| /* |
| * Copyright (C) 2018 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "WebGPUDevice.h" |
| |
| #if ENABLE(WEBGPU) |
| |
| #include "GPUBindGroup.h" |
| #include "GPUBindGroupBinding.h" |
| #include "GPUBindGroupDescriptor.h" |
| #include "GPUBindGroupLayoutDescriptor.h" |
| #include "GPUBufferBinding.h" |
| #include "GPUBufferDescriptor.h" |
| #include "GPUCommandBuffer.h" |
| #include "GPUPipelineStageDescriptor.h" |
| #include "GPURenderPipelineDescriptor.h" |
| #include "GPUSampler.h" |
| #include "GPUSamplerDescriptor.h" |
| #include "GPUShaderModuleDescriptor.h" |
| #include "GPUTextureDescriptor.h" |
| #include "JSDOMConvertBufferSource.h" |
| #include "JSWebGPUBuffer.h" |
| #include "Logging.h" |
| #include "WebGPUBindGroup.h" |
| #include "WebGPUBindGroupBinding.h" |
| #include "WebGPUBindGroupDescriptor.h" |
| #include "WebGPUBindGroupLayout.h" |
| #include "WebGPUBufferBinding.h" |
| #include "WebGPUCommandEncoder.h" |
| #include "WebGPUComputePipeline.h" |
| #include "WebGPUComputePipelineDescriptor.h" |
| #include "WebGPUPipelineLayout.h" |
| #include "WebGPUPipelineLayoutDescriptor.h" |
| #include "WebGPUPipelineStageDescriptor.h" |
| #include "WebGPUQueue.h" |
| #include "WebGPURenderPipeline.h" |
| #include "WebGPURenderPipelineDescriptor.h" |
| #include "WebGPUSampler.h" |
| #include "WebGPUShaderModule.h" |
| #include "WebGPUShaderModuleDescriptor.h" |
| #include "WebGPUSwapChain.h" |
| #include "WebGPUTexture.h" |
| |
| namespace WebCore { |
| |
| RefPtr<WebGPUDevice> WebGPUDevice::tryCreate(Ref<const WebGPUAdapter>&& adapter) |
| { |
| if (auto device = GPUDevice::tryCreate(adapter->options())) |
| return adoptRef(new WebGPUDevice(WTFMove(adapter), device.releaseNonNull())); |
| return nullptr; |
| } |
| |
| WebGPUDevice::WebGPUDevice(Ref<const WebGPUAdapter>&& adapter, Ref<GPUDevice>&& device) |
| : m_adapter(WTFMove(adapter)) |
| , m_device(WTFMove(device)) |
| { |
| } |
| |
| Ref<WebGPUBuffer> WebGPUDevice::createBuffer(const GPUBufferDescriptor& descriptor) const |
| { |
| auto buffer = m_device->tryCreateBuffer(descriptor); |
| return WebGPUBuffer::create(WTFMove(buffer)); |
| } |
| |
| Vector<JSC::JSValue> WebGPUDevice::createBufferMapped(JSC::ExecState& state, const GPUBufferDescriptor& descriptor) const |
| { |
| JSC::JSValue wrappedArrayBuffer = JSC::jsNull(); |
| |
| auto buffer = m_device->tryCreateBuffer(descriptor, true); |
| if (buffer) { |
| auto arrayBuffer = buffer->mapOnCreation(); |
| wrappedArrayBuffer = toJS(&state, JSC::jsCast<JSDOMGlobalObject*>(state.lexicalGlobalObject()), arrayBuffer); |
| } |
| |
| auto webBuffer = WebGPUBuffer::create(WTFMove(buffer)); |
| auto wrappedWebBuffer = toJS(&state, JSC::jsCast<JSDOMGlobalObject*>(state.lexicalGlobalObject()), webBuffer); |
| |
| return { wrappedWebBuffer, wrappedArrayBuffer }; |
| } |
| |
| Ref<WebGPUTexture> WebGPUDevice::createTexture(const GPUTextureDescriptor& descriptor) const |
| { |
| auto texture = m_device->tryCreateTexture(descriptor); |
