| // |
| // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // validationES31.cpp: Validation functions for OpenGL ES 3.1 entry point parameters |
| |
| #include "libANGLE/validationES31.h" |
| |
| #include "libANGLE/Context.h" |
| #include "libANGLE/ErrorStrings.h" |
| #include "libANGLE/Framebuffer.h" |
| #include "libANGLE/VertexArray.h" |
| #include "libANGLE/validationES.h" |
| #include "libANGLE/validationES2.h" |
| #include "libANGLE/validationES3.h" |
| |
| #include "common/utilities.h" |
| |
| using namespace angle; |
| |
| namespace gl |
| { |
| |
| namespace |
| { |
| |
| bool ValidateNamedProgramInterface(GLenum programInterface) |
| { |
| switch (programInterface) |
| { |
| case GL_UNIFORM: |
| case GL_UNIFORM_BLOCK: |
| case GL_PROGRAM_INPUT: |
| case GL_PROGRAM_OUTPUT: |
| case GL_TRANSFORM_FEEDBACK_VARYING: |
| case GL_BUFFER_VARIABLE: |
| case GL_SHADER_STORAGE_BLOCK: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool ValidateLocationProgramInterface(GLenum programInterface) |
| { |
| switch (programInterface) |
| { |
| case GL_UNIFORM: |
| case GL_PROGRAM_INPUT: |
| case GL_PROGRAM_OUTPUT: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool ValidateProgramInterface(GLenum programInterface) |
| { |
| return (programInterface == GL_ATOMIC_COUNTER_BUFFER || |
| ValidateNamedProgramInterface(programInterface)); |
| } |
| |
| bool ValidateProgramResourceProperty(GLenum prop) |
| { |
| switch (prop) |
| { |
| case GL_ACTIVE_VARIABLES: |
| case GL_BUFFER_BINDING: |
| case GL_NUM_ACTIVE_VARIABLES: |
| |
| case GL_ARRAY_SIZE: |
| |
| case GL_ARRAY_STRIDE: |
| case GL_BLOCK_INDEX: |
| case GL_IS_ROW_MAJOR: |
| case GL_MATRIX_STRIDE: |
| |
| case GL_ATOMIC_COUNTER_BUFFER_INDEX: |
| |
| case GL_BUFFER_DATA_SIZE: |
| |
| case GL_LOCATION: |
| |
| case GL_NAME_LENGTH: |
| |
| case GL_OFFSET: |
| |
| case GL_REFERENCED_BY_VERTEX_SHADER: |
| case GL_REFERENCED_BY_FRAGMENT_SHADER: |
| case GL_REFERENCED_BY_COMPUTE_SHADER: |
| |
| case GL_TOP_LEVEL_ARRAY_SIZE: |
| case GL_TOP_LEVEL_ARRAY_STRIDE: |
| |
| case GL_TYPE: |
| return true; |
| |
| default: |
| return false; |
| } |
| } |
| |
| // GLES 3.10 spec: Page 82 -- Table 7.2 |
| bool ValidateProgramResourcePropertyByInterface(GLenum prop, GLenum programInterface) |
| { |
| switch (prop) |
| { |
| case GL_ACTIVE_VARIABLES: |
| case GL_BUFFER_BINDING: |
| case GL_NUM_ACTIVE_VARIABLES: |
| { |
| switch (programInterface) |
| { |
| case GL_ATOMIC_COUNTER_BUFFER: |
| case GL_SHADER_STORAGE_BLOCK: |
| case GL_UNIFORM_BLOCK: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| case GL_ARRAY_SIZE: |
| { |
| switch (programInterface) |
| { |
| case GL_BUFFER_VARIABLE: |
| case GL_PROGRAM_INPUT: |
| case GL_PROGRAM_OUTPUT: |
| case GL_TRANSFORM_FEEDBACK_VARYING: |
| case GL_UNIFORM: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| case GL_ARRAY_STRIDE: |
| case GL_BLOCK_INDEX: |
| case GL_IS_ROW_MAJOR: |
| case GL_MATRIX_STRIDE: |
| { |
| switch (programInterface) |
| { |
| case GL_BUFFER_VARIABLE: |
| case GL_UNIFORM: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| case GL_ATOMIC_COUNTER_BUFFER_INDEX: |
| { |
| if (programInterface == GL_UNIFORM) |
| { |
| return true; |
| } |
| return false; |
| } |
| |
| case GL_BUFFER_DATA_SIZE: |
| { |
| switch (programInterface) |
| { |
| case GL_ATOMIC_COUNTER_BUFFER: |
| case GL_SHADER_STORAGE_BLOCK: |
| case GL_UNIFORM_BLOCK: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| case GL_LOCATION: |
| { |
| return ValidateLocationProgramInterface(programInterface); |
| } |
| |
| case GL_NAME_LENGTH: |
| { |
| return ValidateNamedProgramInterface(programInterface); |
| } |
| |
| case GL_OFFSET: |
| { |
| switch (programInterface) |
| { |
| case GL_BUFFER_VARIABLE: |
| case GL_UNIFORM: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| case GL_REFERENCED_BY_VERTEX_SHADER: |
| case GL_REFERENCED_BY_FRAGMENT_SHADER: |
| case GL_REFERENCED_BY_COMPUTE_SHADER: |
| { |
| switch (programInterface) |
| { |
| case GL_ATOMIC_COUNTER_BUFFER: |
| case GL_BUFFER_VARIABLE: |
| case GL_PROGRAM_INPUT: |
| case GL_PROGRAM_OUTPUT: |
| case GL_SHADER_STORAGE_BLOCK: |
| case GL_UNIFORM: |
| case GL_UNIFORM_BLOCK: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| case GL_TOP_LEVEL_ARRAY_SIZE: |
| case GL_TOP_LEVEL_ARRAY_STRIDE: |
| { |
| if (programInterface == GL_BUFFER_VARIABLE) |
| { |
| return true; |
| } |
| return false; |
| } |
| |
| case GL_TYPE: |
| { |
| switch (programInterface) |
| { |
| case GL_BUFFER_VARIABLE: |
| case GL_PROGRAM_INPUT: |
| case GL_PROGRAM_OUTPUT: |
| case GL_TRANSFORM_FEEDBACK_VARYING: |
| case GL_UNIFORM: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| default: |
| return false; |
| } |
| } |
| |
| bool ValidateProgramResourceIndex(const Program *programObject, |
| GLenum programInterface, |
| GLuint index) |
| { |
| switch (programInterface) |
| { |
| case GL_PROGRAM_INPUT: |
| return (index < static_cast<GLuint>(programObject->getActiveAttributeCount())); |
| |
| case GL_PROGRAM_OUTPUT: |
| return (index < static_cast<GLuint>(programObject->getOutputResourceCount())); |
| |
| case GL_UNIFORM: |
| return (index < static_cast<GLuint>(programObject->getActiveUniformCount())); |
| |
| case GL_BUFFER_VARIABLE: |
| return (index < static_cast<GLuint>(programObject->getActiveBufferVariableCount())); |
| |
| case GL_SHADER_STORAGE_BLOCK: |
