blob: 16a989c688e4735a5396455f4def4380bfa5e0f4 [file] [log] [blame]
//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// queryutils.cpp: Utilities for querying values from GL objects
#include "libANGLE/queryutils.h"
#include "common/utilities.h"
#include "libANGLE/Buffer.h"
#include "libANGLE/Config.h"
#include "libANGLE/Context.h"
#include "libANGLE/Fence.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/Program.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/Sampler.h"
#include "libANGLE/Shader.h"
#include "libANGLE/Surface.h"
#include "libANGLE/Texture.h"
#include "libANGLE/Uniform.h"
#include "libANGLE/VertexAttribute.h"
#include "libANGLE/queryconversions.h"
namespace gl
{
namespace
{
template <typename ParamType>
void QueryTexLevelParameterBase(const Texture *texture,
GLenum target,
GLint level,
GLenum pname,
ParamType *params)
{
ASSERT(texture != nullptr);
const InternalFormat *info = texture->getTextureState().getImageDesc(target, level).format.info;
switch (pname)
{
case GL_TEXTURE_RED_TYPE:
*params = CastFromGLintStateValue<ParamType>(
pname, info->redBits ? info->componentType : GL_NONE);
break;
case GL_TEXTURE_GREEN_TYPE:
*params = CastFromGLintStateValue<ParamType>(
pname, info->greenBits ? info->componentType : GL_NONE);
break;
case GL_TEXTURE_BLUE_TYPE:
*params = CastFromGLintStateValue<ParamType>(
pname, info->blueBits ? info->componentType : GL_NONE);
break;
case GL_TEXTURE_ALPHA_TYPE:
*params = CastFromGLintStateValue<ParamType>(
pname, info->alphaBits ? info->componentType : GL_NONE);
break;
case GL_TEXTURE_DEPTH_TYPE:
*params = CastFromGLintStateValue<ParamType>(
pname, info->depthBits ? info->componentType : GL_NONE);
break;
case GL_TEXTURE_RED_SIZE:
*params = CastFromGLintStateValue<ParamType>(pname, info->redBits);
break;
case GL_TEXTURE_GREEN_SIZE:
*params = CastFromGLintStateValue<ParamType>(pname, info->greenBits);
break;
case GL_TEXTURE_BLUE_SIZE:
*params = CastFromGLintStateValue<ParamType>(pname, info->blueBits);
break;
case GL_TEXTURE_ALPHA_SIZE:
*params = CastFromGLintStateValue<ParamType>(pname, info->alphaBits);
break;
case GL_TEXTURE_DEPTH_SIZE:
*params = CastFromGLintStateValue<ParamType>(pname, info->depthBits);
break;
case GL_TEXTURE_STENCIL_SIZE:
*params = CastFromGLintStateValue<ParamType>(pname, info->stencilBits);
break;
case GL_TEXTURE_SHARED_SIZE:
*params = CastFromGLintStateValue<ParamType>(pname, info->sharedBits);
break;
case GL_TEXTURE_INTERNAL_FORMAT:
*params = CastFromGLintStateValue<ParamType>(
pname, info->internalFormat ? info->internalFormat : GL_RGBA);
break;
case GL_TEXTURE_WIDTH:
*params = CastFromGLintStateValue<ParamType>(
pname, static_cast<uint32_t>(texture->getWidth(target, level)));
break;
case GL_TEXTURE_HEIGHT:
*params = CastFromGLintStateValue<ParamType>(
pname, static_cast<uint32_t>(texture->getHeight(target, level)));
break;
case GL_TEXTURE_DEPTH:
*params = CastFromGLintStateValue<ParamType>(
pname, static_cast<uint32_t>(texture->getDepth(target, level)));
break;
case GL_TEXTURE_SAMPLES:
*params = CastFromStateValue<ParamType>(pname, texture->getSamples(target, level));
break;
case GL_TEXTURE_FIXED_SAMPLE_LOCATIONS:
*params = CastFromStateValue<ParamType>(
pname, static_cast<GLint>(texture->getFixedSampleLocations(target, level)));
break;
case GL_TEXTURE_COMPRESSED:
*params = CastFromStateValue<ParamType>(pname, static_cast<GLint>(info->compressed));
break;
default:
UNREACHABLE();
break;
}
}
template <typename ParamType>
void QueryTexParameterBase(const Texture *texture, GLenum pname, ParamType *params)
{
ASSERT(texture != nullptr);
switch (pname)
{
case GL_TEXTURE_MAG_FILTER:
*params = CastFromGLintStateValue<ParamType>(pname, texture->getMagFilter());
break;
case GL_TEXTURE_MIN_FILTER:
*params = CastFromGLintStateValue<ParamType>(pname, texture->getMinFilter());
break;
case GL_TEXTURE_WRAP_S:
*params = CastFromGLintStateValue<ParamType>(pname, texture->getWrapS());
break;
case GL_TEXTURE_WRAP_T:
*params = CastFromGLintStateValue<ParamType>(pname, texture->getWrapT());
break;
case GL_TEXTURE_WRAP_R:
*params = CastFromGLintStateValue<ParamType>(pname, texture->getWrapR());
break;
case GL_TEXTURE_IMMUTABLE_FORMAT:
*params = CastFromGLintStateValue<ParamType>(pname, texture->getImmutableFormat());
break;
case GL_TEXTURE_IMMUTABLE_LEVELS:
*params = CastFromGLintStateValue<ParamType>(pname, texture->getImmutableLevels());
break;
case GL_TEXTURE_USAGE_ANGLE:
*params = CastFromGLintStateValue<ParamType>(pname, texture->getUsage());
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
*params = CastFromStateValue<ParamType>(pname, texture->getMaxAnisotropy());
break;
case GL_TEXTURE_SWIZZLE_R:
*params = CastFromGLintStateValue<ParamType>(pname, texture->getSwizzleRed());
break;
case GL_TEXTURE_SWIZZLE_G:
*params = CastFromGLintStateValue<ParamType>(pname, texture->getSwizzleGreen());
break;
case GL_TEXTURE_SWIZZLE_B:
*params = CastFromGLintStateValue<ParamType>(pname, texture->getSwizzleBlue());
break;
case GL_TEXTURE_SWIZZLE_A:
*params = CastFromGLintStateValue<ParamType>(pname, texture->getSwizzleAlpha());
break;
case GL_TEXTURE_BASE_LEVEL:
*params = CastFromGLintStateValue<ParamType>(pname, texture->getBaseLevel());
break;
case GL_TEXTURE_MAX_LEVEL:
*params = CastFromGLintStateValue<ParamType>(pname, texture->getMaxLevel());
break;
