| /* |
| * Copyright (C) 2010 Google, Inc. All Rights Reserved. |
| * Copyright (C) 2013 Apple, Inc. All Rights Reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "HTMLParserScheduler.h" |
| |
| #include "Document.h" |
| #include "FrameView.h" |
| #include "HTMLDocumentParser.h" |
| #include "Page.h" |
| |
| // defaultParserTimeLimit is the seconds the parser will run in one write() call |
| // before yielding. Inline <script> execution can cause it to exceed the limit. |
| // FIXME: We would like this value to be 0.2. |
| static const double defaultParserTimeLimit = 0.500; |
| |
| namespace WebCore { |
| |
| static double parserTimeLimit(Page* page) |
| { |
| // We're using the poorly named customHTMLTokenizerTimeDelay setting. |
| if (page && page->hasCustomHTMLTokenizerTimeDelay()) |
| return page->customHTMLTokenizerTimeDelay(); |
| return defaultParserTimeLimit; |
| } |
| |
| ActiveParserSession::ActiveParserSession(Document* document) |
| : m_document(document) |
| { |
| if (!m_document) |
| return; |
| m_document->incrementActiveParserCount(); |
| } |
| |
| ActiveParserSession::~ActiveParserSession() |
| { |
| if (!m_document) |
| return; |
| m_document->decrementActiveParserCount(); |
| } |
| |
| PumpSession::PumpSession(unsigned& nestingLevel, Document* document) |
| : NestingLevelIncrementer(nestingLevel) |
| , ActiveParserSession(document) |
| // Setting processedTokens to INT_MAX causes us to check for yields |
| // after any token during any parse where yielding is allowed. |
| // At that time we'll initialize startTime. |
| , processedTokens(INT_MAX) |
| , didSeeScript(false) |
| { |
| } |
| |
| PumpSession::~PumpSession() = default; |
| |
| HTMLParserScheduler::HTMLParserScheduler(HTMLDocumentParser& parser) |
| : m_parser(parser) |
| , m_parserTimeLimit(Seconds(parserTimeLimit(m_parser.document()->page()))) |
| , m_continueNextChunkTimer(*this, &HTMLParserScheduler::continueNextChunkTimerFired) |
| , m_isSuspendedWithActiveTimer(false) |
| #if !ASSERT_DISABLED |
| , m_suspended(false) |
| #endif |
| { |
| } |
| |
| HTMLParserScheduler::~HTMLParserScheduler() |
| { |
| m_continueNextChunkTimer.stop(); |
| } |
| |
| void HTMLParserScheduler::continueNextChunkTimerFired() |
| { |
| ASSERT(!m_suspended); |
| |
| // FIXME: The timer class should handle timer priorities instead of this code. |
| // If a layout is scheduled, wait again to let the layout timer run first. |
| if (m_parser.document()->isLayoutTimerActive()) { |
| m_continueNextChunkTimer.startOneShot(0_s); |
| return; |
| } |
| m_parser.resumeParsingAfterYield(); |
| } |
| |
| bool HTMLParserScheduler::shouldYieldBeforeExecutingScript(PumpSession& session) |
| { |
| // If we've never painted before and a layout is pending, yield prior to running |
| // scripts to give the page a chance to paint earlier. |
| RefPtr<Document> document = m_parser.document(); |
| bool needsFirstPaint = document->view() && !document->view()->hasEverPainted(); |
| session.didSeeScript = true; |
| return needsFirstPaint && document->isLayoutTimerActive(); |
| } |
| |
| void HTMLParserScheduler::scheduleForResume() |
| { |
| ASSERT(!m_suspended); |
| m_continueNextChunkTimer.startOneShot(0_s); |
| } |
| |
| void HTMLParserScheduler::suspend() |
| { |
| ASSERT(!m_suspended); |
| ASSERT(!m_isSuspendedWithActiveTimer); |
| #if !ASSERT_DISABLED |
| m_suspended = true; |
| #endif |
| |
| if (!m_continueNextChunkTimer.isActive()) |
| return; |
| m_isSuspendedWithActiveTimer = true; |
| m_continueNextChunkTimer.stop(); |
| } |
| |
| void HTMLParserScheduler::resume() |
| { |
| ASSERT(m_suspended); |
| ASSERT(!m_continueNextChunkTimer.isActive()); |
| #if !ASSERT_DISABLED |
| m_suspended = false; |
| #endif |
| |
| if (!m_isSuspendedWithActiveTimer) |
| return; |
| m_isSuspendedWithActiveTimer = false; |
| m_continueNextChunkTimer.startOneShot(0_s); |
| } |
| |
| } |