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/*
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RenderGrid.h"
#include "LayoutRepainter.h"
#include "NotImplemented.h"
#include "RenderLayer.h"
#include "RenderView.h"
namespace WebCore {
class GridTrack {
public:
GridTrack()
: m_usedBreadth(0)
, m_maxBreadth(0)
{
}
LayoutUnit m_usedBreadth;
LayoutUnit m_maxBreadth;
};
RenderGrid::RenderGrid(Node* node)
: RenderBlock(node)
{
// All of our children must be block level.
setChildrenInline(false);
}
RenderGrid::~RenderGrid()
{
}
void RenderGrid::layoutBlock(bool relayoutChildren, LayoutUnit)
{
ASSERT(needsLayout());
if (!relayoutChildren && simplifiedLayout())
return;
// FIXME: Much of this method is boiler plate that matches RenderBox::layoutBlock and Render*FlexibleBox::layoutBlock.
// It would be nice to refactor some of the duplicate code.
LayoutRepainter repainter(*this, checkForRepaintDuringLayout());
LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransform() || hasReflection() || style()->isFlippedBlocksWritingMode());
if (inRenderFlowThread()) {
// Regions changing widths can force us to relayout our children.
if (logicalWidthChangedInRegions())
relayoutChildren = true;
}
updateRegionsAndExclusionsLogicalSize();
LayoutSize previousSize = size();
setLogicalHeight(0);
updateLogicalWidth();
m_overflow.clear();
layoutGridItems();
LayoutUnit oldClientAfterEdge = clientLogicalBottom();
updateLogicalHeight();
if (size() != previousSize)
relayoutChildren = true;
layoutPositionedObjects(relayoutChildren || isRoot());
computeRegionRangeForBlock();
computeOverflow(oldClientAfterEdge);
statePusher.pop();
updateLayerTransform();
// Update our scroll information if we're overflow:auto/scroll/hidden now that we know if
// we overflow or not.
if (hasOverflowClip())
layer()->updateScrollInfoAfterLayout();
repainter.repaintAfterLayout();
setNeedsLayout(false);
}
void RenderGrid::computePreferredLogicalWidths()
{
ASSERT(preferredLogicalWidthsDirty());
m_minPreferredLogicalWidth = 0;
m_maxPreferredLogicalWidth = 0;
// FIXME: We don't take our own logical width into account.
const Vector<GridTrackSize>& trackStyles = style()->gridColumns();
for (size_t i = 0; i < trackStyles.size(); ++i) {
const Length& minTrackLength = trackStyles[i].minTrackBreadth();
const Length& maxTrackLength = trackStyles[i].maxTrackBreadth();
// FIXME: Handle only one fixed length properly (e.g minmax(100px, max-content)).
if (!minTrackLength.isFixed() || !maxTrackLength.isFixed()) {
notImplemented();
continue;
}
LayoutUnit minTrackBreadth = minTrackLength.intValue();
LayoutUnit maxTrackBreadth = maxTrackLength.intValue();
maxTrackBreadth = std::max(maxTrackBreadth, minTrackBreadth);
m_minPreferredLogicalWidth += minTrackBreadth;
m_maxPreferredLogicalWidth += maxTrackBreadth;
// FIXME: This should add in the scrollbarWidth (e.g. see RenderFlexibleBox).
}
// FIXME: We should account for min / max logical width.
LayoutUnit borderAndPaddingInInlineDirection = borderAndPaddingLogicalWidth();
m_minPreferredLogicalWidth += borderAndPaddingInInlineDirection;
m_maxPreferredLogicalWidth += borderAndPaddingInInlineDirection;
setPreferredLogicalWidthsDirty(false);
}
void RenderGrid::computedUsedBreadthOfGridTracks(TrackSizingDirection direction, Vector<GridTrack>& tracks)
{
const Vector<GridTrackSize>& trackStyles = (direction == ForColumns) ? style()->gridColumns() : style()->gridRows();
LayoutUnit availableLogicalSpace = (direction == ForColumns) ? availableLogicalWidth() : availableLogicalHeight(IncludeMarginBorderPadding);
for (size_t i = 0; i < trackStyles.size(); ++i) {
GridTrack track;
const Length& minTrackBreadth = trackStyles[i].minTrackBreadth();
const Length& maxTrackBreadth = trackStyles[i].maxTrackBreadth();
track.m_usedBreadth = computeUsedBreadthOfLength(direction, minTrackBreadth);
track.m_maxBreadth = computeUsedBreadthOfLength(direction, maxTrackBreadth);
track.m_maxBreadth = std::max(track.m_maxBreadth, track.m_usedBreadth);
availableLogicalSpace -= track.m_usedBreadth;
tracks.append(track);
}
// FIXME: Implement content-based sizing (step 2 of the algorithm).
if (availableLogicalSpace <= 0)
return;
distributeSpaceToTracks(direction, tracks, availableLogicalSpace);
}
LayoutUnit RenderGrid::computeUsedBreadthOfLength(TrackSizingDirection direction, const Length& trackLength)
{
// FIXME: We still need to support calc() here (bug 103761).
