| /* |
| * Copyright (C) 2010 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "Connection.h" |
| |
| #include <wtf/CurrentTime.h> |
| #include <wtf/HashSet.h> |
| #include <wtf/NeverDestroyed.h> |
| #include <wtf/RunLoop.h> |
| #include <wtf/text/WTFString.h> |
| #include <wtf/threads/BinarySemaphore.h> |
| |
| namespace IPC { |
| |
| class Connection::SyncMessageState : public ThreadSafeRefCounted<Connection::SyncMessageState> { |
| public: |
| static PassRefPtr<SyncMessageState> getOrCreate(RunLoop*); |
| ~SyncMessageState(); |
| |
| void wakeUpClientRunLoop() |
| { |
| m_waitForSyncReplySemaphore.signal(); |
| } |
| |
| bool wait(double absoluteTime) |
| { |
| return m_waitForSyncReplySemaphore.wait(absoluteTime); |
| } |
| |
| // Returns true if this message will be handled on a client thread that is currently |
| // waiting for a reply to a synchronous message. |
| bool processIncomingMessage(Connection*, std::unique_ptr<MessageDecoder>&); |
| |
| // Dispatch pending sync messages. if allowedConnection is not null, will only dispatch messages |
| // from that connection and put the other messages back in the queue. |
| void dispatchMessages(Connection* allowedConnection); |
| |
| private: |
| explicit SyncMessageState(RunLoop*); |
| |
| typedef HashMap<RunLoop*, SyncMessageState*> SyncMessageStateMap; |
| static SyncMessageStateMap& syncMessageStateMap() |
| { |
| static NeverDestroyed<SyncMessageStateMap> syncMessageStateMap; |
| return syncMessageStateMap; |
| } |
| |
| static Mutex& syncMessageStateMapMutex() |
| { |
| static NeverDestroyed<Mutex> syncMessageStateMapMutex; |
| return syncMessageStateMapMutex; |
| } |
| |
| void dispatchMessageAndResetDidScheduleDispatchMessagesForConnection(Connection*); |
| |
| RunLoop* m_runLoop; |
| BinarySemaphore m_waitForSyncReplySemaphore; |
| |
| // Protects m_didScheduleDispatchMessagesWorkSet and m_messagesToDispatchWhileWaitingForSyncReply. |
| Mutex m_mutex; |
| |
| // The set of connections for which we've scheduled a call to dispatchMessageAndResetDidScheduleDispatchMessagesForConnection. |
| HashSet<RefPtr<Connection>> m_didScheduleDispatchMessagesWorkSet; |
| |
| struct ConnectionAndIncomingMessage { |
| RefPtr<Connection> connection; |
| std::unique_ptr<MessageDecoder> message; |
| }; |
| Vector<ConnectionAndIncomingMessage> m_messagesToDispatchWhileWaitingForSyncReply; |
| }; |
| |
| class Connection::SecondaryThreadPendingSyncReply { |
| public: |
| // The reply decoder, will be null if there was an error processing the sync message on the other side. |
| std::unique_ptr<MessageDecoder> replyDecoder; |
| |
| BinarySemaphore semaphore; |
| }; |
| |
| |
| PassRefPtr<Connection::SyncMessageState> Connection::SyncMessageState::getOrCreate(RunLoop* runLoop) |
| { |
| MutexLocker locker(syncMessageStateMapMutex()); |
| SyncMessageStateMap::AddResult result = syncMessageStateMap().add(runLoop, nullptr); |
| |
| if (!result.isNewEntry) { |
| ASSERT(result.iterator->value); |
| return result.iterator->value; |
| } |
| |
| RefPtr<SyncMessageState> syncMessageState = adoptRef(new SyncMessageState(runLoop)); |
| result.iterator->value = syncMessageState.get(); |
| |
| return syncMessageState.release(); |
| } |
| |
| Connection::SyncMessageState::SyncMessageState(RunLoop* runLoop) |
| : m_runLoop(runLoop) |
| { |
| } |
| |
| Connection::SyncMessageState::~SyncMessageState() |
| { |
| MutexLocker locker(syncMessageStateMapMutex()); |
| |
| ASSERT(syncMessageStateMap().contains(m_runLoop)); |
| syncMessageStateMap().remove(m_runLoop); |
| |
