
| { |
| return true; |
| } |
| |
| bool ValidateSecondaryColor3us(const Context *context, GLushort red, GLushort green, GLushort blue) |
| { |
| return true; |
| } |
| |
| bool ValidateSecondaryColor3usv(const Context *context, const GLushort *v) |
| { |
| return true; |
| } |
| |
| bool ValidateSecondaryColorPointer(const Context *context, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer) |
| { |
| return true; |
| } |
| |
| bool ValidateWindowPos2d(const Context *context, GLdouble x, GLdouble y) |
| { |
| return true; |
| } |
| |
| bool ValidateWindowPos2dv(const Context *context, const GLdouble *v) |
| { |
| return true; |
| } |
| |
| bool ValidateWindowPos2f(const Context *context, GLfloat x, GLfloat y) |
| { |
| return true; |
| } |
| |
| bool ValidateWindowPos2fv(const Context *context, const GLfloat *v) |
| { |
| return true; |
| } |
| |
| bool ValidateWindowPos2i(const Context *context, GLint x, GLint y) |
| { |
| return true; |
| } |
| |
| bool ValidateWindowPos2iv(const Context *context, const GLint *v) |
| { |
| return true; |
| } |
| |
| bool ValidateWindowPos2s(const Context *context, GLshort x, GLshort y) |
| { |
| return true; |
| } |
| |
| bool ValidateWindowPos2sv(const Context *context, const GLshort *v) |
| { |
| return true; |
| } |
| |
| bool ValidateWindowPos3d(const Context *context, GLdouble x, GLdouble y, GLdouble z) |
| { |
| return true; |
| } |
| |
| bool ValidateWindowPos3dv(const Context *context, const GLdouble *v) |
| { |
| return true; |
| } |
| |
| bool ValidateWindowPos3f(const Context *context, GLfloat x, GLfloat y, GLfloat z) |
| { |
| return true; |
| } |
| |
| bool ValidateWindowPos3fv(const Context *context, const GLfloat *v) |
| { |
| return true; |
| } |
| |
| bool ValidateWindowPos3i(const Context *context, GLint x, GLint y, GLint z) |
| { |
| return true; |
| } |
| |
| bool ValidateWindowPos3iv(const Context *context, const GLint *v) |
| { |
| return true; |
| } |
| |
| bool ValidateWindowPos3s(const Context *context, GLshort x, GLshort y, GLshort z) |
| { |
| return true; |
| } |
| |
| bool ValidateWindowPos3sv(const Context *context, const GLshort *v) |
| { |
| return true; |
| } |
| |
| } // namespace gl |