| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // validationGL11.cpp: Validation functions for OpenGL 1.1 entry point parameters |
| |
| #include "libANGLE/validationGL11_autogen.h" |
| |
| namespace gl |
| { |
| |
| bool ValidateAreTexturesResident(const Context *context, |
| GLsizei n, |
| const GLuint *textures, |
| const GLboolean *residences) |
| { |
| return true; |
| } |
| |
| bool ValidateArrayElement(const Context *context, GLint i) |
| { |
| return true; |
| } |
| |
| bool ValidateCopyTexImage1D(const Context *context, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLint border) |
| { |
| return true; |
| } |
| |
| bool ValidateCopyTexSubImage1D(const Context *context, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint x, |
| GLint y, |
| GLsizei width) |
| { |
| return true; |
| } |
| |
| bool ValidateEdgeFlagPointer(const Context *context, GLsizei stride, const void *pointer) |
| { |
| return true; |
| } |
| |
| bool ValidateIndexPointer(const Context *context, GLenum type, GLsizei stride, const void *pointer) |
| { |
| return true; |
| } |
| |
| bool ValidateIndexub(const Context *context, GLubyte c) |
| { |
| return true; |
| } |
| |
| bool ValidateIndexubv(const Context *context, const GLubyte *c) |
| { |
| return true; |
| } |
| |
| bool ValidateInterleavedArrays(const Context *context, |
| GLenum format, |
| GLsizei stride, |
| const void *pointer) |
| { |
| return true; |
| } |
| |
| bool ValidatePopClientAttrib(const Context *context) |
| { |
| return true; |
| } |
| |
| bool ValidatePrioritizeTextures(const Context *context, |
| GLsizei n, |
| const GLuint *textures, |
| const GLfloat *priorities) |
| { |
| return true; |
| } |
| |
| bool ValidatePushClientAttrib(const Context *context, GLbitfield mask) |
| { |
| return true; |
| } |
| |
| bool ValidateTexSubImage1D(const Context *context, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return true; |
| } |
| |
| } // namespace gl |