| return (index < static_cast<GLuint>(programObject->getActiveShaderStorageBlockCount())); |
| |
| case GL_UNIFORM_BLOCK: |
| return (index < programObject->getActiveUniformBlockCount()); |
| |
| case GL_ATOMIC_COUNTER_BUFFER: |
| return (index < programObject->getActiveAtomicCounterBufferCount()); |
| |
| // TODO(jie.a.chen@intel.com): more interfaces. |
| case GL_TRANSFORM_FEEDBACK_VARYING: |
| UNIMPLEMENTED(); |
| return false; |
| |
| default: |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool ValidateProgramUniform(gl::Context *context, |
| GLenum valueType, |
| GLuint program, |
| GLint location, |
| GLsizei count) |
| { |
| // Check for ES31 program uniform entry points |
| if (context->getClientVersion() < Version(3, 1)) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); |
| return false; |
| } |
| |
| const LinkedUniform *uniform = nullptr; |
| gl::Program *programObject = GetValidProgram(context, program); |
| return ValidateUniformCommonBase(context, programObject, location, count, &uniform) && |
| ValidateUniformValue(context, valueType, uniform->type); |
| } |
| |
| bool ValidateProgramUniformMatrix(gl::Context *context, |
| GLenum valueType, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose) |
| { |
| // Check for ES31 program uniform entry points |
| if (context->getClientVersion() < Version(3, 1)) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); |
| return false; |
| } |
| |
| const LinkedUniform *uniform = nullptr; |
| gl::Program *programObject = GetValidProgram(context, program); |
| return ValidateUniformCommonBase(context, programObject, location, count, &uniform) && |
| ValidateUniformMatrixValue(context, valueType, uniform->type); |
| } |
| |
| bool ValidateVertexAttribFormatCommon(ValidationContext *context, |
| GLuint attribIndex, |
| GLint size, |
| GLenum type, |
| GLuint relativeOffset, |
| GLboolean pureInteger) |
| { |
| if (context->getClientVersion() < ES_3_1) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); |
| return false; |
| } |
| |
| const Caps &caps = context->getCaps(); |
| if (relativeOffset > static_cast<GLuint>(caps.maxVertexAttribRelativeOffset)) |
| { |
| context->handleError( |
| InvalidValue() |
| << "relativeOffset cannot be greater than MAX_VERTEX_ATTRIB_RELATIVE_OFFSET."); |
| return false; |
| } |
| |
| // [OpenGL ES 3.1] Section 10.3.1 page 243: |
| // An INVALID_OPERATION error is generated if the default vertex array object is bound. |
| if (context->getGLState().getVertexArrayId() == 0) |
| { |
| context->handleError(InvalidOperation() << "Default vertex array object is bound."); |
| return false; |
| } |
| |
| return ValidateVertexFormatBase(context, attribIndex, size, type, pureInteger); |
| } |
| |
| } // anonymous namespace |
| |
| bool ValidateGetBooleani_v(Context *context, GLenum target, GLuint index, GLboolean *data) |
| { |
| if (context->getClientVersion() < ES_3_1) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); |
| return false; |
| } |
| |
| if (!ValidateIndexedStateQuery(context, target, index, nullptr)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetBooleani_vRobustANGLE(Context *context, |
| GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLboolean *data) |
| { |
| if (context->getClientVersion() < ES_3_1) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); |
| return false; |
| } |
| |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateIndexedStateQuery(context, target, index, length)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *length)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateDrawIndirectBase(Context *context, GLenum mode, const void *indirect) |
| { |
| if (context->getClientVersion() < ES_3_1) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); |
| return false; |
| } |
| |
| // Here the third parameter 1 is only to pass the count validation. |
| if (!ValidateDrawBase(context, mode, 1)) |
| { |
| return false; |
| } |
| |
| const State &state = context->getGLState(); |
| |
| // An INVALID_OPERATION error is generated if zero is bound to VERTEX_ARRAY_BINDING, |
| // DRAW_INDIRECT_BUFFER or to any enabled vertex array. |
| if (!state.getVertexArrayId()) |
| { |
| context->handleError(InvalidOperation() << "zero is bound to VERTEX_ARRAY_BINDING"); |
| return false; |
| } |
| |
| gl::Buffer *drawIndirectBuffer = state.getTargetBuffer(BufferBinding::DrawIndirect); |
| if (!drawIndirectBuffer) |
| { |
| context->handleError(InvalidOperation() << "zero is bound to DRAW_INDIRECT_BUFFER"); |
| return false; |
| } |
| |
| // An INVALID_VALUE error is generated if indirect is not a multiple of the size, in basic |
| // machine units, of uint. |
| GLint64 offset = reinterpret_cast<GLint64>(indirect); |
| if ((static_cast<GLuint>(offset) % sizeof(GLuint)) != 0) |
| { |
| context->handleError( |
| InvalidValue() |
| << "indirect is not a multiple of the size, in basic machine units, of uint"); |
| return false; |
| } |
| |
| // ANGLE_multiview spec, revision 1: |
| // An INVALID_OPERATION is generated by DrawArraysIndirect and DrawElementsIndirect if the |
| // number of views in the draw framebuffer is greater than 1. |
| const Framebuffer *drawFramebuffer = context->getGLState().getDrawFramebuffer(); |
| ASSERT(drawFramebuffer != nullptr); |
| if (drawFramebuffer->getNumViews() > 1) |
| { |
| context->handleError( |
| InvalidOperation() |
