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/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebGPUDevice.h"
#if ENABLE(WEBGPU)
#include "GPUBindGroup.h"
#include "GPUBindGroupBinding.h"
#include "GPUBindGroupDescriptor.h"
#include "GPUBindGroupLayoutDescriptor.h"
#include "GPUBufferBinding.h"
#include "GPUBufferDescriptor.h"
#include "GPUCommandBuffer.h"
#include "GPUPipelineStageDescriptor.h"
#include "GPURenderPipelineDescriptor.h"
#include "GPUSampler.h"
#include "GPUSamplerDescriptor.h"
#include "GPUShaderModuleDescriptor.h"
#include "GPUTextureDescriptor.h"
#include "JSDOMConvertBufferSource.h"
#include "JSWebGPUBuffer.h"
#include "Logging.h"
#include "WebGPUBindGroup.h"
#include "WebGPUBindGroupBinding.h"
#include "WebGPUBindGroupDescriptor.h"
#include "WebGPUBindGroupLayout.h"
#include "WebGPUBufferBinding.h"
#include "WebGPUCommandEncoder.h"
#include "WebGPUComputePipeline.h"
#include "WebGPUComputePipelineDescriptor.h"
#include "WebGPUPipelineLayout.h"
#include "WebGPUPipelineLayoutDescriptor.h"
#include "WebGPUPipelineStageDescriptor.h"
#include "WebGPUQueue.h"
#include "WebGPURenderPipeline.h"
#include "WebGPURenderPipelineDescriptor.h"
#include "WebGPUSampler.h"
#include "WebGPUShaderModule.h"
#include "WebGPUShaderModuleDescriptor.h"
#include "WebGPUSwapChain.h"
#include "WebGPUTexture.h"
namespace WebCore {
RefPtr<WebGPUDevice> WebGPUDevice::tryCreate(Ref<const WebGPUAdapter>&& adapter)
{
if (auto device = GPUDevice::tryCreate(adapter->options()))
return adoptRef(new WebGPUDevice(WTFMove(adapter), device.releaseNonNull()));
return nullptr;
}
WebGPUDevice::WebGPUDevice(Ref<const WebGPUAdapter>&& adapter, Ref<GPUDevice>&& device)
: m_adapter(WTFMove(adapter))
, m_device(WTFMove(device))
{
}
Ref<WebGPUBuffer> WebGPUDevice::createBuffer(const GPUBufferDescriptor& descriptor) const
{
auto buffer = m_device->tryCreateBuffer(descriptor);
return WebGPUBuffer::create(WTFMove(buffer));
}
Vector<JSC::JSValue> WebGPUDevice::createBufferMapped(JSC::ExecState& state, const GPUBufferDescriptor& descriptor) const
{
JSC::JSValue wrappedArrayBuffer = JSC::jsNull();
auto buffer = m_device->tryCreateBuffer(descriptor, true);
if (buffer) {
auto arrayBuffer = buffer->mapOnCreation();
wrappedArrayBuffer = toJS(&state, JSC::jsCast<JSDOMGlobalObject*>(state.lexicalGlobalObject()), arrayBuffer);
}
auto webBuffer = WebGPUBuffer::create(WTFMove(buffer));
auto wrappedWebBuffer = toJS(&state, JSC::jsCast<JSDOMGlobalObject*>(state.lexicalGlobalObject()), webBuffer);
return { wrappedWebBuffer, wrappedArrayBuffer };
}
Ref<WebGPUTexture> WebGPUDevice::createTexture(const GPUTextureDescriptor& descriptor) const
{
auto texture = m_device->tryCreateTexture(descriptor);
return WebGPUTexture::create(WTFMove(texture));
}
Ref<WebGPUSampler> WebGPUDevice::createSampler(const GPUSamplerDescriptor& descriptor) const
{
auto sampler = m_device->tryCreateSampler(descriptor);
return WebGPUSampler::create(WTFMove(sampler));
}
Ref<WebGPUBindGroupLayout> WebGPUDevice::createBindGroupLayout(const GPUBindGroupLayoutDescriptor& descriptor) const
{
auto layout = m_device->tryCreateBindGroupLayout(descriptor);
return WebGPUBindGroupLayout::create(WTFMove(layout));
}
Ref<WebGPUPipelineLayout> WebGPUDevice::createPipelineLayout(const WebGPUPipelineLayoutDescriptor& descriptor) const
{
auto gpuDescriptor = descriptor.tryCreateGPUPipelineLayoutDescriptor();
if (!gpuDescriptor)
return WebGPUPipelineLayout::create(nullptr);
auto layout = m_device->createPipelineLayout(WTFMove(*gpuDescriptor));
return WebGPUPipelineLayout::create(WTFMove(layout));
}
Ref<WebGPUBindGroup> WebGPUDevice::createBindGroup(const WebGPUBindGroupDescriptor& descriptor) const
{
auto gpuDescriptor = descriptor.tryCreateGPUBindGroupDescriptor();
if (!gpuDescriptor)
return WebGPUBindGroup::create(nullptr);
auto bindGroup = GPUBindGroup::tryCreate(*gpuDescriptor);
return WebGPUBindGroup::create(WTFMove(bindGroup));
}
Ref<WebGPUShaderModule> WebGPUDevice::createShaderModule(const WebGPUShaderModuleDescriptor& descriptor) const
{
// FIXME: What can be validated here?
auto module = m_device->tryCreateShaderModule(GPUShaderModuleDescriptor { descriptor.code, descriptor.isWHLSL });
return WebGPUShaderModule::create(WTFMove(module));
}
Ref<WebGPURenderPipeline> WebGPUDevice::createRenderPipeline(const WebGPURenderPipelineDescriptor& descriptor) const
{
auto gpuDescriptor = descriptor.tryCreateGPURenderPipelineDescriptor();
if (!gpuDescriptor)
return WebGPURenderPipeline::create(nullptr);
auto pipeline = m_device->tryCreateRenderPipeline(*gpuDescriptor);
return WebGPURenderPipeline::create(WTFMove(pipeline));
}
Ref<WebGPUComputePipeline> WebGPUDevice::createComputePipeline(const WebGPUComputePipelineDescriptor& descriptor) const
{
auto gpuDescriptor = descriptor.tryCreateGPUComputePipelineDescriptor();
if (!gpuDescriptor)
return WebGPUComputePipeline::create(nullptr);
auto pipeline = m_device->tryCreateComputePipeline(*gpuDescriptor);
return WebGPUComputePipeline::create(WTFMove(pipeline));
}
Ref<WebGPUCommandEncoder> WebGPUDevice::createCommandEncoder() const
{
auto commandBuffer = m_device->tryCreateCommandBuffer();
return WebGPUCommandEncoder::create(WTFMove(commandBuffer));
}
Ref<WebGPUQueue> WebGPUDevice::getQueue() const
{
if (!m_queue)
m_queue = WebGPUQueue::create(m_device->tryGetQueue());
return makeRef(*m_queue.get());
}
} // namespace WebCore
#endif // ENABLE(WEBGPU)