| <!DOCTYPE html> |
| <meta charset=utf-8> |
| <title>Canceling an animation</title> |
| <link rel="help" |
| href="https://drafts.csswg.org/web-animations/#canceling-an-animation-section"> |
| <script src="/resources/testharness.js"></script> |
| <script src="/resources/testharnessreport.js"></script> |
| <script src="../../testcommon.js"></script> |
| <body> |
| <div id="log"></div> |
| <script> |
| 'use strict'; |
| |
| test(t => { |
| const animation = createDiv(t).animate(null, 100 * MS_PER_SEC); |
| animation.cancel(); |
| |
| assert_equals(animation.startTime, null, |
| 'The start time of a canceled animation should be unresolved'); |
| assert_equals(animation.currentTime, null, |
| 'The hold time of a canceled animation should be unresolved'); |
| }, 'Canceling an animation should cause its start time and hold time to be' |
| + ' unresolved'); |
| |
| promise_test(t => { |
| const animation = createDiv(t).animate(null, 100 * MS_PER_SEC); |
| const retPromise = animation.ready.then(() => { |
| assert_unreached('ready promise was fulfilled'); |
| }).catch(err => { |
| assert_equals(err.name, 'AbortError', |
| 'ready promise is rejected with AbortError'); |
| }); |
| |
| animation.cancel(); |
| |
| return retPromise; |
| }, 'A play-pending ready promise should be rejected when the animation is' |
| + ' canceled'); |
| |
| promise_test(async t => { |
| const animation = createDiv(t).animate(null, 100 * MS_PER_SEC); |
| await animation.ready; |
| |
| // Make it pause-pending |
| animation.pause(); |
| |
| // We need to store the original ready promise since cancel() will |
| // replace it |
| const originalPromise = animation.ready; |
| animation.cancel(); |
| |
| await promise_rejects(t, 'AbortError', originalPromise, |
| 'Cancel should abort ready promise'); |
| }, 'A pause-pending ready promise should be rejected when the animation is' |
| + ' canceled'); |
| |
| promise_test(async t => { |
| const animation = createDiv(t).animate(null); |
| animation.cancel(); |
| const promiseResult = await animation.ready; |
| assert_equals(promiseResult, animation); |
| }, 'When an animation is canceled, it should create a resolved Promise'); |
| |
| test(t => { |
| const animation = createDiv(t).animate(null); |
| const promise = animation.ready; |
| animation.cancel(); |
| assert_not_equals(animation.ready, promise); |
| promise_rejects(t, 'AbortError', promise, 'Cancel should abort ready promise'); |
| }, 'The ready promise should be replaced when the animation is canceled'); |
| |
| promise_test(t => { |
| const animation = new Animation( |
| new KeyframeEffect(null, null, { duration: 1000 }), |
| null |
| ); |
| assert_equals(animation.playState, 'idle', |
| 'The animation should be initially idle'); |
| |
| animation.finished.then(t.step_func(() => { |
| assert_unreached('Finished promise should not resolve'); |
| }), t.step_func(() => { |
| assert_unreached('Finished promise should not reject'); |
| })); |
| |
| animation.cancel(); |
| |
| return waitForAnimationFrames(3); |
| }, 'The finished promise should NOT be rejected if the animation is already' |
| + ' idle'); |
| |
| promise_test(t => { |
| const animation = new Animation( |
| new KeyframeEffect(null, null, { duration: 1000 }), |
| null |
| ); |
| assert_equals(animation.playState, 'idle', |
| 'The animation should be initially idle'); |
| |
| animation.oncancel = t.step_func(() => { |
| assert_unreached('Cancel event should not be fired'); |
| }); |
| |
| animation.cancel(); |
| |
| return waitForAnimationFrames(3); |
| }, 'The cancel event should NOT be fired if the animation is already' |
| + ' idle'); |
| |
| promise_test(async t => { |
| const div = createDiv(t); |
| const animation = div.animate({}, 100 * MS_PER_SEC); |
| div.remove(); |
| |
| const eventWatcher = new EventWatcher(t, animation, 'cancel'); |
| |
| await animation.ready; |
| animation.cancel(); |
| |
| await eventWatcher.wait_for('cancel'); |
| |
| assert_equals(animation.effect.target.parentNode, null, |
| 'cancel event should be fired for the animation on an orphaned element'); |
| }, 'Canceling an animation should fire cancel event on orphaned element'); |
| |
| </script> |
| </body> |