| << "The number of views in the active draw framebuffer is greater than 1."); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateDrawArraysIndirect(Context *context, GLenum mode, const void *indirect) |
| { |
| const State &state = context->getGLState(); |
| gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback(); |
| if (curTransformFeedback && curTransformFeedback->isActive() && |
| !curTransformFeedback->isPaused()) |
| { |
| // An INVALID_OPERATION error is generated if transform feedback is active and not paused. |
| context->handleError(InvalidOperation() << "transform feedback is active and not paused."); |
| return false; |
| } |
| |
| if (!ValidateDrawIndirectBase(context, mode, indirect)) |
| return false; |
| |
| gl::Buffer *drawIndirectBuffer = state.getTargetBuffer(BufferBinding::DrawIndirect); |
| CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(indirect)); |
| // In OpenGL ES3.1 spec, session 10.5, it defines the struct of DrawArraysIndirectCommand |
| // which's size is 4 * sizeof(uint). |
| auto checkedSum = checkedOffset + 4 * sizeof(GLuint); |
| if (!checkedSum.IsValid() || |
| checkedSum.ValueOrDie() > static_cast<size_t>(drawIndirectBuffer->getSize())) |
| { |
| context->handleError( |
| InvalidOperation() |
| << "the command would source data beyond the end of the buffer object."); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateDrawElementsIndirect(Context *context, GLenum mode, GLenum type, const void *indirect) |
| { |
| if (!ValidateDrawElementsBase(context, type)) |
| return false; |
| |
| const State &state = context->getGLState(); |
| const VertexArray *vao = state.getVertexArray(); |
| gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get(); |
| if (!elementArrayBuffer) |
| { |
| context->handleError(InvalidOperation() << "zero is bound to ELEMENT_ARRAY_BUFFER"); |
| return false; |
| } |
| |
| if (!ValidateDrawIndirectBase(context, mode, indirect)) |
| return false; |
| |
| gl::Buffer *drawIndirectBuffer = state.getTargetBuffer(BufferBinding::DrawIndirect); |
| CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(indirect)); |
| // In OpenGL ES3.1 spec, session 10.5, it defines the struct of DrawElementsIndirectCommand |
| // which's size is 5 * sizeof(uint). |
| auto checkedSum = checkedOffset + 5 * sizeof(GLuint); |
| if (!checkedSum.IsValid() || |
| checkedSum.ValueOrDie() > static_cast<size_t>(drawIndirectBuffer->getSize())) |
| { |
| context->handleError( |
| InvalidOperation() |
| << "the command would source data beyond the end of the buffer object."); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateProgramUniform1i(Context *context, GLuint program, GLint location, GLint v0) |
| { |
| return ValidateProgramUniform1iv(context, program, location, 1, &v0); |
| } |
| |
| bool ValidateProgramUniform2i(Context *context, GLuint program, GLint location, GLint v0, GLint v1) |
| { |
| GLint xy[2] = {v0, v1}; |
| return ValidateProgramUniform2iv(context, program, location, 1, xy); |
| } |
| |
| bool ValidateProgramUniform3i(Context *context, |
| GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2) |
| { |
| GLint xyz[3] = {v0, v1, v2}; |
| return ValidateProgramUniform3iv(context, program, location, 1, xyz); |
| } |
| |
| bool ValidateProgramUniform4i(Context *context, |
| GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2, |
| GLint v3) |
| { |
| GLint xyzw[4] = {v0, v1, v2, v3}; |
| return ValidateProgramUniform4iv(context, program, location, 1, xyzw); |
| } |
| |
| bool ValidateProgramUniform1ui(Context *context, GLuint program, GLint location, GLuint v0) |
| { |
| return ValidateProgramUniform1uiv(context, program, location, 1, &v0); |
| } |
| |
| bool ValidateProgramUniform2ui(Context *context, |
| GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1) |
| { |
| GLuint xy[2] = {v0, v1}; |
| return ValidateProgramUniform2uiv(context, program, location, 1, xy); |
| } |
| |
| bool ValidateProgramUniform3ui(Context *context, |
| GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2) |
| { |
| GLuint xyz[3] = {v0, v1, v2}; |
| return ValidateProgramUniform3uiv(context, program, location, 1, xyz); |
| } |
| |
| bool ValidateProgramUniform4ui(Context *context, |
| GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3) |
| { |
| GLuint xyzw[4] = {v0, v1, v2, v3}; |
| return ValidateProgramUniform4uiv(context, program, location, 1, xyzw); |
| } |
| |
| bool ValidateProgramUniform1f(Context *context, GLuint program, GLint location, GLfloat v0) |
| { |
| return ValidateProgramUniform1fv(context, program, location, 1, &v0); |
| } |
| |
| bool ValidateProgramUniform2f(Context *context, |
| GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1) |
| { |
| GLfloat xy[2] = {v0, v1}; |
| return ValidateProgramUniform2fv(context, program, location, 1, xy); |
| } |
| |
| bool ValidateProgramUniform3f(Context *context, |
| GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2) |
| { |
| GLfloat xyz[3] = {v0, v1, v2}; |
| return ValidateProgramUniform3fv(context, program, location, 1, xyz); |
| } |
| |
| bool ValidateProgramUniform4f(Context *context, |
| GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2, |
| GLfloat v3) |
| { |
| GLfloat xyzw[4] = {v0, v1, v2, v3}; |
| return ValidateProgramUniform4fv(context, program, location, 1, xyzw); |
| } |
| |
