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/*
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ScrollingCoordinator.h"
#include "Document.h"
#include "EventNames.h"
#include "FrameView.h"
#include "GraphicsLayer.h"
#include "IntRect.h"
#include "MainFrame.h"
#include "Page.h"
#include "PlatformWheelEvent.h"
#include "PluginViewBase.h"
#include "Region.h"
#include "RenderLayerCompositor.h"
#include "RenderView.h"
#include "ScrollAnimator.h"
#include "Settings.h"
#include "TextStream.h"
#include <wtf/MainThread.h>
#include <wtf/text/StringBuilder.h>
#if USE(COORDINATED_GRAPHICS)
#include "ScrollingCoordinatorCoordinatedGraphics.h"
#endif
#if ENABLE(WEB_REPLAY)
#include "ReplayController.h"
#include <replay/InputCursor.h>
#endif
namespace WebCore {
#if !PLATFORM(COCOA)
Ref<ScrollingCoordinator> ScrollingCoordinator::create(Page* page)
{
#if USE(COORDINATED_GRAPHICS)
return adoptRef(*new ScrollingCoordinatorCoordinatedGraphics(page));
#endif
return adoptRef(*new ScrollingCoordinator(page));
}
#endif
ScrollingCoordinator::ScrollingCoordinator(Page* page)
: m_page(page)
{
}
ScrollingCoordinator::~ScrollingCoordinator()
{
ASSERT(!m_page);
}
void ScrollingCoordinator::pageDestroyed()
{
ASSERT(m_page);
m_page = nullptr;
}
bool ScrollingCoordinator::coordinatesScrollingForFrameView(const FrameView& frameView) const
{
ASSERT(isMainThread());
ASSERT(m_page);
if (!frameView.frame().isMainFrame() && !m_page->settings().scrollingTreeIncludesFrames())
return false;
RenderView* renderView = m_page->mainFrame().contentRenderer();
if (!renderView)
return false;
return renderView->usesCompositing();
}
EventTrackingRegions ScrollingCoordinator::absoluteEventTrackingRegionsForFrame(const Frame& frame) const
{
RenderView* renderView = frame.contentRenderer();
if (!renderView || renderView->documentBeingDestroyed())
return EventTrackingRegions();
#if ENABLE(IOS_TOUCH_EVENTS)
// On iOS, we use nonFastScrollableRegion to represent the region covered by elements with touch event handlers.
ASSERT(frame.isMainFrame());
Document* document = frame.document();
if (!document)
return EventTrackingRegions();
return document->eventTrackingRegions();
#else
Region nonFastScrollableRegion;
FrameView* frameView = frame.view();
if (!frameView)
return EventTrackingRegions();
// FIXME: should ASSERT(!frameView->needsLayout()) here, but need to fix DebugPageOverlays
// to not ask for regions at bad times.
if (const FrameView::ScrollableAreaSet* scrollableAreas = frameView->scrollableAreas()) {
for (auto& scrollableArea : *scrollableAreas) {
// Composited scrollable areas can be scrolled off the main thread.
if (scrollableArea->usesAsyncScrolling())
continue;
bool isInsideFixed;
IntRect box = scrollableArea->scrollableAreaBoundingBox(&isInsideFixed);
if (isInsideFixed)
box = IntRect(frameView->fixedScrollableAreaBoundsInflatedForScrolling(LayoutRect(box)));
nonFastScrollableRegion.unite(box);
}
}
for (auto& widget : frameView->widgetsInRenderTree()) {
RenderWidget* renderWidget = RenderWidget::find(widget);
if (!renderWidget || !is<PluginViewBase>(*widget))
continue;
if (downcast<PluginViewBase>(*widget).wantsWheelEvents())
nonFastScrollableRegion.unite(renderWidget->absoluteBoundingBoxRect());
}
// FIXME: if we've already accounted for this subframe as a scrollable area, we can avoid recursing into it here.
EventTrackingRegions eventTrackingRegions;
for (Frame* subframe = frame.tree().firstChild(); subframe; subframe = subframe->tree().nextSibling()) {
FrameView* subframeView = subframe->view();
if (!subframeView)
continue;
EventTrackingRegions subframeRegion = absoluteEventTrackingRegionsForFrame(*subframe);
// Map from the frame document to our document.
IntPoint offset = subframeView->contentsToContainingViewContents(IntPoint());
// FIXME: this translation ignores non-trival transforms on the frame.
subframeRegion.translate(toIntSize(offset));
eventTrackingRegions.unite(subframeRegion);
}
Document::RegionFixedPair wheelHandlerRegion = frame.document()->absoluteRegionForEventTargets(frame.document()->wheelEventTargets());
bool wheelHandlerInFixedContent = wheelHandlerRegion.second;
if (wheelHandlerInFixedContent) {
// FIXME: need to handle position:sticky here too.