case GL_TEXTURE_MIN_LOD:
*params = CastFromStateValue<ParamType>(pname, texture->getSamplerState().minLod);
break;
case GL_TEXTURE_MAX_LOD:
*params = CastFromStateValue<ParamType>(pname, texture->getSamplerState().maxLod);
break;
case GL_TEXTURE_COMPARE_MODE:
*params = CastFromGLintStateValue<ParamType>(pname, texture->getCompareMode());
break;
case GL_TEXTURE_COMPARE_FUNC:
*params = CastFromGLintStateValue<ParamType>(pname, texture->getCompareFunc());
break;
case GL_TEXTURE_SRGB_DECODE_EXT:
*params = CastFromGLintStateValue<ParamType>(pname, texture->getSRGBDecode());
break;
default:
UNREACHABLE();
break;
}
}
template <typename ParamType>
void SetTexParameterBase(Context *context, Texture *texture, GLenum pname, const ParamType *params)
{
ASSERT(texture != nullptr);
switch (pname)
{
case GL_TEXTURE_WRAP_S:
texture->setWrapS(ConvertToGLenum(pname, params[0]));
break;
case GL_TEXTURE_WRAP_T:
texture->setWrapT(ConvertToGLenum(pname, params[0]));
break;
case GL_TEXTURE_WRAP_R:
texture->setWrapR(ConvertToGLenum(pname, params[0]));
break;
case GL_TEXTURE_MIN_FILTER:
texture->setMinFilter(ConvertToGLenum(pname, params[0]));
break;
case GL_TEXTURE_MAG_FILTER:
texture->setMagFilter(ConvertToGLenum(pname, params[0]));
break;
case GL_TEXTURE_USAGE_ANGLE:
texture->setUsage(ConvertToGLenum(pname, params[0]));
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
texture->setMaxAnisotropy(CastQueryValueTo<GLfloat>(pname, params[0]));
break;
case GL_TEXTURE_COMPARE_MODE:
texture->setCompareMode(ConvertToGLenum(pname, params[0]));
break;
case GL_TEXTURE_COMPARE_FUNC:
texture->setCompareFunc(ConvertToGLenum(pname, params[0]));
break;
case GL_TEXTURE_SWIZZLE_R:
texture->setSwizzleRed(ConvertToGLenum(pname, params[0]));
break;
case GL_TEXTURE_SWIZZLE_G:
texture->setSwizzleGreen(ConvertToGLenum(pname, params[0]));
break;
case GL_TEXTURE_SWIZZLE_B:
texture->setSwizzleBlue(ConvertToGLenum(pname, params[0]));
break;
case GL_TEXTURE_SWIZZLE_A:
texture->setSwizzleAlpha(ConvertToGLenum(pname, params[0]));
break;
case GL_TEXTURE_BASE_LEVEL:
{
context->handleError(texture->setBaseLevel(
context, clampCast<GLuint>(CastQueryValueTo<GLint>(pname, params[0]))));
break;
}
case GL_TEXTURE_MAX_LEVEL:
texture->setMaxLevel(clampCast<GLuint>(CastQueryValueTo<GLint>(pname, params[0])));
break;
case GL_TEXTURE_MIN_LOD:
texture->setMinLod(CastQueryValueTo<GLfloat>(pname, params[0]));
break;
case GL_TEXTURE_MAX_LOD:
texture->setMaxLod(CastQueryValueTo<GLfloat>(pname, params[0]));
break;
case GL_DEPTH_STENCIL_TEXTURE_MODE:
texture->setDepthStencilTextureMode(ConvertToGLenum(pname, params[0]));
break;
case GL_TEXTURE_SRGB_DECODE_EXT:
texture->setSRGBDecode(ConvertToGLenum(pname, params[0]));
break;
default:
UNREACHABLE();
break;
}
}
template <typename ParamType>
void QuerySamplerParameterBase(const Sampler *sampler, GLenum pname, ParamType *params)
{
switch (pname)
{
case GL_TEXTURE_MIN_FILTER:
*params = CastFromGLintStateValue<ParamType>(pname, sampler->getMinFilter());
break;
case GL_TEXTURE_MAG_FILTER:
*params = CastFromGLintStateValue<ParamType>(pname, sampler->getMagFilter());
break;
case GL_TEXTURE_WRAP_S:
*params = CastFromGLintStateValue<ParamType>(pname, sampler->getWrapS());
break;
case GL_TEXTURE_WRAP_T:
*params = CastFromGLintStateValue<ParamType>(pname, sampler->getWrapT());
break;
case GL_TEXTURE_WRAP_R:
*params = CastFromGLintStateValue<ParamType>(pname, sampler->getWrapR());
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
*params = CastFromStateValue<ParamType>(pname, sampler->getMaxAnisotropy());
break;
case GL_TEXTURE_MIN_LOD:
*params = CastFromStateValue<ParamType>(pname, sampler->getMinLod());
break;
case GL_TEXTURE_MAX_LOD:
*params = CastFromStateValue<ParamType>(pname, sampler->getMaxLod());
break;
case GL_TEXTURE_COMPARE_MODE:
*params = CastFromGLintStateValue<ParamType>(pname, sampler->getCompareMode());
break;
case GL_TEXTURE_COMPARE_FUNC:
*params = CastFromGLintStateValue<ParamType>(pname, sampler->getCompareFunc());
break;
case GL_TEXTURE_SRGB_DECODE_EXT:
*params = CastFromGLintStateValue<ParamType>(pname, sampler->getSRGBDecode());
break;
default:
UNREACHABLE();
break;
}
}
template <typename ParamType>
void SetSamplerParameterBase(Sampler *sampler, GLenum pname, const ParamType *params)
{
switch (pname)
{
case GL_TEXTURE_WRAP_S:
sampler->setWrapS(ConvertToGLenum(pname, params[0]));
break;
case GL_TEXTURE_WRAP_T:
sampler->setWrapT(ConvertToGLenum(pname, params[0]));
break;
case GL_TEXTURE_WRAP_R:
sampler->setWrapR(ConvertToGLenum(pname, params[0]));
break;
case GL_TEXTURE_MIN_FILTER:
sampler->setMinFilter(ConvertToGLenum(pname, params[0]));
break;
case GL_TEXTURE_MAG_FILTER:
sampler->setMagFilter(ConvertToGLenum(pname, params[0]));
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
sampler->setMaxAnisotropy(CastQueryValueTo<GLfloat>(pname, params[0]));
break;
case GL_TEXTURE_COMPARE_MODE:
sampler->setCompareMode(ConvertToGLenum(pname, params[0]));
break;
case GL_TEXTURE_COMPARE_FUNC:
sampler->setCompareFunc(ConvertToGLenum(pname, params[0]));
break;
case GL_TEXTURE_MIN_LOD:
sampler->setMinLod(CastQueryValueTo<GLfloat>(pname, params[0]));
break;
case GL_TEXTURE_MAX_LOD:
sampler->setMaxLod(CastQueryValueTo<GLfloat>(pname, params[0]));
break;
case GL_TEXTURE_SRGB_DECODE_EXT:
sampler->setSRGBDecode(ConvertToGLenum(pname, params[0]));
