| /* |
| * Copyright (C) 2011 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "FrameActionScheduler.h" |
| |
| #include "Event.h" |
| #include "Node.h" |
| #include <wtf/Vector.h> |
| |
| namespace WebCore { |
| |
| class EventFrameAction : public FrameAction { |
| public: |
| EventFrameAction(PassRefPtr<Event> event, PassRefPtr<Node> target) |
| : m_event(event) |
| , m_eventTarget(target) |
| { |
| } |
| |
| virtual void fire() |
| { |
| // Only dispatch events to nodes that are in the document |
| ExceptionCode ec = 0; |
| if (m_eventTarget->inDocument()) |
| m_eventTarget->dispatchEvent(m_event, ec); |
| } |
| |
| private: |
| RefPtr<Event> m_event; |
| RefPtr<Node> m_eventTarget; |
| }; |
| |
| FrameActionScheduler::FrameActionScheduler() |
| : m_enqueueActions(0) |
| { |
| } |
| |
| FrameActionScheduler::~FrameActionScheduler() |
| { |
| clear(); |
| } |
| |
| bool FrameActionScheduler::isEmpty() const |
| { |
| return m_scheduledActions.isEmpty(); |
| } |
| |
| void FrameActionScheduler::clear() |
| { |
| m_scheduledActions.clear(); |
| m_enqueueActions = 0; |
| } |
| |
| void FrameActionScheduler::pause() |
| { |
| ASSERT(isEmpty() || m_enqueueActions); |
| m_enqueueActions++; |
| } |
| |
| void FrameActionScheduler::resume() |
| { |
| m_enqueueActions--; |
| if (!m_enqueueActions) |
| dispatch(); |
| ASSERT(isEmpty() || m_enqueueActions); |
| } |
| |
| void FrameActionScheduler::dispatch() |
| { |
| Vector< OwnPtr<FrameAction> > snapshot; |
| m_scheduledActions.swap(snapshot); |
| |
| for (Vector< OwnPtr<FrameAction> >::iterator i = snapshot.begin(); i != snapshot.end(); ++i) |
| (*i)->fire(); |
| } |
| |
| void FrameActionScheduler::scheduleAction(PassOwnPtr<FrameAction> action) |
| { |
| m_scheduledActions.append(action); |
| } |
| |
| void FrameActionScheduler::scheduleEvent(PassRefPtr<Event> event, PassRefPtr<Node> eventTarget) |
| { |
| scheduleAction(adoptPtr(new EventFrameAction(event, eventTarget))); |
| } |
| |
| |
| } // namespace WebCore |