LayoutRect inflatedWheelHandlerBounds = frameView->fixedScrollableAreaBoundsInflatedForScrolling(LayoutRect(wheelHandlerRegion.first.bounds()));
wheelHandlerRegion.first.unite(enclosingIntRect(inflatedWheelHandlerBounds));
}
nonFastScrollableRegion.unite(wheelHandlerRegion.first);
// FIXME: If this is not the main frame, we could clip the region to the frame's bounds.
eventTrackingRegions.uniteSynchronousRegion(eventNames().wheelEvent, nonFastScrollableRegion);
return eventTrackingRegions;
#endif
}
EventTrackingRegions ScrollingCoordinator::absoluteEventTrackingRegions() const
{
return absoluteEventTrackingRegionsForFrame(m_page->mainFrame());
}
void ScrollingCoordinator::frameViewHasSlowRepaintObjectsDidChange(FrameView& frameView)
{
ASSERT(isMainThread());
ASSERT(m_page);
if (!coordinatesScrollingForFrameView(frameView))
return;
updateSynchronousScrollingReasons(frameView);
}
void ScrollingCoordinator::frameViewFixedObjectsDidChange(FrameView& frameView)
{
ASSERT(isMainThread());
ASSERT(m_page);
if (!coordinatesScrollingForFrameView(frameView))
return;
updateSynchronousScrollingReasons(frameView);
}
GraphicsLayer* ScrollingCoordinator::scrollLayerForScrollableArea(ScrollableArea& scrollableArea)
{
return scrollableArea.layerForScrolling();
}
GraphicsLayer* ScrollingCoordinator::scrollLayerForFrameView(FrameView& frameView)
{
if (RenderView* renderView = frameView.frame().contentRenderer())
return renderView->compositor().scrollLayer();
return nullptr;
}
GraphicsLayer* ScrollingCoordinator::headerLayerForFrameView(FrameView& frameView)
{
#if ENABLE(RUBBER_BANDING)
if (RenderView* renderView = frameView.frame().contentRenderer())
return renderView->compositor().headerLayer();
return nullptr;
#else
UNUSED_PARAM(frameView);
return nullptr;
#endif
}
GraphicsLayer* ScrollingCoordinator::footerLayerForFrameView(FrameView& frameView)
{
#if ENABLE(RUBBER_BANDING)
if (RenderView* renderView = frameView.frame().contentRenderer())
return renderView->compositor().footerLayer();
return nullptr;
#else
UNUSED_PARAM(frameView);
return nullptr;
#endif
}
GraphicsLayer* ScrollingCoordinator::counterScrollingLayerForFrameView(FrameView& frameView)
{
if (RenderView* renderView = frameView.frame().contentRenderer())
return renderView->compositor().fixedRootBackgroundLayer();
return nullptr;
}
GraphicsLayer* ScrollingCoordinator::insetClipLayerForFrameView(FrameView& frameView)
{
if (RenderView* renderView = frameView.frame().contentRenderer())
return renderView->compositor().clipLayer();
return nullptr;
}
GraphicsLayer* ScrollingCoordinator::contentShadowLayerForFrameView(FrameView& frameView)
{
#if ENABLE(RUBBER_BANDING)
if (RenderView* renderView = frameView.frame().contentRenderer())
return renderView->compositor().layerForContentShadow();
return nullptr;
#else
UNUSED_PARAM(frameView);
return nullptr;
#endif
}
GraphicsLayer* ScrollingCoordinator::rootContentLayerForFrameView(FrameView& frameView)
{
if (RenderView* renderView = frameView.frame().contentRenderer())
return renderView->compositor().rootContentLayer();
return nullptr;
}
void ScrollingCoordinator::frameViewRootLayerDidChange(FrameView& frameView)
{
ASSERT(isMainThread());
ASSERT(m_page);
if (!coordinatesScrollingForFrameView(frameView))
return;
frameViewLayoutUpdated(frameView);
updateSynchronousScrollingReasons(frameView);
}
#if PLATFORM(COCOA)
void ScrollingCoordinator::handleWheelEventPhase(PlatformWheelEventPhase phase)
{
ASSERT(isMainThread());
if (!m_page)
return;
FrameView* frameView = m_page->mainFrame().view();
if (!frameView)
return;
frameView->scrollAnimator().handleWheelEventPhase(phase);
}
#endif
bool ScrollingCoordinator::hasVisibleSlowRepaintViewportConstrainedObjects(const FrameView& frameView) const
{
const FrameView::ViewportConstrainedObjectSet* viewportConstrainedObjects = frameView.viewportConstrainedObjects();
if (!viewportConstrainedObjects)
return false;
for (auto& viewportConstrainedObject : *viewportConstrainedObjects) {
if (!is<RenderBoxModelObject>(*viewportConstrainedObject) || !viewportConstrainedObject->hasLayer())
return true;
RenderLayer& layer = *downcast<RenderBoxModelObject>(*viewportConstrainedObject).layer();
// Any explicit reason that a fixed position element is not composited shouldn't cause slow scrolling.