break;
default:
UNREACHABLE();
break;
}
}
// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
template <typename ParamType, typename CurrentDataType, size_t CurrentValueCount>
void QueryVertexAttribBase(const VertexAttribute &attrib,
const VertexBinding &binding,
const CurrentDataType (&currentValueData)[CurrentValueCount],
GLenum pname,
ParamType *params)
{
switch (pname)
{
case GL_CURRENT_VERTEX_ATTRIB:
for (size_t i = 0; i < CurrentValueCount; ++i)
{
params[i] = CastFromStateValue<ParamType>(pname, currentValueData[i]);
}
break;
case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
*params = CastFromStateValue<ParamType>(pname, static_cast<GLint>(attrib.enabled));
break;
case GL_VERTEX_ATTRIB_ARRAY_SIZE:
*params = CastFromGLintStateValue<ParamType>(pname, attrib.size);
break;
case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
*params = CastFromGLintStateValue<ParamType>(pname, attrib.vertexAttribArrayStride);
break;
case GL_VERTEX_ATTRIB_ARRAY_TYPE:
*params = CastFromGLintStateValue<ParamType>(pname, attrib.type);
break;
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
*params = CastFromStateValue<ParamType>(pname, static_cast<GLint>(attrib.normalized));
break;
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
*params = CastFromGLintStateValue<ParamType>(pname, binding.getBuffer().id());
break;
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
*params = CastFromGLintStateValue<ParamType>(pname, binding.getDivisor());
break;
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
*params = CastFromGLintStateValue<ParamType>(pname, attrib.pureInteger);
break;
case GL_VERTEX_ATTRIB_BINDING:
*params = CastFromGLintStateValue<ParamType>(pname, attrib.bindingIndex);
break;
case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
*params = CastFromGLintStateValue<ParamType>(pname, attrib.relativeOffset);
break;
default:
UNREACHABLE();
break;
}
}
template <typename ParamType>
void QueryBufferParameterBase(const Buffer *buffer, GLenum pname, ParamType *params)
{
ASSERT(buffer != nullptr);
switch (pname)
{
case GL_BUFFER_USAGE:
*params = CastFromGLintStateValue<ParamType>(pname, ToGLenum(buffer->getUsage()));
break;
case GL_BUFFER_SIZE:
*params = CastFromStateValue<ParamType>(pname, buffer->getSize());
break;
case GL_BUFFER_ACCESS_FLAGS:
*params = CastFromGLintStateValue<ParamType>(pname, buffer->getAccessFlags());
break;
case GL_BUFFER_ACCESS_OES:
*params = CastFromGLintStateValue<ParamType>(pname, buffer->getAccess());
break;
case GL_BUFFER_MAPPED:
*params = CastFromStateValue<ParamType>(pname, buffer->isMapped());
break;
case GL_BUFFER_MAP_OFFSET:
*params = CastFromStateValue<ParamType>(pname, buffer->getMapOffset());
break;
case GL_BUFFER_MAP_LENGTH:
*params = CastFromStateValue<ParamType>(pname, buffer->getMapLength());
break;
default:
UNREACHABLE();
break;
}
}
GLint GetCommonVariableProperty(const sh::ShaderVariable &var, GLenum prop)
{
switch (prop)
{
case GL_TYPE:
return clampCast<GLint>(var.type);
case GL_ARRAY_SIZE:
// Queryable variables are guaranteed not to be arrays of arrays or arrays of structs,
// see GLES 3.1 spec section 7.3.1.1 page 77.
return clampCast<GLint>(var.getBasicTypeElementCount());
case GL_NAME_LENGTH:
// ES31 spec p84: This counts the terminating null char.
return clampCast<GLint>(var.name.size() + 1u);
default:
UNREACHABLE();
return GL_INVALID_VALUE;
}
}
GLint GetInputResourceProperty(const Program *program, GLuint index, GLenum prop)
{
const auto &attribute = program->getInputResource(index);
switch (prop)
{
case GL_TYPE:
case GL_ARRAY_SIZE:
case GL_NAME_LENGTH:
return GetCommonVariableProperty(attribute, prop);
case GL_LOCATION:
return program->getAttributeLocation(attribute.name);
case GL_REFERENCED_BY_VERTEX_SHADER:
return 1;
case GL_REFERENCED_BY_FRAGMENT_SHADER:
case GL_REFERENCED_BY_COMPUTE_SHADER:
return 0;
default:
UNREACHABLE();
return GL_INVALID_VALUE;
}
}
GLint GetOutputResourceProperty(const Program *program, GLuint index, const GLenum prop)
{
const auto &outputVariable = program->getOutputResource(index);
switch (prop)
{
case GL_TYPE:
case GL_ARRAY_SIZE:
case GL_NAME_LENGTH:
return GetCommonVariableProperty(outputVariable, prop);
case GL_LOCATION:
return program->getFragDataLocation(outputVariable.name);
case GL_REFERENCED_BY_VERTEX_SHADER:
return 0;
case GL_REFERENCED_BY_FRAGMENT_SHADER:
return 1;
case GL_REFERENCED_BY_COMPUTE_SHADER:
return 0;
default:
UNREACHABLE();
return GL_INVALID_VALUE;
}
}
GLint QueryProgramInterfaceActiveResources(const Program *program, GLenum programInterface)
{
switch (programInterface)
{
case GL_PROGRAM_INPUT:
return clampCast<GLint>(program->getAttributes().size());
case GL_PROGRAM_OUTPUT:
return clampCast<GLint>(program->getState().getOutputVariables().size());
case GL_UNIFORM:
return clampCast<GLint>(program->getState().getUniforms().size());
case GL_UNIFORM_BLOCK:
return clampCast<GLint>(program->getState().getUniformBlocks().size());
case GL_ATOMIC_COUNTER_BUFFER:
return clampCast<GLint>(program->getState().getAtomicCounterBuffers().size());
case GL_BUFFER_VARIABLE:
return clampCast<GLint>(program->getState().getBufferVariables().size());
case GL_SHADER_STORAGE_BLOCK:
return clampCast<GLint>(program->getState().getShaderStorageBlocks().size());
// TODO(jie.a.chen@intel.com): more interfaces.
