blob: 3bc82c6e1abd2fac43b099c8e6e3ccf366dd853b [file] [log] [blame]
/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RenderTreeBuilderBlockFlow.h"
#include "RenderMultiColumnFlow.h"
namespace WebCore {
RenderTreeBuilder::BlockFlow::BlockFlow(RenderTreeBuilder& builder)
: m_builder(builder)
{
}
void RenderTreeBuilder::BlockFlow::attach(RenderBlockFlow& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild)
{
if (parent.multiColumnFlow() && (!parent.isFieldset() || !child->isLegend()))
return m_builder.attach(*parent.multiColumnFlow(), WTFMove(child), beforeChild);
auto* beforeChildOrPlaceholder = beforeChild;
if (auto* containingFragmentedFlow = parent.enclosingFragmentedFlow())
beforeChildOrPlaceholder = m_builder.multiColumnBuilder().resolveMovedChild(*containingFragmentedFlow, beforeChild);
m_builder.blockBuilder().attach(parent, WTFMove(child), beforeChildOrPlaceholder);
}
void RenderTreeBuilder::BlockFlow::moveAllChildrenIncludingFloats(RenderBlockFlow& from, RenderBlock& to, RenderTreeBuilder::NormalizeAfterInsertion normalizeAfterInsertion)
{
m_builder.moveAllChildren(from, to, normalizeAfterInsertion);
from.addFloatsToNewParent(downcast<RenderBlockFlow>(to));
}
}