| ASSERT(m_messagesToDispatchWhileWaitingForSyncReply.isEmpty()); |
| } |
| |
| bool Connection::SyncMessageState::processIncomingMessage(Connection* connection, std::unique_ptr<MessageDecoder>& message) |
| { |
| if (!message->shouldDispatchMessageWhenWaitingForSyncReply()) |
| return false; |
| |
| ConnectionAndIncomingMessage connectionAndIncomingMessage; |
| connectionAndIncomingMessage.connection = connection; |
| connectionAndIncomingMessage.message = std::move(message); |
| |
| { |
| MutexLocker locker(m_mutex); |
| |
| if (m_didScheduleDispatchMessagesWorkSet.add(connection).isNewEntry) |
| m_runLoop->dispatch(bind(&SyncMessageState::dispatchMessageAndResetDidScheduleDispatchMessagesForConnection, this, RefPtr<Connection>(connection))); |
| |
| m_messagesToDispatchWhileWaitingForSyncReply.append(std::move(connectionAndIncomingMessage)); |
| } |
| |
| wakeUpClientRunLoop(); |
| |
| return true; |
| } |
| |
| void Connection::SyncMessageState::dispatchMessages(Connection* allowedConnection) |
| { |
| ASSERT(m_runLoop == RunLoop::current()); |
| |
| Vector<ConnectionAndIncomingMessage> messagesToDispatchWhileWaitingForSyncReply; |
| |
| { |
| MutexLocker locker(m_mutex); |
| m_messagesToDispatchWhileWaitingForSyncReply.swap(messagesToDispatchWhileWaitingForSyncReply); |
| } |
| |
| Vector<ConnectionAndIncomingMessage> messagesToPutBack; |
| |
| for (size_t i = 0; i < messagesToDispatchWhileWaitingForSyncReply.size(); ++i) { |
| ConnectionAndIncomingMessage& connectionAndIncomingMessage = messagesToDispatchWhileWaitingForSyncReply[i]; |
| |
| if (allowedConnection && allowedConnection != connectionAndIncomingMessage.connection) { |
| // This incoming message belongs to another connection and we don't want to dispatch it now |
| // so mark it to be put back in the message queue. |
| messagesToPutBack.append(std::move(connectionAndIncomingMessage)); |
| continue; |
| } |
| |
| connectionAndIncomingMessage.connection->dispatchMessage(std::move(connectionAndIncomingMessage.message)); |
| } |
| |
| if (!messagesToPutBack.isEmpty()) { |
| MutexLocker locker(m_mutex); |
| |
| for (auto& message : messagesToPutBack) |
| m_messagesToDispatchWhileWaitingForSyncReply.append(std::move(message)); |
| } |
| } |
| |
| void Connection::SyncMessageState::dispatchMessageAndResetDidScheduleDispatchMessagesForConnection(Connection* connection) |
| { |
| { |
| MutexLocker locker(m_mutex); |
| ASSERT(m_didScheduleDispatchMessagesWorkSet.contains(connection)); |
| m_didScheduleDispatchMessagesWorkSet.remove(connection); |
| } |
| |
| dispatchMessages(connection); |
| } |
| |
| PassRefPtr<Connection> Connection::createServerConnection(Identifier identifier, Client* client, RunLoop* clientRunLoop) |
| { |
| return adoptRef(new Connection(identifier, true, client, clientRunLoop)); |
| } |
| |
| PassRefPtr<Connection> Connection::createClientConnection(Identifier identifier, Client* client, RunLoop* clientRunLoop) |
| { |
| return adoptRef(new Connection(identifier, false, client, clientRunLoop)); |
| } |
| |
| Connection::Connection(Identifier identifier, bool isServer, Client* client, RunLoop* clientRunLoop) |
| : m_client(client) |
| , m_isServer(isServer) |
| , m_syncRequestID(0) |
| , m_onlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage(false) |
| , m_shouldExitOnSyncMessageSendFailure(false) |
| , m_didCloseOnConnectionWorkQueueCallback(0) |
| , m_isConnected(false) |
| , m_connectionQueue(WorkQueue::create("com.apple.IPC.ReceiveQueue")) |
| , m_clientRunLoop(clientRunLoop) |
| , m_inSendSyncCount(0) |
| , m_inDispatchMessageCount(0) |