case GL_TRANSFORM_FEEDBACK_VARYING:
UNIMPLEMENTED();
return 0;
default:
UNREACHABLE();
return 0;
}
}
template <typename T, typename M>
GLint FindMaxSize(const std::vector<T> &resources, M member)
{
GLint max = 0;
for (const T &resource : resources)
{
max = std::max(max, clampCast<GLint>((resource.*member).size()));
}
return max;
}
GLint QueryProgramInterfaceMaxNameLength(const Program *program, GLenum programInterface)
{
GLint maxNameLength = 0;
switch (programInterface)
{
case GL_PROGRAM_INPUT:
maxNameLength = FindMaxSize(program->getAttributes(), &sh::Attribute::name);
break;
case GL_PROGRAM_OUTPUT:
maxNameLength =
FindMaxSize(program->getState().getOutputVariables(), &sh::OutputVariable::name);
break;
case GL_UNIFORM:
maxNameLength = FindMaxSize(program->getState().getUniforms(), &LinkedUniform::name);
break;
case GL_UNIFORM_BLOCK:
maxNameLength =
FindMaxSize(program->getState().getUniformBlocks(), &InterfaceBlock::name);
break;
case GL_BUFFER_VARIABLE:
maxNameLength =
FindMaxSize(program->getState().getBufferVariables(), &BufferVariable::name);
break;
case GL_SHADER_STORAGE_BLOCK:
maxNameLength =
FindMaxSize(program->getState().getShaderStorageBlocks(), &InterfaceBlock::name);
break;
// TODO(jie.a.chen@intel.com): more interfaces.
case GL_TRANSFORM_FEEDBACK_VARYING:
UNIMPLEMENTED();
return 0;
default:
UNREACHABLE();
return 0;
}
// This length includes an extra character for the null terminator.
return (maxNameLength == 0 ? 0 : maxNameLength + 1);
}
GLint QueryProgramInterfaceMaxNumActiveVariables(const Program *program, GLenum programInterface)
{
switch (programInterface)
{
case GL_UNIFORM_BLOCK:
return FindMaxSize(program->getState().getUniformBlocks(),
&InterfaceBlock::memberIndexes);
case GL_ATOMIC_COUNTER_BUFFER:
return FindMaxSize(program->getState().getAtomicCounterBuffers(),
&AtomicCounterBuffer::memberIndexes);
case GL_SHADER_STORAGE_BLOCK:
return FindMaxSize(program->getState().getShaderStorageBlocks(),
&InterfaceBlock::memberIndexes);
default:
UNREACHABLE();
return 0;
}
}
GLenum GetUniformPropertyEnum(GLenum prop)
{
switch (prop)
{
case GL_UNIFORM_TYPE:
return GL_TYPE;
case GL_UNIFORM_SIZE:
return GL_ARRAY_SIZE;
case GL_UNIFORM_NAME_LENGTH:
return GL_NAME_LENGTH;
case GL_UNIFORM_BLOCK_INDEX:
return GL_BLOCK_INDEX;
case GL_UNIFORM_OFFSET:
return GL_OFFSET;
case GL_UNIFORM_ARRAY_STRIDE:
return GL_ARRAY_STRIDE;
case GL_UNIFORM_MATRIX_STRIDE:
return GL_MATRIX_STRIDE;
case GL_UNIFORM_IS_ROW_MAJOR:
return GL_IS_ROW_MAJOR;
default:
return prop;
}
}
GLenum GetUniformBlockPropertyEnum(GLenum prop)
{
switch (prop)
{
case GL_UNIFORM_BLOCK_BINDING:
return GL_BUFFER_BINDING;
case GL_UNIFORM_BLOCK_DATA_SIZE:
return GL_BUFFER_DATA_SIZE;
case GL_UNIFORM_BLOCK_NAME_LENGTH:
return GL_NAME_LENGTH;
case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
return GL_NUM_ACTIVE_VARIABLES;
case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
return GL_ACTIVE_VARIABLES;
case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
return GL_REFERENCED_BY_VERTEX_SHADER;
case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
return GL_REFERENCED_BY_FRAGMENT_SHADER;
default:
return prop;
}
}
void GetShaderVariableBufferResourceProperty(const ShaderVariableBuffer &buffer,
GLenum pname,
GLint *params,
GLsizei bufSize,
GLsizei *outputPosition)
{
switch (pname)
{
case GL_BUFFER_BINDING:
params[(*outputPosition)++] = buffer.binding;
break;
case GL_BUFFER_DATA_SIZE:
params[(*outputPosition)++] = clampCast<GLint>(buffer.dataSize);
break;
case GL_NUM_ACTIVE_VARIABLES:
params[(*outputPosition)++] = buffer.numActiveVariables();
break;
case GL_ACTIVE_VARIABLES:
for (size_t memberIndex = 0;
memberIndex < buffer.memberIndexes.size() && *outputPosition < bufSize;
++memberIndex)
{
params[(*outputPosition)++] = clampCast<GLint>(buffer.memberIndexes[memberIndex]);
}
break;
case GL_REFERENCED_BY_VERTEX_SHADER:
params[(*outputPosition)++] = static_cast<GLint>(buffer.vertexStaticUse);
break;
case GL_REFERENCED_BY_FRAGMENT_SHADER:
params[(*outputPosition)++] = static_cast<GLint>(buffer.fragmentStaticUse);
break;
case GL_REFERENCED_BY_COMPUTE_SHADER:
params[(*outputPosition)++] = static_cast<GLint>(buffer.computeStaticUse);
break;
default:
UNREACHABLE();
break;
}
}
void GetInterfaceBlockResourceProperty(const InterfaceBlock &block,
GLenum pname,
GLint *params,
GLsizei bufSize,
GLsizei *outputPosition)
{
if (pname == GL_NAME_LENGTH)
{
params[(*outputPosition)++] = clampCast<GLint>(block.nameWithArrayIndex().size() + 1);
return;
}
GetShaderVariableBufferResourceProperty(block, pname, params, bufSize, outputPosition);
}
void GetUniformBlockResourceProperty(const Program *program,
GLuint blockIndex,
GLenum pname,
GLint *params,
GLsizei bufSize,
GLsizei *outputPosition)
{
ASSERT(*outputPosition < bufSize);
const auto &block = program->getUniformBlockByIndex(blockIndex);
GetInterfaceBlockResourceProperty(block, pname, params, bufSize, outputPosition);
}
void GetShaderStorageBlockResourceProperty(const Program *program,
GLuint blockIndex,
GLenum pname,
GLint *params,
GLsizei bufSize,
GLsizei *outputPosition)
{
ASSERT(*outputPosition < bufSize);
const auto &block = program->getShaderStorageBlockByIndex(blockIndex);
GetInterfaceBlockResourceProperty(block, pname, params, bufSize, outputPosition);
}
void GetAtomicCounterBufferResourceProperty(const Program *program,
GLuint index,
GLenum pname,
GLint *params,
GLsizei bufSize,
GLsizei *outputPosition)
{
ASSERT(*outputPosition < bufSize);
const auto &buffer = program->getState().getAtomicCounterBuffers()[index];
GetShaderVariableBufferResourceProperty(buffer, pname, params, bufSize, outputPosition);
}
} // anonymous namespace
void QueryFramebufferAttachmentParameteriv(const Framebuffer *framebuffer,
GLenum attachment,
GLenum pname,
GLint *params)
{
ASSERT(framebuffer);
const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment);
if (attachmentObject == nullptr)
{
// ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
// is NONE, then querying any other pname will generate INVALID_ENUM.
