| /* |
| * Copyright (C) 2015 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "RenderTreeUpdater.h" |
| #include "ShadowRoot.h" |
| #include <wtf/HashMap.h> |
| #include <wtf/HashSet.h> |
| #include <wtf/Vector.h> |
| #include <wtf/text/AtomicString.h> |
| #include <wtf/text/AtomicStringHash.h> |
| |
| namespace WebCore { |
| |
| class Element; |
| class HTMLSlotElement; |
| class Node; |
| |
| class SlotAssignment { |
| WTF_MAKE_NONCOPYABLE(SlotAssignment); WTF_MAKE_FAST_ALLOCATED; |
| public: |
| SlotAssignment(); |
| virtual ~SlotAssignment(); |
| |
| static const AtomicString& defaultSlotName() { return emptyAtom(); } |
| |
| HTMLSlotElement* findAssignedSlot(const Node&, ShadowRoot&); |
| |
| void addSlotElementByName(const AtomicString&, HTMLSlotElement&, ShadowRoot&); |
| void removeSlotElementByName(const AtomicString&, HTMLSlotElement&, ShadowRoot&); |
| |
| void didChangeSlot(const AtomicString&, ShadowRoot&); |
| void enqueueSlotChangeEvent(const AtomicString&, ShadowRoot&); |
| |
| const Vector<Node*>* assignedNodesForSlot(const HTMLSlotElement&, ShadowRoot&); |
| |
| virtual void hostChildElementDidChange(const Element&, ShadowRoot&); |
| |
| private: |
| struct SlotInfo { |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| SlotInfo() { } |
| SlotInfo(HTMLSlotElement& slotElement) |
| : element(&slotElement) |
| , elementCount(1) |
| { } |
| |
| bool hasSlotElements() { return !!elementCount; } |
| bool hasDuplicatedSlotElements() { return elementCount > 1; } |
| bool shouldResolveSlotElement() { return !element && elementCount; } |
| |
| HTMLSlotElement* element { nullptr }; |
| unsigned elementCount { 0 }; |
| Vector<Node*> assignedNodes; |
| }; |
| |
| virtual const AtomicString& slotNameForHostChild(const Node&) const; |
| |
| HTMLSlotElement* findFirstSlotElement(SlotInfo&, ShadowRoot&); |
| void resolveAllSlotElements(ShadowRoot&); |
| |
| void assignSlots(ShadowRoot&); |
| void assignToSlot(Node& child, const AtomicString& slotName); |
| |
| HashMap<AtomicString, std::unique_ptr<SlotInfo>> m_slots; |
| |
| #ifndef NDEBUG |
| HashSet<HTMLSlotElement*> m_slotElementsForConsistencyCheck; |
| bool m_needsToResolveSlotElements { false }; |
| #endif |
| |
| bool m_slotAssignmentsIsValid { false }; |
| }; |
| |
| inline void ShadowRoot::didRemoveAllChildrenOfShadowHost() |
| { |
| if (m_slotAssignment) // FIXME: This is incorrect when there were no elements or text nodes removed. |
| m_slotAssignment->didChangeSlot(nullAtom(), *this); |
| } |
| |
| inline void ShadowRoot::didChangeDefaultSlot() |
| { |
| if (m_slotAssignment) |
| m_slotAssignment->didChangeSlot(nullAtom(), *this); |
| } |
| |
| inline void ShadowRoot::hostChildElementDidChange(const Element& childElement) |
| { |
| if (m_slotAssignment) |
| m_slotAssignment->hostChildElementDidChange(childElement, *this); |
| } |
| |
| inline void ShadowRoot::hostChildElementDidChangeSlotAttribute(Element& element, const AtomicString& oldValue, const AtomicString& newValue) |
| { |
| if (!m_slotAssignment) |
| return; |
| m_slotAssignment->didChangeSlot(oldValue, *this); |
| m_slotAssignment->didChangeSlot(newValue, *this); |
| RenderTreeUpdater::tearDownRenderers(element); |
| } |
| |
| } // namespace WebCore |