| bool ValidateProgramUniform1iv(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| // Check for ES31 program uniform entry points |
| if (context->getClientVersion() < Version(3, 1)) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); |
| return false; |
| } |
| |
| const LinkedUniform *uniform = nullptr; |
| gl::Program *programObject = GetValidProgram(context, program); |
| return ValidateUniformCommonBase(context, programObject, location, count, &uniform) && |
| ValidateUniform1ivValue(context, uniform->type, count, value); |
| } |
| |
| bool ValidateProgramUniform2iv(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| return ValidateProgramUniform(context, GL_INT_VEC2, program, location, count); |
| } |
| |
| bool ValidateProgramUniform3iv(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| return ValidateProgramUniform(context, GL_INT_VEC3, program, location, count); |
| } |
| |
| bool ValidateProgramUniform4iv(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| return ValidateProgramUniform(context, GL_INT_VEC4, program, location, count); |
| } |
| |
| bool ValidateProgramUniform1uiv(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| return ValidateProgramUniform(context, GL_UNSIGNED_INT, program, location, count); |
| } |
| |
| bool ValidateProgramUniform2uiv(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| return ValidateProgramUniform(context, GL_UNSIGNED_INT_VEC2, program, location, count); |
| } |
| |
| bool ValidateProgramUniform3uiv(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| return ValidateProgramUniform(context, GL_UNSIGNED_INT_VEC3, program, location, count); |
| } |
| |
| bool ValidateProgramUniform4uiv(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| return ValidateProgramUniform(context, GL_UNSIGNED_INT_VEC4, program, location, count); |
| } |
| |
| bool ValidateProgramUniform1fv(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| return ValidateProgramUniform(context, GL_FLOAT, program, location, count); |
| } |
| |
| bool ValidateProgramUniform2fv(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| return ValidateProgramUniform(context, GL_FLOAT_VEC2, program, location, count); |
| } |
| |
| bool ValidateProgramUniform3fv(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| return ValidateProgramUniform(context, GL_FLOAT_VEC3, program, location, count); |
| } |
| |
| bool ValidateProgramUniform4fv(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| return ValidateProgramUniform(context, GL_FLOAT_VEC4, program, location, count); |
| } |
| |
| bool ValidateProgramUniformMatrix2fv(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT2, program, location, count, |
| transpose); |
| } |
| |
| bool ValidateProgramUniformMatrix3fv(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT3, program, location, count, |
| transpose); |
| } |
| |
| bool ValidateProgramUniformMatrix4fv(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT4, program, location, count, |
| transpose); |
| } |
| |
| bool ValidateProgramUniformMatrix2x3fv(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT2x3, program, location, count, |
| transpose); |
| } |
| |
| bool ValidateProgramUniformMatrix3x2fv(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT3x2, program, location, count, |
| transpose); |
| } |
| |
| bool ValidateProgramUniformMatrix2x4fv(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT2x4, program, location, count, |
| transpose); |
| } |
| |
| bool ValidateProgramUniformMatrix4x2fv(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT4x2, program, location, count, |
| transpose); |
| } |
| |
| bool ValidateProgramUniformMatrix3x4fv(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT3x4, program, location, count, |
| transpose); |
| } |
| |
| bool ValidateProgramUniformMatrix4x3fv(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT4x3, program, location, count, |
| transpose); |
| } |
| |
| bool ValidateGetTexLevelParameterBase(Context *context, |
| GLenum target, |
| GLint level, |
| GLenum pname, |
| GLsizei *length) |
| { |
| if (context->getClientVersion() < ES_3_1) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); |
| return false; |
| } |
| |
| if (length) |
| { |
| *length = 0; |
| } |
| |
| if (!ValidTexLevelDestinationTarget(context, target)) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget); |
| return false; |
| } |
| |
| if (context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target) == |
| nullptr) |
| { |
| context->handleError(InvalidEnum() << "No texture bound."); |
| return false; |
| } |
| |
| if (!ValidMipLevel(context, target, level)) |
| { |
| context->handleError(InvalidValue()); |
| return false; |
| } |
| |
| switch (pname) |
| { |
| case GL_TEXTURE_RED_TYPE: |
| case GL_TEXTURE_GREEN_TYPE: |
| case GL_TEXTURE_BLUE_TYPE: |
| case GL_TEXTURE_ALPHA_TYPE: |
| case GL_TEXTURE_DEPTH_TYPE: |
| break; |
| case GL_TEXTURE_RED_SIZE: |
| case GL_TEXTURE_GREEN_SIZE: |
| case GL_TEXTURE_BLUE_SIZE: |
| case GL_TEXTURE_ALPHA_SIZE: |
| case GL_TEXTURE_DEPTH_SIZE: |
| case GL_TEXTURE_STENCIL_SIZE: |
| case GL_TEXTURE_SHARED_SIZE: |
| break; |
| case GL_TEXTURE_INTERNAL_FORMAT: |
| case GL_TEXTURE_WIDTH: |
| case GL_TEXTURE_HEIGHT: |
| case GL_TEXTURE_DEPTH: |
| break; |
| case GL_TEXTURE_SAMPLES: |
| case GL_TEXTURE_FIXED_SAMPLE_LOCATIONS: |
| break; |
| case GL_TEXTURE_COMPRESSED: |
| break; |