| , m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount(0) |
| , m_didReceiveInvalidMessage(false) |
| , m_syncMessageState(SyncMessageState::getOrCreate(clientRunLoop)) |
| , m_shouldWaitForSyncReplies(true) |
| { |
| ASSERT(m_client); |
| |
| platformInitialize(identifier); |
| } |
| |
| Connection::~Connection() |
| { |
| ASSERT(!isValid()); |
| } |
| |
| void Connection::setOnlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage(bool flag) |
| { |
| ASSERT(!m_isConnected); |
| |
| m_onlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage = flag; |
| } |
| |
| void Connection::setShouldExitOnSyncMessageSendFailure(bool shouldExitOnSyncMessageSendFailure) |
| { |
| ASSERT(!m_isConnected); |
| |
| m_shouldExitOnSyncMessageSendFailure = shouldExitOnSyncMessageSendFailure; |
| } |
| |
| void Connection::addWorkQueueMessageReceiver(StringReference messageReceiverName, WorkQueue* workQueue, WorkQueueMessageReceiver* workQueueMessageReceiver) |
| { |
| ASSERT(RunLoop::current() == m_clientRunLoop); |
| ASSERT(!m_isConnected); |
| |
| m_connectionQueue->dispatch(bind(&Connection::addWorkQueueMessageReceiverOnConnectionWorkQueue, this, messageReceiverName, RefPtr<WorkQueue>(workQueue), RefPtr<WorkQueueMessageReceiver>(workQueueMessageReceiver))); |
| } |
| |
| void Connection::removeWorkQueueMessageReceiver(StringReference messageReceiverName) |
| { |
| ASSERT(RunLoop::current() == m_clientRunLoop); |
| |
| m_connectionQueue->dispatch(bind(&Connection::removeWorkQueueMessageReceiverOnConnectionWorkQueue, this, messageReceiverName)); |
| } |
| |
| void Connection::addWorkQueueMessageReceiverOnConnectionWorkQueue(StringReference messageReceiverName, WorkQueue* workQueue, WorkQueueMessageReceiver* workQueueMessageReceiver) |
| { |
| ASSERT(workQueue); |
| ASSERT(workQueueMessageReceiver); |
| ASSERT(!m_workQueueMessageReceivers.contains(messageReceiverName)); |
| |
| m_workQueueMessageReceivers.add(messageReceiverName, std::make_pair(workQueue, workQueueMessageReceiver)); |
| } |
| |
| void Connection::removeWorkQueueMessageReceiverOnConnectionWorkQueue(StringReference messageReceiverName) |
| { |
| ASSERT(m_workQueueMessageReceivers.contains(messageReceiverName)); |
| m_workQueueMessageReceivers.remove(messageReceiverName); |
| } |
| |
| void Connection::dispatchWorkQueueMessageReceiverMessage(WorkQueueMessageReceiver* workQueueMessageReceiver, MessageDecoder* incomingMessageDecoder) |
| { |
| OwnPtr<MessageDecoder> decoder = adoptPtr(incomingMessageDecoder); |
| |
| if (!decoder->isSyncMessage()) { |
| workQueueMessageReceiver->didReceiveMessage(this, *decoder); |
| return; |
| } |
| |
| uint64_t syncRequestID = 0; |
| if (!decoder->decode(syncRequestID) || !syncRequestID) { |
| // We received an invalid sync message. |
| // FIXME: Handle this. |
| decoder->markInvalid(); |
| return; |
| } |
| |
| auto replyEncoder = std::make_unique<MessageEncoder>("IPC", "SyncMessageReply", syncRequestID); |
| |
| // Hand off both the decoder and encoder to the work queue message receiver. |
| workQueueMessageReceiver->didReceiveSyncMessage(this, *decoder, replyEncoder); |
| |
| // FIXME: If the message was invalid, we should send back a SyncMessageError. |
| ASSERT(!decoder->isInvalid()); |
| |
| if (replyEncoder) |
| sendSyncReply(std::move(replyEncoder)); |
| } |
| |
| void Connection::setDidCloseOnConnectionWorkQueueCallback(DidCloseOnConnectionWorkQueueCallback callback) |
| { |
| ASSERT(!m_isConnected); |
| |
| m_didCloseOnConnectionWorkQueueCallback = callback; |
| } |
| |
| void Connection::invalidate() |
| { |
| if (!isValid()) { |