if (!layer.isComposited() && layer.viewportConstrainedNotCompositedReason() == RenderLayer::NoNotCompositedReason)
return true;
}
return false;
}
SynchronousScrollingReasons ScrollingCoordinator::synchronousScrollingReasons(const FrameView& frameView) const
{
SynchronousScrollingReasons synchronousScrollingReasons = (SynchronousScrollingReasons)0;
if (m_forceSynchronousScrollLayerPositionUpdates)
synchronousScrollingReasons |= ForcedOnMainThread;
#if ENABLE(WEB_REPLAY)
InputCursor& cursor = m_page->replayController().activeInputCursor();
if (cursor.isCapturing() || cursor.isReplaying())
synchronousScrollingReasons |= ForcedOnMainThread;
#endif
if (frameView.hasSlowRepaintObjects())
synchronousScrollingReasons |= HasSlowRepaintObjects;
if (!supportsFixedPositionLayers() && frameView.hasViewportConstrainedObjects())
synchronousScrollingReasons |= HasViewportConstrainedObjectsWithoutSupportingFixedLayers;
if (supportsFixedPositionLayers() && hasVisibleSlowRepaintViewportConstrainedObjects(frameView))
synchronousScrollingReasons |= HasNonLayerViewportConstrainedObjects;
if (frameView.frame().mainFrame().document() && frameView.frame().document()->isImageDocument())
synchronousScrollingReasons |= IsImageDocument;
return synchronousScrollingReasons;
}
void ScrollingCoordinator::updateSynchronousScrollingReasons(const FrameView& frameView)
{
// FIXME: Once we support async scrolling of iframes, we'll have to track the synchronous scrolling
// reasons per frame (maybe on scrolling tree nodes).
if (!frameView.frame().isMainFrame())
return;
setSynchronousScrollingReasons(synchronousScrollingReasons(frameView));
}
void ScrollingCoordinator::setForceSynchronousScrollLayerPositionUpdates(bool forceSynchronousScrollLayerPositionUpdates)
{
if (m_forceSynchronousScrollLayerPositionUpdates == forceSynchronousScrollLayerPositionUpdates)
return;
m_forceSynchronousScrollLayerPositionUpdates = forceSynchronousScrollLayerPositionUpdates;
if (FrameView* frameView = m_page->mainFrame().view())
updateSynchronousScrollingReasons(*frameView);
}
bool ScrollingCoordinator::shouldUpdateScrollLayerPositionSynchronously(const FrameView& frameView) const
{
if (&frameView == m_page->mainFrame().view())
return synchronousScrollingReasons(frameView);
return true;
}
#if ENABLE(WEB_REPLAY)
void ScrollingCoordinator::replaySessionStateDidChange()
{
// FIXME: Once we support async scrolling of iframes, this should go through all subframes.
if (FrameView* frameView = m_page->mainFrame().view())
updateSynchronousScrollingReasons(*frameView);
}
#endif
ScrollingNodeID ScrollingCoordinator::uniqueScrollLayerID()
{
static ScrollingNodeID uniqueScrollLayerID = 1;
return uniqueScrollLayerID++;
}
String ScrollingCoordinator::scrollingStateTreeAsText() const
{
return String();
}
String ScrollingCoordinator::synchronousScrollingReasonsAsText(SynchronousScrollingReasons reasons)
{
StringBuilder stringBuilder;
if (reasons & ScrollingCoordinator::ForcedOnMainThread)
stringBuilder.appendLiteral("Forced on main thread, ");
if (reasons & ScrollingCoordinator::HasSlowRepaintObjects)
stringBuilder.appendLiteral("Has slow repaint objects, ");
if (reasons & ScrollingCoordinator::HasViewportConstrainedObjectsWithoutSupportingFixedLayers)
stringBuilder.appendLiteral("Has viewport constrained objects without supporting fixed layers, ");
if (reasons & ScrollingCoordinator::HasNonLayerViewportConstrainedObjects)
stringBuilder.appendLiteral("Has non-layer viewport-constrained objects, ");
if (reasons & ScrollingCoordinator::IsImageDocument)
stringBuilder.appendLiteral("Is image document, ");
if (stringBuilder.length())
stringBuilder.resize(stringBuilder.length() - 2);
return stringBuilder.toString();
}
String ScrollingCoordinator::synchronousScrollingReasonsAsText() const
{
if (FrameView* frameView = m_page->mainFrame().view())
return synchronousScrollingReasonsAsText(synchronousScrollingReasons(*frameView));
return String();
}
TextStream& operator<<(TextStream& ts, ScrollingNodeType nodeType)
{
switch (nodeType) {
case FrameScrollingNode:
ts << "frame-scrolling";
break;
case OverflowScrollingNode:
ts << "overflow-scrolling";
break;
case FixedNode:
ts << "fixed";
break;
case StickyNode:
ts << "sticky";
break;
}
return ts;
}
TextStream& operator<<(TextStream& ts, ScrollingLayerPositionAction action)
{
switch (action) {
case ScrollingLayerPositionAction::Set:
ts << "set";
break;
case ScrollingLayerPositionAction::SetApproximate:
ts << "set approximate";
break;
case ScrollingLayerPositionAction::Sync:
ts << "sync";
break;
}
return ts;
}
} // namespace WebCore