| default: |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname); |
| return false; |
| } |
| |
| if (length) |
| { |
| *length = 1; |
| } |
| return true; |
| } |
| |
| bool ValidateGetTexLevelParameterfv(Context *context, |
| GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat *params) |
| { |
| return ValidateGetTexLevelParameterBase(context, target, level, pname, nullptr); |
| } |
| |
| bool ValidateGetTexLevelParameteriv(Context *context, |
| GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint *params) |
| { |
| return ValidateGetTexLevelParameterBase(context, target, level, pname, nullptr); |
| } |
| |
| bool ValidateTexStorage2DMultisample(Context *context, |
| GLenum target, |
| GLsizei samples, |
| GLint internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedSampleLocations) |
| { |
| if (context->getClientVersion() < ES_3_1) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); |
| return false; |
| } |
| |
| if (target != GL_TEXTURE_2D_MULTISAMPLE) |
| { |
| context->handleError(InvalidEnum() << "Target must be TEXTURE_2D_MULTISAMPLE."); |
| return false; |
| } |
| |
| if (width < 1 || height < 1) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize); |
| return false; |
| } |
| |
| const Caps &caps = context->getCaps(); |
| if (static_cast<GLuint>(width) > caps.max2DTextureSize || |
| static_cast<GLuint>(height) > caps.max2DTextureSize) |
| { |
| context |
| ->handleError(InvalidValue() |
| << "Width and height must be less than or equal to GL_MAX_TEXTURE_SIZE."); |
| return false; |
| } |
| |
| if (samples == 0) |
| { |
| context->handleError(InvalidValue() << "Samples may not be zero."); |
| return false; |
| } |
| |
| const TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat); |
| if (!formatCaps.renderable) |
| { |
| context->handleError(InvalidEnum() << "SizedInternalformat must be color-renderable, " |
| "depth-renderable, or stencil-renderable."); |
| return false; |
| } |
| |
| // The ES3.1 spec(section 8.8) states that an INVALID_ENUM error is generated if internalformat |
| // is one of the unsized base internalformats listed in table 8.11. |
| const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat); |
| if (formatInfo.internalFormat == GL_NONE) |
| { |
| context->handleError( |
| InvalidEnum() |
| << "Internalformat is one of the unsupported unsized base internalformats."); |
| return false; |
| } |
| |
| if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples()) |
| { |
| context->handleError( |
| InvalidOperation() |
| << "Samples must not be greater than maximum supported value for the format."); |
| return false; |
| } |
| |
| Texture *texture = context->getTargetTexture(target); |
| if (!texture || texture->id() == 0) |
| { |
| context->handleError(InvalidOperation() << "Zero is bound to target."); |
| return false; |
| } |
| |
| if (texture->getImmutableFormat()) |
| { |
| context->handleError(InvalidOperation() << "The value of TEXTURE_IMMUTABLE_FORMAT for " |
| "the texture currently bound to target on " |
| "the active texture unit is true."); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetMultisamplefv(Context *context, GLenum pname, GLuint index, GLfloat *val) |
| { |
| if (context->getClientVersion() < ES_3_1) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); |
| return false; |
| } |
| |
| if (pname != GL_SAMPLE_POSITION) |
| { |
| context->handleError(InvalidEnum() << "Pname must be SAMPLE_POSITION."); |
| return false; |
| } |
| |
| Framebuffer *framebuffer = context->getGLState().getDrawFramebuffer(); |
| |
| if (index >= static_cast<GLuint>(framebuffer->getSamples(context))) |
| { |
| context->handleError(InvalidValue() << "Index must be less than the value of SAMPLES."); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateFramebufferParameteri(Context *context, GLenum target, GLenum pname, GLint param) |
| { |
| if (context->getClientVersion() < ES_3_1) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); |
| return false; |
| } |
| |
| if (!ValidFramebufferTarget(context, target)) |
| { |
| context->handleError(InvalidEnum() << "Invalid framebuffer target."); |
| return false; |
| } |
| |
| switch (pname) |
| { |
| case GL_FRAMEBUFFER_DEFAULT_WIDTH: |
| { |
| GLint maxWidth = context->getCaps().maxFramebufferWidth; |
| if (param < 0 || param > maxWidth) |
| { |
| context->handleError( |
| InvalidValue() |
| << "Params less than 0 or greater than GL_MAX_FRAMEBUFFER_WIDTH."); |
| return false; |
| } |
| break; |
| } |
| case GL_FRAMEBUFFER_DEFAULT_HEIGHT: |
| { |
| GLint maxHeight = context->getCaps().maxFramebufferHeight; |
| if (param < 0 || param > maxHeight) |
| { |
| context->handleError( |
| InvalidValue() |
| << "Params less than 0 or greater than GL_MAX_FRAMEBUFFER_HEIGHT."); |
| return false; |
| } |
| break; |
| } |
| case GL_FRAMEBUFFER_DEFAULT_SAMPLES: |
| { |
| GLint maxSamples = context->getCaps().maxFramebufferSamples; |
| if (param < 0 || param > maxSamples) |
| { |
| context->handleError( |
| InvalidValue() |
| << "Params less than 0 or greater than GL_MAX_FRAMEBUFFER_SAMPLES."); |
| return false; |
| } |
| break; |
| } |
| case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: |
| { |
| break; |
| } |
| default: |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname); |
| return false; |
| } |
| } |
| |
| const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target); |