| // Someone already called invalidate(). |
| return; |
| } |
| |
| // Reset the client. |
| m_client = 0; |
| |
| m_connectionQueue->dispatch(WTF::bind(&Connection::platformInvalidate, this)); |
| } |
| |
| void Connection::markCurrentlyDispatchedMessageAsInvalid() |
| { |
| // This should only be called while processing a message. |
| ASSERT(m_inDispatchMessageCount > 0); |
| |
| m_didReceiveInvalidMessage = true; |
| } |
| |
| std::unique_ptr<MessageEncoder> Connection::createSyncMessageEncoder(StringReference messageReceiverName, StringReference messageName, uint64_t destinationID, uint64_t& syncRequestID) |
| { |
| auto encoder = std::make_unique<MessageEncoder>(messageReceiverName, messageName, destinationID); |
| encoder->setIsSyncMessage(true); |
| |
| // Encode the sync request ID. |
| COMPILE_ASSERT(sizeof(m_syncRequestID) == sizeof(int64_t), CanUseAtomicIncrement); |
| syncRequestID = ++m_syncRequestID; |
| *encoder << syncRequestID; |
| |
| return encoder; |
| } |
| |
| bool Connection::sendMessage(std::unique_ptr<MessageEncoder> encoder, unsigned messageSendFlags) |
| { |
| if (!isValid()) |
| return false; |
| |
| if (messageSendFlags & DispatchMessageEvenWhenWaitingForSyncReply |
| && (!m_onlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage |
| || m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount)) |
| encoder->setShouldDispatchMessageWhenWaitingForSyncReply(true); |
| |
| { |
| MutexLocker locker(m_outgoingMessagesLock); |
| m_outgoingMessages.append(std::move(encoder)); |
| } |
| |
| // FIXME: We should add a boolean flag so we don't call this when work has already been scheduled. |
| m_connectionQueue->dispatch(WTF::bind(&Connection::sendOutgoingMessages, this)); |
| return true; |
| } |
| |
| bool Connection::sendSyncReply(std::unique_ptr<MessageEncoder> encoder) |
| { |
| return sendMessage(std::move(encoder)); |
| } |
| |
| std::unique_ptr<MessageDecoder> Connection::waitForMessage(StringReference messageReceiverName, StringReference messageName, uint64_t destinationID, std::chrono::milliseconds timeout) |
| { |
| // First, check if this message is already in the incoming messages queue. |
| { |
| MutexLocker locker(m_incomingMessagesLock); |
| |
| for (auto it = m_incomingMessages.begin(), end = m_incomingMessages.end(); it != end; ++it) { |
| std::unique_ptr<MessageDecoder>& message = *it; |
| |
| if (message->messageReceiverName() == messageReceiverName && message->messageName() == messageName && message->destinationID() == destinationID) { |
| std::unique_ptr<MessageDecoder> returnedMessage = std::move(message); |
| |
| m_incomingMessages.remove(it); |
| return returnedMessage; |
| } |
| } |
| } |
| |
| std::pair<std::pair<StringReference, StringReference>, uint64_t> messageAndDestination(std::make_pair(std::make_pair(messageReceiverName, messageName), destinationID)); |
| |
| { |
| std::lock_guard<std::mutex> lock(m_waitForMessageMutex); |
| |
| // We don't support having multiple clients wait for the same message. |
| ASSERT(!m_waitForMessageMap.contains(messageAndDestination)); |
| |
| // Insert our pending wait. |
| m_waitForMessageMap.set(messageAndDestination, nullptr); |
| } |
| |
| // Now wait for it to be set. |
| while (true) { |
| std::unique_lock<std::mutex> lock(m_waitForMessageMutex); |
| |
| auto it = m_waitForMessageMap.find(messageAndDestination); |
| if (it->value) { |
| std::unique_ptr<MessageDecoder> decoder = std::move(it->value); |
| m_waitForMessageMap.remove(it); |
| |
| return decoder; |
| } |
| |
| // Now we wait. |
| if (m_waitForMessageCondition.wait_for(lock, timeout) == std::cv_status::timeout) { |
