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/*
* Copyright (C) 2021-2022 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if HAVE(WEBGPU_IMPLEMENTATION)
#include "WebGPUBufferUsage.h"
#include "WebGPUColor.h"
#include "WebGPUColorWrite.h"
#include "WebGPUExtent3D.h"
#include "WebGPUMapMode.h"
#include "WebGPUOrigin2D.h"
#include "WebGPUOrigin3D.h"
#include "WebGPUShaderStage.h"
#include "WebGPUTextureUsage.h"
#include <WebGPU/WebGPU.h>
#include <cstdint>
#include <wtf/RefCounted.h>
namespace PAL::WebGPU {
class Adapter;
enum class AddressMode : uint8_t;
class BindGroup;
class BindGroupLayout;
enum class BlendFactor : uint8_t;
enum class BlendOperation : uint8_t;
class Buffer;
enum class BufferBindingType : uint8_t;
class CommandBuffer;
class CommandEncoder;
enum class CompareFunction : uint8_t;
enum class CompilationMessageType : uint8_t;
enum class ComputePassTimestampLocation : uint8_t;
class ComputePassEncoder;
class ComputePipeline;
enum class CullMode : uint8_t;
class Device;
enum class ErrorFilter : uint8_t;
enum class FeatureName : uint8_t;
enum class FilterMode : uint8_t;
enum class FrontFace : uint8_t;
class GPU;
enum class IndexFormat : uint8_t;
enum class LoadOp : uint8_t;
class PipelineLayout;
enum class PowerPreference : uint8_t;
enum class PrimitiveTopology : uint8_t;
class QuerySet;
enum class QueryType : uint8_t;
class Queue;
class RenderBundleEncoder;
class RenderBundle;
class RenderPassEncoder;
enum class RenderPassTimestampLocation : uint8_t;
class RenderPipeline;
class Sampler;
enum class SamplerBindingType : uint8_t;
class ShaderModule;
enum class StencilOperation : uint8_t;
enum class StorageTextureAccess : uint8_t;
enum class StoreOp : uint8_t;
class Texture;
enum class TextureAspect : uint8_t;
enum class TextureDimension : uint8_t;
enum class TextureFormat : uint8_t;
enum class TextureSampleType : uint8_t;
class TextureView;
enum class TextureViewDimension : uint8_t;
enum class VertexFormat : uint8_t;
enum class VertexStepMode : uint8_t;
class ConvertToBackingContext : public RefCounted<ConvertToBackingContext> {
WTF_MAKE_FAST_ALLOCATED;
public:
virtual ~ConvertToBackingContext() = default;
WGPUAddressMode convertToBacking(AddressMode);
WGPUBlendFactor convertToBacking(BlendFactor);
WGPUBlendOperation convertToBacking(BlendOperation);
WGPUBufferBindingType convertToBacking(BufferBindingType);
WGPUCompareFunction convertToBacking(CompareFunction);
WGPUCompilationMessageType convertToBacking(CompilationMessageType);
WGPUComputePassTimestampLocation convertToBacking(ComputePassTimestampLocation);
WGPUCullMode convertToBacking(CullMode);
WGPUErrorFilter convertToBacking(ErrorFilter);
WGPUFeatureName convertToBacking(FeatureName);
WGPUFilterMode convertToBacking(FilterMode);
WGPUFrontFace convertToBacking(FrontFace);
WGPUIndexFormat convertToBacking(IndexFormat);
WGPULoadOp convertToBacking(LoadOp);
WGPUPowerPreference convertToBacking(PowerPreference);
WGPUPrimitiveTopology convertToBacking(PrimitiveTopology);
WGPUQueryType convertToBacking(QueryType);
WGPURenderPassTimestampLocation convertToBacking(RenderPassTimestampLocation);
WGPUSamplerBindingType convertToBacking(SamplerBindingType);
WGPUStencilOperation convertToBacking(StencilOperation);
WGPUStorageTextureAccess convertToBacking(StorageTextureAccess);
WGPUStoreOp convertToBacking(StoreOp);
WGPUTextureAspect convertToBacking(TextureAspect);
WGPUTextureDimension convertToBacking(TextureDimension);
WGPUTextureFormat convertToBacking(TextureFormat);
WGPUTextureSampleType convertToBacking(TextureSampleType);
WGPUTextureViewDimension convertToBacking(TextureViewDimension);
WGPUVertexFormat convertToBacking(VertexFormat);
WGPUVertexStepMode convertToBacking(VertexStepMode);
WGPUBufferUsageFlags convertBufferUsageFlagsToBacking(BufferUsageFlags);
WGPUColorWriteMaskFlags convertColorWriteFlagsToBacking(ColorWriteFlags);
WGPUMapModeFlags convertMapModeFlagsToBacking(MapModeFlags);
WGPUShaderStageFlags convertShaderStageFlagsToBacking(ShaderStageFlags);
WGPUTextureUsageFlags convertTextureUsageFlagsToBacking(TextureUsageFlags);
WGPUColor convertToBacking(const Color&);
WGPUExtent3D convertToBacking(const Extent3D&);
WGPUOrigin3D convertToBacking(const Origin2D&);
WGPUOrigin3D convertToBacking(const Origin3D&);
virtual WGPUAdapter convertToBacking(const Adapter&) = 0;
virtual WGPUBindGroup convertToBacking(const BindGroup&) = 0;
virtual WGPUBindGroupLayout convertToBacking(const BindGroupLayout&) = 0;
virtual WGPUBuffer convertToBacking(const Buffer&) = 0;
virtual WGPUCommandBuffer convertToBacking(const CommandBuffer&) = 0;
virtual WGPUCommandEncoder convertToBacking(const CommandEncoder&) = 0;
virtual WGPUComputePassEncoder convertToBacking(const ComputePassEncoder&) = 0;
virtual WGPUComputePipeline convertToBacking(const ComputePipeline&) = 0;
virtual WGPUDevice convertToBacking(const Device&) = 0;
virtual WGPUInstance convertToBacking(const GPU&) = 0;
virtual WGPUPipelineLayout convertToBacking(const PipelineLayout&) = 0;
virtual WGPUQuerySet convertToBacking(const QuerySet&) = 0;
virtual WGPUQueue convertToBacking(const Queue&) = 0;
virtual WGPURenderBundleEncoder convertToBacking(const RenderBundleEncoder&) = 0;
virtual WGPURenderBundle convertToBacking(const RenderBundle&) = 0;
virtual WGPURenderPassEncoder convertToBacking(const RenderPassEncoder&) = 0;
virtual WGPURenderPipeline convertToBacking(const RenderPipeline&) = 0;
virtual WGPUSampler convertToBacking(const Sampler&) = 0;
virtual WGPUShaderModule convertToBacking(const ShaderModule&) = 0;
virtual WGPUTexture convertToBacking(const Texture&) = 0;
virtual WGPUTextureView convertToBacking(const TextureView&) = 0;
};
} // namespace PAL::WebGPU
#endif // HAVE(WEBGPU_IMPLEMENTATION)