| ASSERT(framebuffer); |
| if (framebuffer->id() == 0) |
| { |
| context->handleError(InvalidOperation() << "Default framebuffer is bound to target."); |
| return false; |
| } |
| return true; |
| } |
| |
| bool ValidateGetFramebufferParameteriv(Context *context, GLenum target, GLenum pname, GLint *params) |
| { |
| if (context->getClientVersion() < ES_3_1) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); |
| return false; |
| } |
| |
| if (!ValidFramebufferTarget(context, target)) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget); |
| return false; |
| } |
| |
| switch (pname) |
| { |
| case GL_FRAMEBUFFER_DEFAULT_WIDTH: |
| case GL_FRAMEBUFFER_DEFAULT_HEIGHT: |
| case GL_FRAMEBUFFER_DEFAULT_SAMPLES: |
| case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: |
| break; |
| default: |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname); |
| return false; |
| } |
| |
| const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target); |
| ASSERT(framebuffer); |
| |
| if (framebuffer->id() == 0) |
| { |
| context->handleError(InvalidOperation() << "Default framebuffer is bound to target."); |
| return false; |
| } |
| return true; |
| } |
| |
| bool ValidateGetProgramResourceIndex(Context *context, |
| GLuint program, |
| GLenum programInterface, |
| const GLchar *name) |
| { |
| if (context->getClientVersion() < ES_3_1) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); |
| return false; |
| } |
| |
| Program *programObject = GetValidProgram(context, program); |
| if (programObject == nullptr) |
| { |
| return false; |
| } |
| |
| if (!ValidateNamedProgramInterface(programInterface)) |
| { |
| context->handleError(InvalidEnum() << "Invalid program interface: 0x" << std::hex |
| << std::uppercase << programInterface); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateBindVertexBuffer(ValidationContext *context, |
| GLuint bindingIndex, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizei stride) |
| { |
| if (context->getClientVersion() < ES_3_1) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); |
| return false; |
| } |
| |
| if (!context->isBufferGenerated(buffer)) |
| { |
| context->handleError(InvalidOperation() << "Buffer is not generated."); |
| return false; |
| } |
| |
| const Caps &caps = context->getCaps(); |
| if (bindingIndex >= caps.maxVertexAttribBindings) |
| { |
| context->handleError(InvalidValue() |
| << "bindingindex must be smaller than MAX_VERTEX_ATTRIB_BINDINGS."); |
| return false; |
| } |
| |
| if (offset < 0) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset); |
| return false; |
| } |
| |
| if (stride < 0 || stride > caps.maxVertexAttribStride) |
| { |
| context->handleError(InvalidValue() |
| << "stride must be between 0 and MAX_VERTEX_ATTRIB_STRIDE."); |
| return false; |
| } |
| |
| // [OpenGL ES 3.1] Section 10.3.1 page 244: |
| // An INVALID_OPERATION error is generated if the default vertex array object is bound. |
| if (context->getGLState().getVertexArrayId() == 0) |
| { |
| context->handleError(InvalidOperation() << "Default vertex array buffer is bound."); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateVertexBindingDivisor(ValidationContext *context, GLuint bindingIndex, GLuint divisor) |
| { |
| if (context->getClientVersion() < ES_3_1) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); |
| return false; |
| } |
| |
| const Caps &caps = context->getCaps(); |
| if (bindingIndex >= caps.maxVertexAttribBindings) |
| { |
| context->handleError(InvalidValue() |
| << "bindingindex must be smaller than MAX_VERTEX_ATTRIB_BINDINGS."); |
| return false; |
| } |
| |
| // [OpenGL ES 3.1] Section 10.3.1 page 243: |
| // An INVALID_OPERATION error is generated if the default vertex array object is bound. |
| if (context->getGLState().getVertexArrayId() == 0) |
| { |
| context->handleError(InvalidOperation() << "Default vertex array object is bound."); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateVertexAttribFormat(ValidationContext *context, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLuint relativeoffset) |
| { |
| return ValidateVertexAttribFormatCommon(context, attribindex, size, type, relativeoffset, |
| false); |
| } |
| |
| bool ValidateVertexAttribIFormat(ValidationContext *context, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset) |
| { |
| return ValidateVertexAttribFormatCommon(context, attribindex, size, type, relativeoffset, true); |
| } |
| |
| bool ValidateVertexAttribBinding(ValidationContext *context, |
| GLuint attribIndex, |
| GLuint bindingIndex) |
| { |
| if (context->getClientVersion() < ES_3_1) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); |
| return false; |
| } |
| |
| // [OpenGL ES 3.1] Section 10.3.1 page 243: |
| // An INVALID_OPERATION error is generated if the default vertex array object is bound. |
| if (context->getGLState().getVertexArrayId() == 0) |
| { |
| context->handleError(InvalidOperation() << "Default vertex array object is bound."); |
| return false; |
| } |
| |
| const Caps &caps = context->getCaps(); |
| if (attribIndex >= caps.maxVertexAttributes) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute); |
| return false; |
| } |
| |
| if (bindingIndex >= caps.maxVertexAttribBindings) |
| { |
| context->handleError(InvalidValue() |