| // We timed out, now remove the pending wait. |
| m_waitForMessageMap.remove(messageAndDestination); |
| |
| break; |
| } |
| } |
| |
| return nullptr; |
| } |
| |
| std::unique_ptr<MessageDecoder> Connection::sendSyncMessage(uint64_t syncRequestID, std::unique_ptr<MessageEncoder> encoder, double timeout, unsigned syncSendFlags) |
| { |
| if (RunLoop::current() != m_clientRunLoop) { |
| // No flags are supported for synchronous messages sent from secondary threads. |
| ASSERT(!syncSendFlags); |
| return sendSyncMessageFromSecondaryThread(syncRequestID, std::move(encoder), timeout); |
| } |
| |
| if (!isValid()) { |
| didFailToSendSyncMessage(); |
| return nullptr; |
| } |
| |
| // Push the pending sync reply information on our stack. |
| { |
| MutexLocker locker(m_syncReplyStateMutex); |
| if (!m_shouldWaitForSyncReplies) { |
| didFailToSendSyncMessage(); |
| return nullptr; |
| } |
| |
| m_pendingSyncReplies.append(PendingSyncReply(syncRequestID)); |
| } |
| |
| ++m_inSendSyncCount; |
| |
| // First send the message. |
| sendMessage(std::move(encoder), DispatchMessageEvenWhenWaitingForSyncReply); |
| |
| // Then wait for a reply. Waiting for a reply could involve dispatching incoming sync messages, so |
| // keep an extra reference to the connection here in case it's invalidated. |
| Ref<Connection> protect(*this); |
| std::unique_ptr<MessageDecoder> reply = waitForSyncReply(syncRequestID, timeout, syncSendFlags); |
| |
| --m_inSendSyncCount; |
| |
| // Finally, pop the pending sync reply information. |
| { |
| MutexLocker locker(m_syncReplyStateMutex); |
| ASSERT(m_pendingSyncReplies.last().syncRequestID == syncRequestID); |
| m_pendingSyncReplies.removeLast(); |
| } |
| |
| if (!reply) |
| didFailToSendSyncMessage(); |
| |
| return reply; |
| } |
| |
| std::unique_ptr<MessageDecoder> Connection::sendSyncMessageFromSecondaryThread(uint64_t syncRequestID, std::unique_ptr<MessageEncoder> encoder, double timeout) |
| { |
| ASSERT(RunLoop::current() != m_clientRunLoop); |
| |
| if (!isValid()) |
| return nullptr; |
| |
| SecondaryThreadPendingSyncReply pendingReply; |
| |
| // Push the pending sync reply information on our stack. |
| { |
| MutexLocker locker(m_syncReplyStateMutex); |
| if (!m_shouldWaitForSyncReplies) |
| return nullptr; |
| |
| ASSERT(!m_secondaryThreadPendingSyncReplyMap.contains(syncRequestID)); |
| m_secondaryThreadPendingSyncReplyMap.add(syncRequestID, &pendingReply); |
| } |
| |
| sendMessage(std::move(encoder), 0); |
| |
| // Use a really long timeout. |
| if (timeout == NoTimeout) |
| timeout = 1e10; |
| |
| pendingReply.semaphore.wait(currentTime() + timeout); |
| |
| // Finally, pop the pending sync reply information. |
| { |
| MutexLocker locker(m_syncReplyStateMutex); |
| ASSERT(m_secondaryThreadPendingSyncReplyMap.contains(syncRequestID)); |
| m_secondaryThreadPendingSyncReplyMap.remove(syncRequestID); |
| } |
| |
| return std::move(pendingReply.replyDecoder); |
| } |
| |
| std::unique_ptr<MessageDecoder> Connection::waitForSyncReply(uint64_t syncRequestID, double timeout, unsigned syncSendFlags) |
| { |
| // Use a really long timeout. |
| if (timeout == NoTimeout) |
| timeout = 1e10; |
| |
| double absoluteTime = currentTime() + timeout; |
| |
| bool timedOut = false; |
| while (!timedOut) { |
| // First, check if we have any messages that we need to process. |
| m_syncMessageState->dispatchMessages(0); |
| |
| { |
| MutexLocker locker(m_syncReplyStateMutex); |
| |
| // Second, check if there is a sync reply at the top of the stack. |
| ASSERT(!m_pendingSyncReplies.isEmpty()); |
