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/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "WebGPUComputePipeline.h"
#include "WebGPUDeviceLostInfo.h"
#include "WebGPUError.h"
#include "WebGPUErrorFilter.h"
#include "WebGPURenderPipeline.h"
#include "WebGPUSupportedFeatures.h"
#include "WebGPUSupportedLimits.h"
#include <optional>
#include <wtf/CompletionHandler.h>
#include <wtf/HashSet.h>
#include <wtf/Ref.h>
#include <wtf/text/WTFString.h>
namespace PAL::WebGPU {
class BindGroup;
struct BindGroupDescriptor;
class BindGroupLayout;
struct BindGroupLayoutDescriptor;
class Buffer;
struct BufferDescriptor;
class CommandEncoder;
struct CommandEncoderDescriptor;
class ComputePipeline;
struct ComputePipelineDescriptor;
class ExternalTexture;
struct ExternalTextureDescriptor;
class RenderPipeline;
struct RenderPipelineDescriptor;
class PipelineLayout;
struct PipelineLayoutDescriptor;
class QuerySet;
struct QuerySetDescriptor;
class Queue;
class RenderBundleEncoder;
struct RenderBundleEncoderDescriptor;
class RenderPipeline;
struct RenderPipelineDescriptor;
class Sampler;
struct SamplerDescriptor;
class ShaderModule;
struct ShaderModuleDescriptor;
class Texture;
struct TextureDescriptor;
class Device : public RefCounted<Device> {
public:
virtual ~Device() = default;
String label() const { return m_label; }
void setLabel(String&& label)
{
m_label = WTFMove(label);
setLabelInternal(m_label);
}
SupportedFeatures& features() { return m_features; }
const SupportedFeatures& features() const { return m_features; }
SupportedLimits& limits() { return m_limits; }
const SupportedLimits& limits() const { return m_limits; }
virtual Queue& queue() = 0;
virtual void destroy() = 0;
virtual Ref<Buffer> createBuffer(const BufferDescriptor&) = 0;
virtual Ref<Texture> createTexture(const TextureDescriptor&) = 0;
virtual Ref<Sampler> createSampler(const SamplerDescriptor&) = 0;
virtual Ref<ExternalTexture> importExternalTexture(const ExternalTextureDescriptor&) = 0;
virtual Ref<BindGroupLayout> createBindGroupLayout(const BindGroupLayoutDescriptor&) = 0;
virtual Ref<PipelineLayout> createPipelineLayout(const PipelineLayoutDescriptor&) = 0;
virtual Ref<BindGroup> createBindGroup(const BindGroupDescriptor&) = 0;
virtual Ref<ShaderModule> createShaderModule(const ShaderModuleDescriptor&) = 0;
virtual Ref<ComputePipeline> createComputePipeline(const ComputePipelineDescriptor&) = 0;
virtual Ref<RenderPipeline> createRenderPipeline(const RenderPipelineDescriptor&) = 0;
virtual void createComputePipelineAsync(const ComputePipelineDescriptor&, CompletionHandler<void(Ref<ComputePipeline>&&)>&&) = 0;
virtual void createRenderPipelineAsync(const RenderPipelineDescriptor&, CompletionHandler<void(Ref<RenderPipeline>&&)>&&) = 0;
virtual Ref<CommandEncoder> createCommandEncoder(const std::optional<CommandEncoderDescriptor>&) = 0;
virtual Ref<RenderBundleEncoder> createRenderBundleEncoder(const RenderBundleEncoderDescriptor&) = 0;
virtual Ref<QuerySet> createQuerySet(const QuerySetDescriptor&) = 0;
virtual void pushErrorScope(ErrorFilter) = 0;
virtual void popErrorScope(CompletionHandler<void(std::optional<Error>&&)>&&) = 0;
class DeviceLostClient {
virtual ~DeviceLostClient() = default;
virtual void deviceLost() = 0;
};
void registerDeviceLostClient(DeviceLostClient& client) { m_deviceLostClients.add(&client); }
void unregisterDeviceLostClient(DeviceLostClient& client) { m_deviceLostClients.remove(&client); }
protected:
Device(Ref<SupportedFeatures>&& features, Ref<SupportedLimits>&& limits)
: m_features(WTFMove(features))
, m_limits(WTFMove(limits))
{
}
private:
Device(const Device&) = delete;
Device(Device&&) = delete;
Device& operator=(const Device&) = delete;
Device& operator=(Device&&) = delete;
virtual void setLabelInternal(const String&) = 0;
String m_label;
HashSet<DeviceLostClient*> m_deviceLostClients;
Ref<SupportedFeatures> m_features;
Ref<SupportedLimits> m_limits;
};
} // namespace PAL::WebGPU