// ES 3.0.2 spec pg 235 states that if the attachment type is none,
// GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
// INVALID_OPERATION for all other pnames
switch (pname)
{
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
*params = GL_NONE;
break;
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
*params = 0;
break;
default:
UNREACHABLE();
break;
}
return;
}
switch (pname)
{
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
*params = attachmentObject->type();
break;
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
*params = attachmentObject->id();
break;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
*params = attachmentObject->mipLevel();
break;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
*params = attachmentObject->cubeMapFace();
break;
case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
*params = attachmentObject->getRedSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
*params = attachmentObject->getGreenSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
*params = attachmentObject->getBlueSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
*params = attachmentObject->getAlphaSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
*params = attachmentObject->getDepthSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
*params = attachmentObject->getStencilSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
*params = attachmentObject->getComponentType();
break;
case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
*params = attachmentObject->getColorEncoding();
break;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
*params = attachmentObject->layer();
break;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE:
*params = attachmentObject->getNumViews();
break;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE:
*params = static_cast<GLint>(attachmentObject->getMultiviewLayout());
break;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE:
*params = attachmentObject->getBaseViewIndex();
break;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE:
{
const std::vector<Offset> &offsets = attachmentObject->getMultiviewViewportOffsets();
for (size_t i = 0u; i < offsets.size(); ++i)
{
params[i * 2u] = offsets[i].x;
params[i * 2u + 1u] = offsets[i].y;
}
}
break;
default:
UNREACHABLE();
break;
}
}
void QueryBufferParameteriv(const Buffer *buffer, GLenum pname, GLint *params)
{
QueryBufferParameterBase(buffer, pname, params);
}
void QueryBufferParameteri64v(const Buffer *buffer, GLenum pname, GLint64 *params)
{
QueryBufferParameterBase(buffer, pname, params);
}
void QueryBufferPointerv(const Buffer *buffer, GLenum pname, void **params)
{
switch (pname)
{
case GL_BUFFER_MAP_POINTER:
*params = buffer->getMapPointer();
break;
default:
UNREACHABLE();
break;
}
}
void QueryProgramiv(const Context *context, const Program *program, GLenum pname, GLint *params)
{
ASSERT(program != nullptr);
switch (pname)
{
case GL_DELETE_STATUS:
*params = program->isFlaggedForDeletion();
return;
case GL_LINK_STATUS:
*params = program->isLinked();
return;
case GL_VALIDATE_STATUS:
*params = program->isValidated();
return;
case GL_INFO_LOG_LENGTH:
*params = program->getInfoLogLength();
return;
case GL_ATTACHED_SHADERS:
*params = program->getAttachedShadersCount();
return;
case GL_ACTIVE_ATTRIBUTES:
*params = program->getActiveAttributeCount();
return;
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
*params = program->getActiveAttributeMaxLength();
return;
case GL_ACTIVE_UNIFORMS:
*params = program->getActiveUniformCount();
return;
case GL_ACTIVE_UNIFORM_MAX_LENGTH:
*params = program->getActiveUniformMaxLength();
return;
case GL_PROGRAM_BINARY_LENGTH_OES:
*params = program->getBinaryLength(context);
return;
case GL_ACTIVE_UNIFORM_BLOCKS:
*params = program->getActiveUniformBlockCount();
return;
case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
*params = program->getActiveUniformBlockMaxLength();
break;
case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
*params = program->getTransformFeedbackBufferMode();
break;
case GL_TRANSFORM_FEEDBACK_VARYINGS:
*params = program->getTransformFeedbackVaryingCount();
break;
case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
*params = program->getTransformFeedbackVaryingMaxLength();
break;
case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
*params = program->getBinaryRetrievableHint();
break;
case GL_PROGRAM_SEPARABLE:
*params = program->isSeparable();
break;
case GL_COMPUTE_WORK_GROUP_SIZE:
{
const sh::WorkGroupSize &localSize = program->getComputeShaderLocalSize();
params[0] = localSize[0];
params[1] = localSize[1];
params[2] = localSize[2];
}
break;
case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
*params = program->getActiveAtomicCounterBufferCount();
break;
default:
UNREACHABLE();
break;
}
}
void QueryRenderbufferiv(const Context *context,
const Renderbuffer *renderbuffer,
GLenum pname,
GLint *params)
{
ASSERT(renderbuffer != nullptr);
switch (pname)
{
case GL_RENDERBUFFER_WIDTH:
*params = renderbuffer->getWidth();
break;
case GL_RENDERBUFFER_HEIGHT:
*params = renderbuffer->getHeight();
break;
case GL_RENDERBUFFER_INTERNAL_FORMAT:
// Special case the WebGL 1 DEPTH_STENCIL format.