| |
| PendingSyncReply& pendingSyncReply = m_pendingSyncReplies.last(); |
| ASSERT_UNUSED(syncRequestID, pendingSyncReply.syncRequestID == syncRequestID); |
| |
| // We found the sync reply, or the connection was closed. |
| if (pendingSyncReply.didReceiveReply || !m_shouldWaitForSyncReplies) |
| return std::move(pendingSyncReply.replyDecoder); |
| } |
| |
| // Processing a sync message could cause the connection to be invalidated. |
| // (If the handler ends up calling Connection::invalidate). |
| // If that happens, we need to stop waiting, or we'll hang since we won't get |
| // any more incoming messages. |
| if (!isValid()) |
| return nullptr; |
| |
| // We didn't find a sync reply yet, keep waiting. |
| // This allows the WebProcess to still serve clients while waiting for the message to return. |
| // Notably, it can continue to process accessibility requests, which are on the main thread. |
| if (syncSendFlags & SpinRunLoopWhileWaitingForReply) { |
| #if PLATFORM(MAC) |
| // FIXME: Although we run forever, any events incoming will cause us to drop out and exit out. This however doesn't |
| // account for a timeout value passed in. Timeout is always NoTimeout in these cases, but that could change. |
| RunLoop::current()->runForDuration(1e10); |
| timedOut = currentTime() >= absoluteTime; |
| #endif |
| } else |
| timedOut = !m_syncMessageState->wait(absoluteTime); |
| |
| } |
| |
| return nullptr; |
| } |
| |
| void Connection::processIncomingSyncReply(std::unique_ptr<MessageDecoder> decoder) |
| { |
| MutexLocker locker(m_syncReplyStateMutex); |
| |
| // Go through the stack of sync requests that have pending replies and see which one |
| // this reply is for. |
| for (size_t i = m_pendingSyncReplies.size(); i > 0; --i) { |
| PendingSyncReply& pendingSyncReply = m_pendingSyncReplies[i - 1]; |
| |
| if (pendingSyncReply.syncRequestID != decoder->destinationID()) |
| continue; |
| |
| ASSERT(!pendingSyncReply.replyDecoder); |
| |
| pendingSyncReply.replyDecoder = std::move(decoder); |
| pendingSyncReply.didReceiveReply = true; |
| |
| // We got a reply to the last send message, wake up the client run loop so it can be processed. |
| if (i == m_pendingSyncReplies.size()) |
| m_syncMessageState->wakeUpClientRunLoop(); |
| |
| return; |
| } |
| |
| // If it's not a reply to any primary thread message, check if it is a reply to a secondary thread one. |
| SecondaryThreadPendingSyncReplyMap::iterator secondaryThreadReplyMapItem = m_secondaryThreadPendingSyncReplyMap.find(decoder->destinationID()); |
| if (secondaryThreadReplyMapItem != m_secondaryThreadPendingSyncReplyMap.end()) { |
| SecondaryThreadPendingSyncReply* reply = secondaryThreadReplyMapItem->value; |
| ASSERT(!reply->replyDecoder); |
| reply->replyDecoder = std::move(decoder); |
| reply->semaphore.signal(); |
| } |
| |
| // If we get here, it means we got a reply for a message that wasn't in the sync request stack or map. |
| // This can happen if the send timed out, so it's fine to ignore. |
| } |
| |
| void Connection::processIncomingMessage(std::unique_ptr<MessageDecoder> message) |
| { |
| ASSERT(!message->messageReceiverName().isEmpty()); |
| ASSERT(!message->messageName().isEmpty()); |
| |
| if (message->messageReceiverName() == "IPC" && message->messageName() == "SyncMessageReply") { |
| processIncomingSyncReply(std::move(message)); |
| return; |
| } |
| |
| if (!m_workQueueMessageReceivers.isValidKey(message->messageReceiverName())) { |
| if (message->messageReceiverName().isEmpty() && message->messageName().isEmpty()) { |