| return WebGPUTexture::create(WTFMove(texture)); |
| } |
| |
| Ref<WebGPUSampler> WebGPUDevice::createSampler(const GPUSamplerDescriptor& descriptor) const |
| { |
| auto sampler = m_device->tryCreateSampler(descriptor); |
| return WebGPUSampler::create(WTFMove(sampler)); |
| } |
| |
| Ref<WebGPUBindGroupLayout> WebGPUDevice::createBindGroupLayout(const GPUBindGroupLayoutDescriptor& descriptor) const |
| { |
| auto layout = m_device->tryCreateBindGroupLayout(descriptor); |
| return WebGPUBindGroupLayout::create(WTFMove(layout)); |
| } |
| |
| Ref<WebGPUPipelineLayout> WebGPUDevice::createPipelineLayout(const WebGPUPipelineLayoutDescriptor& descriptor) const |
| { |
| auto gpuDescriptor = descriptor.tryCreateGPUPipelineLayoutDescriptor(); |
| if (!gpuDescriptor) |
| return WebGPUPipelineLayout::create(nullptr); |
| |
| auto layout = m_device->createPipelineLayout(WTFMove(*gpuDescriptor)); |
| return WebGPUPipelineLayout::create(WTFMove(layout)); |
| } |
| |
| Ref<WebGPUBindGroup> WebGPUDevice::createBindGroup(const WebGPUBindGroupDescriptor& descriptor) const |
| { |
| auto gpuDescriptor = descriptor.tryCreateGPUBindGroupDescriptor(); |
| if (!gpuDescriptor) |
| return WebGPUBindGroup::create(nullptr); |
| |
| auto bindGroup = GPUBindGroup::tryCreate(*gpuDescriptor); |
| return WebGPUBindGroup::create(WTFMove(bindGroup)); |
| } |
| |
| Ref<WebGPUShaderModule> WebGPUDevice::createShaderModule(const WebGPUShaderModuleDescriptor& descriptor) const |
| { |
| // FIXME: What can be validated here? |
| auto module = m_device->tryCreateShaderModule(GPUShaderModuleDescriptor { descriptor.code, descriptor.isWHLSL }); |
| return WebGPUShaderModule::create(WTFMove(module)); |
| } |
| |
| Ref<WebGPURenderPipeline> WebGPUDevice::createRenderPipeline(const WebGPURenderPipelineDescriptor& descriptor) const |
| { |
| auto gpuDescriptor = descriptor.tryCreateGPURenderPipelineDescriptor(); |
| if (!gpuDescriptor) |
| return WebGPURenderPipeline::create(nullptr); |
| |
| auto pipeline = m_device->tryCreateRenderPipeline(*gpuDescriptor); |
| return WebGPURenderPipeline::create(WTFMove(pipeline)); |
| } |
| |
| Ref<WebGPUComputePipeline> WebGPUDevice::createComputePipeline(const WebGPUComputePipelineDescriptor& descriptor) const |
| { |
| auto gpuDescriptor = descriptor.tryCreateGPUComputePipelineDescriptor(); |
| if (!gpuDescriptor) |
| return WebGPUComputePipeline::create(nullptr); |
| |
| auto pipeline = m_device->tryCreateComputePipeline(*gpuDescriptor); |
| return WebGPUComputePipeline::create(WTFMove(pipeline)); |
| } |
| |
| Ref<WebGPUCommandEncoder> WebGPUDevice::createCommandEncoder() const |
| { |
| auto commandBuffer = m_device->tryCreateCommandBuffer(); |
| return WebGPUCommandEncoder::create(WTFMove(commandBuffer)); |
| } |
| |
| Ref<WebGPUQueue> WebGPUDevice::getQueue() const |
| { |
| if (!m_queue) |
| m_queue = WebGPUQueue::create(m_device->tryGetQueue()); |
| |
| return makeRef(*m_queue.get()); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEBGPU) |