if (context->isWebGL1() &&
renderbuffer->getFormat().info->internalFormat == GL_DEPTH24_STENCIL8)
{
*params = GL_DEPTH_STENCIL;
}
else
{
*params = renderbuffer->getFormat().info->internalFormat;
}
break;
case GL_RENDERBUFFER_RED_SIZE:
*params = renderbuffer->getRedSize();
break;
case GL_RENDERBUFFER_GREEN_SIZE:
*params = renderbuffer->getGreenSize();
break;
case GL_RENDERBUFFER_BLUE_SIZE:
*params = renderbuffer->getBlueSize();
break;
case GL_RENDERBUFFER_ALPHA_SIZE:
*params = renderbuffer->getAlphaSize();
break;
case GL_RENDERBUFFER_DEPTH_SIZE:
*params = renderbuffer->getDepthSize();
break;
case GL_RENDERBUFFER_STENCIL_SIZE:
*params = renderbuffer->getStencilSize();
break;
case GL_RENDERBUFFER_SAMPLES_ANGLE:
*params = renderbuffer->getSamples();
break;
default:
UNREACHABLE();
break;
}
}
void QueryShaderiv(const Context *context, Shader *shader, GLenum pname, GLint *params)
{
ASSERT(shader != nullptr);
switch (pname)
{
case GL_SHADER_TYPE:
*params = shader->getType();
return;
case GL_DELETE_STATUS:
*params = shader->isFlaggedForDeletion();
return;
case GL_COMPILE_STATUS:
*params = shader->isCompiled(context) ? GL_TRUE : GL_FALSE;
return;
case GL_INFO_LOG_LENGTH:
*params = shader->getInfoLogLength(context);
return;
case GL_SHADER_SOURCE_LENGTH:
*params = shader->getSourceLength();
return;
case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
*params = shader->getTranslatedSourceWithDebugInfoLength(context);
return;
default:
UNREACHABLE();
break;
}
}
void QueryTexLevelParameterfv(const Texture *texture,
GLenum target,
GLint level,
GLenum pname,
GLfloat *params)
{
QueryTexLevelParameterBase(texture, target, level, pname, params);
}
void QueryTexLevelParameteriv(const Texture *texture,
GLenum target,
GLint level,
GLenum pname,
GLint *params)
{
QueryTexLevelParameterBase(texture, target, level, pname, params);
}
void QueryTexParameterfv(const Texture *texture, GLenum pname, GLfloat *params)
{
QueryTexParameterBase(texture, pname, params);
}
void QueryTexParameteriv(const Texture *texture, GLenum pname, GLint *params)
{
QueryTexParameterBase(texture, pname, params);
}
void QuerySamplerParameterfv(const Sampler *sampler, GLenum pname, GLfloat *params)
{
QuerySamplerParameterBase(sampler, pname, params);
}
void QuerySamplerParameteriv(const Sampler *sampler, GLenum pname, GLint *params)
{
QuerySamplerParameterBase(sampler, pname, params);
}
void QueryVertexAttribfv(const VertexAttribute &attrib,
const VertexBinding &binding,
const VertexAttribCurrentValueData &currentValueData,
GLenum pname,
GLfloat *params)
{
QueryVertexAttribBase(attrib, binding, currentValueData.FloatValues, pname, params);
}
void QueryVertexAttribiv(const VertexAttribute &attrib,
const VertexBinding &binding,
const VertexAttribCurrentValueData &currentValueData,
GLenum pname,
GLint *params)
{
QueryVertexAttribBase(attrib, binding, currentValueData.FloatValues, pname, params);
}
void QueryVertexAttribPointerv(const VertexAttribute &attrib, GLenum pname, void **pointer)
{
switch (pname)
{
case GL_VERTEX_ATTRIB_ARRAY_POINTER:
*pointer = const_cast<void *>(attrib.pointer);
break;
default:
UNREACHABLE();
break;
}
}
void QueryVertexAttribIiv(const VertexAttribute &attrib,
const VertexBinding &binding,
const VertexAttribCurrentValueData &currentValueData,
GLenum pname,
GLint *params)
{
QueryVertexAttribBase(attrib, binding, currentValueData.IntValues, pname, params);
}
void QueryVertexAttribIuiv(const VertexAttribute &attrib,
const VertexBinding &binding,
const VertexAttribCurrentValueData &currentValueData,
GLenum pname,
GLuint *params)
{
QueryVertexAttribBase(attrib, binding, currentValueData.UnsignedIntValues, pname, params);
}
void QueryActiveUniformBlockiv(const Program *program,
GLuint uniformBlockIndex,
GLenum pname,
GLint *params)
{
GLenum prop = GetUniformBlockPropertyEnum(pname);
QueryProgramResourceiv(program, GL_UNIFORM_BLOCK, uniformBlockIndex, 1, &prop,
std::numeric_limits<GLsizei>::max(), nullptr, params);
}
void QueryInternalFormativ(const TextureCaps &format, GLenum pname, GLsizei bufSize, GLint *params)
{
switch (pname)
{
case GL_NUM_SAMPLE_COUNTS:
if (bufSize != 0)
{
*params = clampCast<GLint>(format.sampleCounts.size());
}
break;
case GL_SAMPLES:
{
size_t returnCount = std::min<size_t>(bufSize, format.sampleCounts.size());
auto sampleReverseIt = format.sampleCounts.rbegin();
for (size_t sampleIndex = 0; sampleIndex < returnCount; ++sampleIndex)
{
params[sampleIndex] = *sampleReverseIt++;
}
}
break;
default:
UNREACHABLE();
break;
}
}
void QueryFramebufferParameteriv(const Framebuffer *framebuffer, GLenum pname, GLint *params)
{
ASSERT(framebuffer);
switch (pname)
{
case GL_FRAMEBUFFER_DEFAULT_WIDTH:
*params = framebuffer->getDefaultWidth();
break;
case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
*params = framebuffer->getDefaultHeight();
break;
case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
*params = framebuffer->getDefaultSamples();
break;
case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
*params = ConvertToGLBoolean(framebuffer->getDefaultFixedSampleLocations());
break;
default:
UNREACHABLE();
break;
}
}
Error QuerySynciv(const Sync *sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
ASSERT(sync);
// All queries return one value, exit early if the buffer can't fit anything.