| // Something went wrong when decoding the message. Encode the message length so we can figure out if this |
| // happens for certain message lengths. |
| CString messageReceiverName = "<unknown message>"; |
| CString messageName = String::format("<message length: %zu bytes>", message->length()).utf8(); |
| |
| m_clientRunLoop->dispatch(bind(&Connection::dispatchDidReceiveInvalidMessage, this, messageReceiverName, messageName)); |
| return; |
| } |
| |
| m_clientRunLoop->dispatch(bind(&Connection::dispatchDidReceiveInvalidMessage, this, message->messageReceiverName().toString(), message->messageName().toString())); |
| return; |
| } |
| |
| auto it = m_workQueueMessageReceivers.find(message->messageReceiverName()); |
| if (it != m_workQueueMessageReceivers.end()) { |
| it->value.first->dispatch(bind(&Connection::dispatchWorkQueueMessageReceiverMessage, this, it->value.second, message.release())); |
| return; |
| } |
| |
| // Check if this is a sync message or if it's a message that should be dispatched even when waiting for |
| // a sync reply. If it is, and we're waiting for a sync reply this message needs to be dispatched. |
| // If we don't we'll end up with a deadlock where both sync message senders are stuck waiting for a reply. |
| if (m_syncMessageState->processIncomingMessage(this, message)) |
| return; |
| |
| // Check if we're waiting for this message. |
| { |
| std::lock_guard<std::mutex> lock(m_waitForMessageMutex); |
| |
| auto it = m_waitForMessageMap.find(std::make_pair(std::make_pair(message->messageReceiverName(), message->messageName()), message->destinationID())); |
| if (it != m_waitForMessageMap.end()) { |
| it->value = std::move(message); |
| ASSERT(it->value); |
| |
| m_waitForMessageCondition.notify_one(); |
| return; |
| } |
| } |
| |
| enqueueIncomingMessage(std::move(message)); |
| } |
| |
| void Connection::postConnectionDidCloseOnConnectionWorkQueue() |
| { |
| m_connectionQueue->dispatch(WTF::bind(&Connection::connectionDidClose, this)); |
| } |
| |
| void Connection::connectionDidClose() |
| { |
| // The connection is now invalid. |
| platformInvalidate(); |
| |
| { |
| MutexLocker locker(m_syncReplyStateMutex); |
| |
| ASSERT(m_shouldWaitForSyncReplies); |
| m_shouldWaitForSyncReplies = false; |
| |
| if (!m_pendingSyncReplies.isEmpty()) |
| m_syncMessageState->wakeUpClientRunLoop(); |
| |
| for (SecondaryThreadPendingSyncReplyMap::iterator iter = m_secondaryThreadPendingSyncReplyMap.begin(); iter != m_secondaryThreadPendingSyncReplyMap.end(); ++iter) |
| iter->value->semaphore.signal(); |
| } |
| |
| if (m_didCloseOnConnectionWorkQueueCallback) |
| m_didCloseOnConnectionWorkQueueCallback(this); |
| |
| m_clientRunLoop->dispatch(WTF::bind(&Connection::dispatchConnectionDidClose, this)); |
| } |
| |
| void Connection::dispatchConnectionDidClose() |
| { |
| // If the connection has been explicitly invalidated before dispatchConnectionDidClose was called, |
| // then the client will be null here. |
| if (!m_client) |
| return; |
| |
| // Because we define a connection as being "valid" based on wheter it has a null client, we null out |
| // the client before calling didClose here. Otherwise, sendSync will try to send a message to the connection and |
| // will then wait indefinitely for a reply. |
| Client* client = m_client; |
| m_client = 0; |
| |
| client->didClose(this); |
| } |
| |
| bool Connection::canSendOutgoingMessages() const |
| { |
| return m_isConnected && platformCanSendOutgoingMessages(); |
| } |
| |
| void Connection::sendOutgoingMessages() |
| { |
| if (!canSendOutgoingMessages()) |