if (trackLength.isFixed() || trackLength.isPercent() || trackLength.isViewportPercentage())
return valueForLength(trackLength, direction == ForColumns ? logicalWidth() : computeContentLogicalHeight(MainOrPreferredSize, style()->logicalHeight()), view());
notImplemented();
return 0;
}
static bool sortByGridTrackGrowthPotential(GridTrack* track1, GridTrack* track2)
{
return (track1->m_maxBreadth - track1->m_usedBreadth) <= (track2->m_maxBreadth - track2->m_usedBreadth);
}
void RenderGrid::distributeSpaceToTracks(TrackSizingDirection, Vector<GridTrack>& tracks, LayoutUnit availableLogicalSpace)
{
const size_t tracksSize = tracks.size();
Vector<GridTrack*> sortedTracks(tracksSize);
for (size_t i = 0; i < tracksSize; ++i)
sortedTracks[i] = tracks.data() + i;
std::sort(sortedTracks.begin(), sortedTracks.end(), sortByGridTrackGrowthPotential);
for (size_t i = 0; i < tracksSize; ++i) {
GridTrack& track = *sortedTracks[i];
LayoutUnit availableLogicalSpaceShare = availableLogicalSpace / (tracksSize - i);
LayoutUnit growthShare = std::min(availableLogicalSpaceShare, track.m_maxBreadth - track.m_usedBreadth);
track.m_usedBreadth += growthShare;
availableLogicalSpace -= growthShare;
}
// FIXME: We don't implement the last 2 steps of the algorithm as we don't implement content based sizing.
}
void RenderGrid::layoutGridItems()
{
Vector<GridTrack> columnTracks, rowTracks;
computedUsedBreadthOfGridTracks(ForColumns, columnTracks);
// FIXME: The logical width of Grid Columns from the prior step is used in
// the formatting of Grid items in content-sized Grid Rows to determine
// their required height. We will probably need to pass columns through.
computedUsedBreadthOfGridTracks(ForRows, rowTracks);
for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
LayoutPoint childPosition = findChildLogicalPosition(child, columnTracks, rowTracks);
size_t columnTrack = resolveGridPosition(child->style()->gridItemColumn());
size_t rowTrack = resolveGridPosition(child->style()->gridItemRow());
// FIXME: Properly support implicit rows and columns (bug 103573).
if (columnTrack < columnTracks.size() && rowTrack < rowTracks.size()) {
// Because the grid area cannot be styled, we don't need to adjust
// the grid breadth to account for 'box-sizing'.
child->setOverrideContainingBlockContentLogicalWidth(columnTracks[columnTrack].m_usedBreadth);
child->setOverrideContainingBlockContentLogicalHeight(rowTracks[rowTrack].m_usedBreadth);
}
// FIXME: Grid items should stretch to fill their cells. Once we
// implement grid-{column,row}-align, we can also shrink to fit. For
// now, just size as if we were a regular child.
child->layoutIfNeeded();
// FIXME: Handle border & padding on the grid element.
child->setLogicalLocation(childPosition);
}
for (size_t i = 0; i < rowTracks.size(); ++i)
setLogicalHeight(logicalHeight() + rowTracks[i].m_usedBreadth);
// FIXME: We should handle min / max logical height.
setLogicalHeight(logicalHeight() + borderAndPaddingLogicalHeight());
}
size_t RenderGrid::resolveGridPosition(const GridPosition& position) const
{
// FIXME: Handle other values for grid-{row,column} like ranges or line names.
switch (position.type()) {
case IntegerPosition:
// FIXME: What does a non-positive integer mean for a column/row?
if (!position.isPositive())
return 0;
return position.integerPosition() - 1;
case AutoPosition:
// FIXME: We should follow 'grid-auto-flow' for resolution.
// Until then, we use the 'grid-auto-flow: none' behavior (which is the default)
// and resolve 'auto' as the first row / column.
return 0;
}
ASSERT_NOT_REACHED();
return 0;
}
LayoutPoint RenderGrid::findChildLogicalPosition(RenderBox* child, const Vector<GridTrack>& columnTracks, const Vector<GridTrack>& rowTracks)
{
size_t columnTrack = resolveGridPosition(child->style()->gridItemColumn());
size_t rowTrack = resolveGridPosition(child->style()->gridItemRow());
LayoutPoint offset;
// FIXME: |columnTrack| and |rowTrack| should be smaller than our column / row count.
for (size_t i = 0; i < columnTrack && i < columnTracks.size(); ++i)
offset.setX(offset.x() + columnTracks[i].m_usedBreadth);
for (size_t i = 0; i < rowTrack && i < rowTracks.size(); ++i)
offset.setY(offset.y() + rowTracks[i].m_usedBreadth);
// FIXME: Handle margins on the grid item.
return offset;
}
const char* RenderGrid::renderName() const
{
if (isFloating())
return "RenderGrid (floating)";
if (isOutOfFlowPositioned())
return "RenderGrid (positioned)";
if (isAnonymous())
return "RenderGrid (generated)";
if (isRelPositioned())
return "RenderGrid (relative positioned)";
return "RenderGrid";
}
} // namespace WebCore