if (bufSize < 1)
{
if (length != nullptr)
{
*length = 0;
}
return NoError();
}
switch (pname)
{
case GL_OBJECT_TYPE:
*values = clampCast<GLint>(GL_SYNC_FENCE);
break;
case GL_SYNC_CONDITION:
*values = clampCast<GLint>(sync->getCondition());
break;
case GL_SYNC_FLAGS:
*values = clampCast<GLint>(sync->getFlags());
break;
case GL_SYNC_STATUS:
ANGLE_TRY(sync->getStatus(values));
break;
default:
UNREACHABLE();
break;
}
if (length != nullptr)
{
*length = 1;
}
return NoError();
}
void SetTexParameterf(Context *context, Texture *texture, GLenum pname, GLfloat param)
{
SetTexParameterBase(context, texture, pname, &param);
}
void SetTexParameterfv(Context *context, Texture *texture, GLenum pname, const GLfloat *params)
{
SetTexParameterBase(context, texture, pname, params);
}
void SetTexParameteri(Context *context, Texture *texture, GLenum pname, GLint param)
{
SetTexParameterBase(context, texture, pname, &param);
}
void SetTexParameteriv(Context *context, Texture *texture, GLenum pname, const GLint *params)
{
SetTexParameterBase(context, texture, pname, params);
}
void SetSamplerParameterf(Sampler *sampler, GLenum pname, GLfloat param)
{
SetSamplerParameterBase(sampler, pname, &param);
}
void SetSamplerParameterfv(Sampler *sampler, GLenum pname, const GLfloat *params)
{
SetSamplerParameterBase(sampler, pname, params);
}
void SetSamplerParameteri(Sampler *sampler, GLenum pname, GLint param)
{
SetSamplerParameterBase(sampler, pname, &param);
}
void SetSamplerParameteriv(Sampler *sampler, GLenum pname, const GLint *params)
{
SetSamplerParameterBase(sampler, pname, params);
}
void SetFramebufferParameteri(Framebuffer *framebuffer, GLenum pname, GLint param)
{
ASSERT(framebuffer);
switch (pname)
{
case GL_FRAMEBUFFER_DEFAULT_WIDTH:
framebuffer->setDefaultWidth(param);
break;
case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
framebuffer->setDefaultHeight(param);
break;
case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
framebuffer->setDefaultSamples(param);
break;
case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
framebuffer->setDefaultFixedSampleLocations(ConvertToBool(param));
break;
default:
UNREACHABLE();
break;
}
}
void SetProgramParameteri(Program *program, GLenum pname, GLint value)
{
ASSERT(program);
switch (pname)
{
case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
program->setBinaryRetrievableHint(ConvertToBool(value));
break;
case GL_PROGRAM_SEPARABLE:
program->setSeparable(ConvertToBool(value));
break;
default:
UNREACHABLE();
break;
}
}
GLint GetUniformResourceProperty(const Program *program, GLuint index, const GLenum prop)
{
const auto &uniform = program->getUniformByIndex(index);
GLenum resourceProp = GetUniformPropertyEnum(prop);
switch (resourceProp)
{
case GL_TYPE:
case GL_ARRAY_SIZE:
case GL_NAME_LENGTH:
return GetCommonVariableProperty(uniform, resourceProp);
case GL_LOCATION:
return program->getUniformLocation(uniform.name);
case GL_BLOCK_INDEX:
return (uniform.isAtomicCounter() ? -1 : uniform.bufferIndex);
case GL_OFFSET:
return uniform.blockInfo.offset;
case GL_ARRAY_STRIDE:
return uniform.blockInfo.arrayStride;
case GL_MATRIX_STRIDE:
return uniform.blockInfo.matrixStride;
case GL_IS_ROW_MAJOR:
return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
case GL_REFERENCED_BY_VERTEX_SHADER:
return uniform.vertexStaticUse;
case GL_REFERENCED_BY_FRAGMENT_SHADER:
return uniform.fragmentStaticUse;
case GL_REFERENCED_BY_COMPUTE_SHADER:
return uniform.computeStaticUse;
case GL_ATOMIC_COUNTER_BUFFER_INDEX:
return (uniform.isAtomicCounter() ? uniform.bufferIndex : -1);
default:
UNREACHABLE();
return 0;
}
}
GLint GetBufferVariableResourceProperty(const Program *program, GLuint index, const GLenum prop)
{
const auto &bufferVariable = program->getBufferVariableByIndex(index);
switch (prop)
{
case GL_TYPE:
case GL_ARRAY_SIZE:
case GL_NAME_LENGTH:
return GetCommonVariableProperty(bufferVariable, prop);
case GL_BLOCK_INDEX:
return bufferVariable.bufferIndex;
case GL_OFFSET:
return bufferVariable.blockInfo.offset;
case GL_ARRAY_STRIDE:
return bufferVariable.blockInfo.arrayStride;
case GL_MATRIX_STRIDE:
return bufferVariable.blockInfo.matrixStride;
case GL_IS_ROW_MAJOR:
return static_cast<GLint>(bufferVariable.blockInfo.isRowMajorMatrix);
case GL_REFERENCED_BY_VERTEX_SHADER:
return bufferVariable.vertexStaticUse;
case GL_REFERENCED_BY_FRAGMENT_SHADER:
return bufferVariable.fragmentStaticUse;
case GL_REFERENCED_BY_COMPUTE_SHADER:
return bufferVariable.computeStaticUse;
case GL_TOP_LEVEL_ARRAY_SIZE:
return bufferVariable.topLevelArraySize;
case GL_TOP_LEVEL_ARRAY_STRIDE:
return bufferVariable.blockInfo.topLevelArrayStride;
default:
UNREACHABLE();
return 0;
}
}
GLuint QueryProgramResourceIndex(const Program *program,
GLenum programInterface,
const GLchar *name)
{
switch (programInterface)
{
case GL_PROGRAM_INPUT:
return program->getInputResourceIndex(name);
case GL_PROGRAM_OUTPUT:
return program->getOutputResourceIndex(name);
case GL_UNIFORM:
return program->getState().getUniformIndexFromName(name);
case GL_BUFFER_VARIABLE:
return program->getState().getBufferVariableIndexFromName(name);
case GL_SHADER_STORAGE_BLOCK:
return program->getShaderStorageBlockIndex(name);
case GL_UNIFORM_BLOCK:
return program->getUniformBlockIndex(name);
// TODO(jie.a.chen@intel.com): more interfaces.
case GL_TRANSFORM_FEEDBACK_VARYING:
UNIMPLEMENTED();
return GL_INVALID_INDEX;
default:
UNREACHABLE();
return GL_INVALID_INDEX;
}
}
void QueryProgramResourceName(const Program *program,
GLenum programInterface,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLchar *name)
{
switch (programInterface)
{
case GL_PROGRAM_INPUT:
program->getInputResourceName(index, bufSize, length, name);
break;
case GL_PROGRAM_OUTPUT:
program->getOutputResourceName(index, bufSize, length, name);
break;
case GL_UNIFORM:
program->getUniformResourceName(index, bufSize, length, name);
break;
case GL_BUFFER_VARIABLE:
program->getBufferVariableResourceName(index, bufSize, length, name);
break;
case GL_SHADER_STORAGE_BLOCK:
program->getActiveShaderStorageBlockName(index, bufSize, length, name);
break;
case GL_UNIFORM_BLOCK:
program->getActiveUniformBlockName(index, bufSize, length, name);
break;
// TODO(jie.a.chen@intel.com): more interfaces.