| return; |
| |
| while (true) { |
| std::unique_ptr<MessageEncoder> message; |
| |
| { |
| MutexLocker locker(m_outgoingMessagesLock); |
| if (m_outgoingMessages.isEmpty()) |
| break; |
| message = m_outgoingMessages.takeFirst(); |
| } |
| |
| if (!sendOutgoingMessage(std::move(message))) |
| break; |
| } |
| } |
| |
| void Connection::dispatchSyncMessage(MessageDecoder& decoder) |
| { |
| ASSERT(decoder.isSyncMessage()); |
| |
| uint64_t syncRequestID = 0; |
| if (!decoder.decode(syncRequestID) || !syncRequestID) { |
| // We received an invalid sync message. |
| decoder.markInvalid(); |
| return; |
| } |
| |
| auto replyEncoder = std::make_unique<MessageEncoder>("IPC", "SyncMessageReply", syncRequestID); |
| |
| // Hand off both the decoder and encoder to the client. |
| m_client->didReceiveSyncMessage(this, decoder, replyEncoder); |
| |
| // FIXME: If the message was invalid, we should send back a SyncMessageError. |
| ASSERT(!decoder.isInvalid()); |
| |
| if (replyEncoder) |
| sendSyncReply(std::move(replyEncoder)); |
| } |
| |
| void Connection::dispatchDidReceiveInvalidMessage(const CString& messageReceiverNameString, const CString& messageNameString) |
| { |
| ASSERT(RunLoop::current() == m_clientRunLoop); |
| |
| if (!m_client) |
| return; |
| |
| m_client->didReceiveInvalidMessage(this, StringReference(messageReceiverNameString.data(), messageReceiverNameString.length()), StringReference(messageNameString.data(), messageNameString.length())); |
| } |
| |
| void Connection::didFailToSendSyncMessage() |
| { |
| if (!m_shouldExitOnSyncMessageSendFailure) |
| return; |
| |
| exit(0); |
| } |
| |
| void Connection::enqueueIncomingMessage(std::unique_ptr<MessageDecoder> incomingMessage) |
| { |
| { |
| MutexLocker locker(m_incomingMessagesLock); |
| m_incomingMessages.append(std::move(incomingMessage)); |
| } |
| |
| m_clientRunLoop->dispatch(WTF::bind(&Connection::dispatchOneMessage, this)); |
| } |
| |
| void Connection::dispatchMessage(MessageDecoder& decoder) |
| { |
| m_client->didReceiveMessage(this, decoder); |
| } |
| |
| void Connection::dispatchMessage(std::unique_ptr<MessageDecoder> message) |
| { |
| // If there's no client, return. We do this after calling releaseArguments so that |
| // the ArgumentDecoder message will be freed. |
| if (!m_client) |
| return; |
| |
| m_inDispatchMessageCount++; |
| |
| if (message->shouldDispatchMessageWhenWaitingForSyncReply()) |
| m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount++; |
| |
| bool oldDidReceiveInvalidMessage = m_didReceiveInvalidMessage; |
| m_didReceiveInvalidMessage = false; |
| |
| if (message->isSyncMessage()) |
| dispatchSyncMessage(*message); |
| else |
| dispatchMessage(*message); |
| |
| m_didReceiveInvalidMessage |= message->isInvalid(); |
| m_inDispatchMessageCount--; |
| |
| if (message->shouldDispatchMessageWhenWaitingForSyncReply()) |
| m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount--; |
| |
| if (m_didReceiveInvalidMessage && m_client) |
| m_client->didReceiveInvalidMessage(this, message->messageReceiverName(), message->messageName()); |
| |
| m_didReceiveInvalidMessage = oldDidReceiveInvalidMessage; |
| } |
| |
| void Connection::dispatchOneMessage() |
| { |
| std::unique_ptr<MessageDecoder> message; |
| |
| { |
| MutexLocker locker(m_incomingMessagesLock); |
| if (m_incomingMessages.isEmpty()) |
| return; |
| |
| message = m_incomingMessages.takeFirst(); |
| } |
| |
| dispatchMessage(std::move(message)); |
| } |
| |
| void Connection::wakeUpRunLoop() |
| { |
| m_clientRunLoop->wakeUp(); |
| } |
| |
| } // namespace IPC |