| /* |
| * Copyright (C) 2010 Sencha, Inc. |
| * Copyright (C) 2010 Igalia S.L. |
| * |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef ContextShadow_h |
| #define ContextShadow_h |
| |
| #include "Color.h" |
| #include "FloatRect.h" |
| #include "IntRect.h" |
| #include "RefCounted.h" |
| |
| #if PLATFORM(CAIRO) |
| typedef struct _cairo cairo_t; |
| typedef struct _cairo_surface cairo_surface_t; |
| #elif PLATFORM(QT) |
| #include <QImage> |
| QT_BEGIN_NAMESPACE |
| class QPainter; |
| QT_END_NAMESPACE |
| #endif |
| |
| namespace WebCore { |
| |
| class AffineTransform; |
| class GraphicsContext; |
| |
| #if PLATFORM(CAIRO) |
| typedef cairo_surface_t* PlatformImage; |
| typedef cairo_t* PlatformContext; |
| #elif PLATFORM(QT) |
| typedef QImage PlatformImage; |
| typedef QPainter* PlatformContext; |
| #else |
| typedef void* PlatformImage; |
| typedef void* PlatformContext; |
| #endif |
| |
| // This is to track and keep the shadow state. We use this rather than |
| // using GraphicsContextState to allow possible optimizations (right now |
| // only to determine the shadow type, but in future it might covers things |
| // like cached scratch image, persistent shader, etc). |
| |
| // This class should be copyable since GraphicsContextQt keeps a stack of |
| // the shadow state for savePlatformState and restorePlatformState. |
| |
| class ContextShadow { |
| public: |
| enum { |
| NoShadow, |
| SolidShadow, |
| BlurShadow |
| } m_type; |
| |
| Color m_color; |
| int m_blurDistance; |
| FloatSize m_offset; |
| |
| ContextShadow(); |
| ContextShadow(const Color&, float radius, const FloatSize& offset); |
| |
| bool mustUseContextShadow(GraphicsContext*); |
| void clear(); |
| |
| // The pair beginShadowLayer and endShadowLayer creates a temporary image |
| // where the caller can draw onto, using the returned context. This context |
| // must be used only to draw between the call to beginShadowLayer and |
| // endShadowLayer. |
| // |
| // Note: multiple/nested shadow layers are NOT allowed. |
| // |
| // The current clip region will be used to optimize the size of the |
| // temporary image. Thus, the original context should not change any |
| // clipping until endShadowLayer. If the shadow will be completely outside |
| // the clipping region, beginShadowLayer will return 0. |
| // |
| // The returned context will have the transformation matrix and clipping |
| // properly initialized to start doing the painting (no need to account for |
| // the shadow offset), however it will not have the same render hints, pen, |
| // brush, etc as the passed context. This is intentional, usually shadows |
| // have different properties than the shapes which cast them. |
| // |
| // Once endShadowLayer is called, the temporary image will be drawn with the |
| // original context. If blur radius is specified, the shadow will be |
| // filtered first. |
| |
| PlatformContext beginShadowLayer(GraphicsContext*, const FloatRect& layerArea); |
| void endShadowLayer(GraphicsContext*); |
| static void purgeScratchBuffer(); |
| |
| void setShadowsIgnoreTransforms(bool enable) { m_shadowsIgnoreTransforms = enable; } |
| bool shadowsIgnoreTransforms() const { return m_shadowsIgnoreTransforms; } |
| #if PLATFORM(CAIRO) |
| void drawRectShadow(GraphicsContext* context, const IntRect& rect, const IntSize& topLeftRadius = IntSize(), const IntSize& topRightRadius = IntSize(), const IntSize& bottomLeftRadius = IntSize(), const IntSize& bottomRightRadius = IntSize()); |
| #endif |
| #if PLATFORM(QT) |
| QPointF offset() const { return QPointF(m_offset.width(), m_offset.height()); } |
| #endif |
| |
| private: |
| PlatformImage m_layerImage; // Buffer to where the temporary shadow will be drawn to. |
| PlatformContext m_layerContext; // Context used to paint the shadow to the layer image. |
| FloatRect m_sourceRect; // Sub-rect of m_layerImage that contains the shadow pixels. |
| FloatPoint m_layerOrigin; // Top-left corner of the (possibly clipped) bounding rect to draw the shadow to. |
| FloatPoint m_layerContextTranslation; // Translation to apply to m_layerContext for the shadow to be correctly clipped. |
| bool m_shadowsIgnoreTransforms; |
| |
| void adjustBlurDistance(GraphicsContext*); |
| void blurLayerImage(unsigned char*, const IntSize& imageSize, int stride); |
| IntRect calculateLayerBoundingRect(GraphicsContext*, const FloatRect& layerArea, const IntRect& clipRect); |
| |
| #if PLATFORM(CAIRO) |
| void drawRectShadowWithoutTiling(GraphicsContext*, const IntRect& shadowRect, const IntSize& topLeftRadius, const IntSize& topRightRadius, const IntSize& bottomLeftRadius, const IntSize& bottomRightRadius, float alpha); |
| #endif |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // ContextShadow_h |