| << "bindingindex must be smaller than MAX_VERTEX_ATTRIB_BINDINGS"); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetProgramResourceName(Context *context, |
| GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *name) |
| { |
| if (context->getClientVersion() < ES_3_1) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); |
| return false; |
| } |
| |
| Program *programObject = GetValidProgram(context, program); |
| if (programObject == nullptr) |
| { |
| return false; |
| } |
| |
| if (!ValidateNamedProgramInterface(programInterface)) |
| { |
| context->handleError(InvalidEnum() << "Invalid program interface: 0x" << std::hex |
| << std::uppercase << programInterface); |
| return false; |
| } |
| |
| if (!ValidateProgramResourceIndex(programObject, programInterface, index)) |
| { |
| context->handleError(InvalidValue() << "Invalid index: " << index); |
| return false; |
| } |
| |
| if (bufSize < 0) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateDispatchCompute(Context *context, |
| GLuint numGroupsX, |
| GLuint numGroupsY, |
| GLuint numGroupsZ) |
| { |
| if (context->getClientVersion() < ES_3_1) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); |
| return false; |
| } |
| |
| const State &state = context->getGLState(); |
| Program *program = state.getProgram(); |
| |
| if (program == nullptr) |
| { |
| context->handleError(InvalidOperation() |
| << "No active program object for the compute shader stage."); |
| return false; |
| } |
| |
| if (!program->isLinked() || !program->hasLinkedComputeShader()) |
| { |
| context->handleError( |
| InvalidOperation() |
| << "Program has not been successfully linked, or program contains no compute shaders."); |
| return false; |
| } |
| |
| const Caps &caps = context->getCaps(); |
| if (numGroupsX > caps.maxComputeWorkGroupCount[0]) |
| { |
| context->handleError( |
| InvalidValue() << "num_groups_x cannot be greater than MAX_COMPUTE_WORK_GROUP_COUNT[0]=" |
| << caps.maxComputeWorkGroupCount[0]); |
| return false; |
| } |
| if (numGroupsY > caps.maxComputeWorkGroupCount[1]) |
| { |
| context->handleError( |
| InvalidValue() << "num_groups_y cannot be greater than MAX_COMPUTE_WORK_GROUP_COUNT[1]=" |
| << caps.maxComputeWorkGroupCount[1]); |
| return false; |
| } |
| if (numGroupsZ > caps.maxComputeWorkGroupCount[2]) |
| { |
| context->handleError( |
| InvalidValue() << "num_groups_z cannot be greater than MAX_COMPUTE_WORK_GROUP_COUNT[2]=" |
| << caps.maxComputeWorkGroupCount[2]); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateDispatchComputeIndirect(Context *context, GLintptr indirect) |
| { |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool ValidateBindImageTexture(Context *context, |
| GLuint unit, |
| GLuint texture, |
| GLint level, |
| GLboolean layered, |
| GLint layer, |
| GLenum access, |
| GLenum format) |
| { |
| GLuint maxImageUnits = context->getCaps().maxImageUnits; |
| if (unit >= maxImageUnits) |
| { |
| context->handleError(InvalidValue() |
| << "unit cannot be greater than or equal than MAX_IMAGE_UNITS = " |
| << maxImageUnits); |
| return false; |
| } |
| |
| if (level < 0) |
| { |
| context->handleError(InvalidValue() << "level is negative."); |
| return false; |
| } |
| |
| if (layer < 0) |
| { |
| context->handleError(InvalidValue() << "layer is negative."); |
| return false; |
| } |
| |
| if (access != GL_READ_ONLY && access != GL_WRITE_ONLY && access != GL_READ_WRITE) |
| { |
| context->handleError(InvalidEnum() << "access is not one of the supported tokens."); |
| return false; |
| } |
| |
| switch (format) |
| { |
| case GL_RGBA32F: |
| case GL_RGBA16F: |
| case GL_R32F: |
| case GL_RGBA32UI: |
| case GL_RGBA16UI: |
| case GL_RGBA8UI: |
| case GL_R32UI: |
| case GL_RGBA32I: |
| case GL_RGBA16I: |
| case GL_RGBA8I: |
| case GL_R32I: |
| case GL_RGBA8: |
| case GL_RGBA8_SNORM: |
| break; |
| default: |
| context->handleError(InvalidValue() |
| << "format is not one of supported image unit formats."); |
| return false; |
| } |
| |
| if (texture != 0) |
| { |
| Texture *tex = context->getTexture(texture); |
| |
| if (tex == nullptr) |
| { |
| context->handleError(InvalidValue() |
| << "texture is not the name of an existing texture object."); |
| return false; |
| } |
| |
| if (!tex->getImmutableFormat()) |
| { |
| context->handleError(InvalidOperation() |
| << "texture is not the name of an immutable texture object."); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetProgramResourceLocation(Context *context, |
| GLuint program, |
| GLenum programInterface, |
| const GLchar *name) |
| { |
| if (context->getClientVersion() < ES_3_1) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); |
| return false; |
| } |
| |
| Program *programObject = GetValidProgram(context, program); |
| if (programObject == nullptr) |
| { |
| return false; |
| } |
| |
| if (!programObject->isLinked()) |
| { |
| context->handleError(InvalidOperation() << "Program is not successfully linked."); |
| return false; |
| } |
| |
| if (!ValidateLocationProgramInterface(programInterface)) |
| { |
| context->handleError(InvalidEnum() << "Invalid program interface."); |
| return false; |
| } |
| return true; |
| } |
| |
| bool ValidateGetProgramResourceiv(Context *context, |
| GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei propCount, |
| const GLenum *props, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| if (context->getClientVersion() < ES_3_1) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); |
| return false; |
| } |
| |
| Program *programObject = GetValidProgram(context, program); |
| if (programObject == nullptr) |
| { |
| return false; |
| } |
| if (!ValidateProgramInterface(programInterface)) |
| { |
| context->handleError(InvalidEnum() << "Invalid program interface."); |
| return false; |
| } |
| if (propCount <= 0) |
| { |
| context->handleError(InvalidValue() << "Invalid propCount."); |
| return false; |
| } |
| if (bufSize < 0) |
| { |
| context->handleError(InvalidValue() << "Invalid bufSize."); |
| return false; |
| } |
| if (!ValidateProgramResourceIndex(programObject, programInterface, index)) |
| { |
| context->handleError(InvalidValue() << "Invalid index: " << index); |
| return false; |
| } |
| for (GLsizei i = 0; i < propCount; i++) |
| { |
| if (!ValidateProgramResourceProperty(props[i])) |
| { |
| context->handleError(InvalidEnum() << "Invalid prop."); |
| return false; |
| } |
| if (!ValidateProgramResourcePropertyByInterface(props[i], programInterface)) |
| { |
| context->handleError(InvalidOperation() << "Not an allowed prop for interface"); |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| bool ValidateGetProgramInterfaceiv(Context *context, |
| GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLint *params) |
| { |
| if (context->getClientVersion() < ES_3_1) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); |
| return false; |
| } |
| |
| Program *programObject = GetValidProgram(context, program); |
| if (programObject == nullptr) |
| { |
| return false; |
| } |
| |
| if (!ValidateProgramInterface(programInterface)) |
| { |
| context->handleError(InvalidEnum() << "Invalid program interface."); |
| return false; |
| } |
| |
| switch (pname) |
| { |
| case GL_ACTIVE_RESOURCES: |
| case GL_MAX_NAME_LENGTH: |
| case GL_MAX_NUM_ACTIVE_VARIABLES: |
| break; |
| |
| default: |
| context->handleError(InvalidEnum() << "Unknown property of program interface."); |
| return false; |
| } |
| |
| if (pname == GL_MAX_NAME_LENGTH && programInterface == GL_ATOMIC_COUNTER_BUFFER) |
| { |
| context->handleError(InvalidOperation() |
| << "Active atomic counter resources are not assigned name strings."); |
| return false; |
| } |
| |
| if (pname == GL_MAX_NUM_ACTIVE_VARIABLES) |
| { |
| switch (programInterface) |
| { |
| case GL_ATOMIC_COUNTER_BUFFER: |
| case GL_SHADER_STORAGE_BLOCK: |
| case GL_UNIFORM_BLOCK: |
| break; |
| |
| default: |
| context->handleError( |
| InvalidOperation() |
| << "MAX_NUM_ACTIVE_VARIABLES requires a buffer or block interface."); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| static bool ValidateGenOrDeleteES31(Context *context, GLint n) |
| { |
| if (context->getClientVersion() < ES_3_1) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); |
| return false; |
| } |
| |
| return ValidateGenOrDelete(context, n); |
| } |
| |
| bool ValidateGenProgramPipelines(Context *context, GLint n, GLuint *) |
| { |
| return ValidateGenOrDeleteES31(context, n); |
| } |
| |
| bool ValidateDeleteProgramPipelines(Context *context, GLint n, const GLuint *) |
| { |
| return ValidateGenOrDeleteES31(context, n); |
| } |
| |
| bool ValidateBindProgramPipeline(Context *context, GLuint pipeline) |
| { |
| if (context->getClientVersion() < ES_3_1) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); |
| return false; |
| } |
| |
| if (!context->isProgramPipelineGenerated(pipeline)) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ObjectNotGenerated); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateIsProgramPipeline(Context *context, GLuint pipeline) |
| { |
| if (context->getClientVersion() < ES_3_1) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateUseProgramStages(Context *context, GLuint pipeline, GLbitfield stages, GLuint program) |
| { |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool ValidateActiveShaderProgram(Context *context, GLuint pipeline, GLuint program) |
| { |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool ValidateCreateShaderProgramv(Context *context, |
| GLenum type, |
| GLsizei count, |
| const GLchar *const *strings) |
| { |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool ValidateGetProgramPipelineiv(Context *context, GLuint pipeline, GLenum pname, GLint *params) |
| { |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool ValidateValidateProgramPipeline(Context *context, GLuint pipeline) |
| { |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool ValidateGetProgramPipelineInfoLog(Context *context, |
| GLuint pipeline, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog) |
| { |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool ValidateMemoryBarrier(Context *context, GLbitfield barriers) |
| { |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool ValidateMemoryBarrierByRegion(Context *context, GLbitfield barriers) |
| { |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool ValidateSampleMaski(Context *context, GLuint maskNumber, GLbitfield mask) |
| { |
| if (context->getClientVersion() < ES_3_1) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); |
| return false; |
| } |
| |
| if (maskNumber >= context->getCaps().maxSampleMaskWords) |
| { |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidSampleMaskNumber); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| } // namespace gl |