case GL_TRANSFORM_FEEDBACK_VARYING:
UNIMPLEMENTED();
break;
default:
UNREACHABLE();
}
}
GLint QueryProgramResourceLocation(const Program *program,
GLenum programInterface,
const GLchar *name)
{
switch (programInterface)
{
case GL_PROGRAM_INPUT:
return program->getAttributeLocation(name);
case GL_PROGRAM_OUTPUT:
return program->getFragDataLocation(name);
case GL_UNIFORM:
return program->getUniformLocation(name);
default:
UNREACHABLE();
return -1;
}
}
void QueryProgramResourceiv(const Program *program,
GLenum programInterface,
GLuint index,
GLsizei propCount,
const GLenum *props,
GLsizei bufSize,
GLsizei *length,
GLint *params)
{
if (!program->isLinked())
{
if (length != nullptr)
{
*length = 0;
}
return;
}
GLsizei pos = 0;
for (GLsizei i = 0; i < propCount; i++)
{
switch (programInterface)
{
case GL_PROGRAM_INPUT:
params[i] = GetInputResourceProperty(program, index, props[i]);
++pos;
break;
case GL_PROGRAM_OUTPUT:
params[i] = GetOutputResourceProperty(program, index, props[i]);
++pos;
break;
case GL_UNIFORM:
params[i] = GetUniformResourceProperty(program, index, props[i]);
++pos;
break;
case GL_BUFFER_VARIABLE:
params[i] = GetBufferVariableResourceProperty(program, index, props[i]);
++pos;
break;
case GL_UNIFORM_BLOCK:
GetUniformBlockResourceProperty(program, index, props[i], params, bufSize, &pos);
break;
case GL_SHADER_STORAGE_BLOCK:
GetShaderStorageBlockResourceProperty(program, index, props[i], params, bufSize,
&pos);
break;
case GL_ATOMIC_COUNTER_BUFFER:
GetAtomicCounterBufferResourceProperty(program, index, props[i], params, bufSize,
&pos);
break;
// TODO(jie.a.chen@intel.com): more interfaces.
case GL_TRANSFORM_FEEDBACK_VARYING:
UNIMPLEMENTED();
params[i] = GL_INVALID_VALUE;
break;
default:
UNREACHABLE();
params[i] = GL_INVALID_VALUE;
}
if (pos == bufSize)
{
// Most properties return one value, but GL_ACTIVE_VARIABLES returns an array of values.
// This checks not to break buffer bounds for such case.
break;
}
}
if (length != nullptr)
{
*length = pos;
}
}
void QueryProgramInterfaceiv(const Program *program,
GLenum programInterface,
GLenum pname,
GLint *params)
{
switch (pname)
{
case GL_ACTIVE_RESOURCES:
*params = QueryProgramInterfaceActiveResources(program, programInterface);
break;
case GL_MAX_NAME_LENGTH:
*params = QueryProgramInterfaceMaxNameLength(program, programInterface);
break;
case GL_MAX_NUM_ACTIVE_VARIABLES:
*params = QueryProgramInterfaceMaxNumActiveVariables(program, programInterface);
break;
default:
UNREACHABLE();
}
}
} // namespace gl
namespace egl
{
void QueryConfigAttrib(const Config *config, EGLint attribute, EGLint *value)
{
ASSERT(config != nullptr);
switch (attribute)
{
case EGL_BUFFER_SIZE:
*value = config->bufferSize;
break;
case EGL_ALPHA_SIZE:
*value = config->alphaSize;
break;
case EGL_BLUE_SIZE:
*value = config->blueSize;
break;
case EGL_GREEN_SIZE:
*value = config->greenSize;
break;
case EGL_RED_SIZE:
*value = config->redSize;
break;
case EGL_DEPTH_SIZE:
*value = config->depthSize;
break;
case EGL_STENCIL_SIZE:
*value = config->stencilSize;
break;
case EGL_CONFIG_CAVEAT:
*value = config->configCaveat;
break;
case EGL_CONFIG_ID:
*value = config->configID;
break;
case EGL_LEVEL:
*value = config->level;
break;
case EGL_NATIVE_RENDERABLE:
*value = config->nativeRenderable;
break;
case EGL_NATIVE_VISUAL_ID:
*value = config->nativeVisualID;
break;
case EGL_NATIVE_VISUAL_TYPE:
*value = config->nativeVisualType;
break;
case EGL_SAMPLES:
*value = config->samples;
break;
case EGL_SAMPLE_BUFFERS:
*value = config->sampleBuffers;
break;
case EGL_SURFACE_TYPE:
*value = config->surfaceType;
break;
case EGL_TRANSPARENT_TYPE:
*value = config->transparentType;
break;
case EGL_TRANSPARENT_BLUE_VALUE:
*value = config->transparentBlueValue;
break;
case EGL_TRANSPARENT_GREEN_VALUE:
*value = config->transparentGreenValue;
break;
case EGL_TRANSPARENT_RED_VALUE:
*value = config->transparentRedValue;
break;
case EGL_BIND_TO_TEXTURE_RGB:
*value = config->bindToTextureRGB;
break;
case EGL_BIND_TO_TEXTURE_RGBA:
*value = config->bindToTextureRGBA;
break;
case EGL_MIN_SWAP_INTERVAL:
*value = config->minSwapInterval;
break;
case EGL_MAX_SWAP_INTERVAL:
*value = config->maxSwapInterval;
break;
case EGL_LUMINANCE_SIZE:
*value = config->luminanceSize;
break;
case EGL_ALPHA_MASK_SIZE:
*value = config->alphaMaskSize;
break;
case EGL_COLOR_BUFFER_TYPE:
*value = config->colorBufferType;
break;
case EGL_RENDERABLE_TYPE:
*value = config->renderableType;
break;
case EGL_MATCH_NATIVE_PIXMAP:
*value = false;
UNIMPLEMENTED();
break;
case EGL_CONFORMANT:
*value = config->conformant;
break;
case EGL_MAX_PBUFFER_WIDTH:
*value = config->maxPBufferWidth;
break;
case EGL_MAX_PBUFFER_HEIGHT:
*value = config->maxPBufferHeight;
break;
case EGL_MAX_PBUFFER_PIXELS:
*value = config->maxPBufferPixels;
break;
case EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE:
*value = config->optimalOrientation;
break;
case EGL_COLOR_COMPONENT_TYPE_EXT:
*value = config->colorComponentType;
break;
default:
UNREACHABLE();
break;
}
}
void QueryContextAttrib(const gl::Context *context, EGLint attribute, EGLint *value)
{
switch (attribute)
{
case EGL_CONFIG_ID:
*value = context->getConfig()->configID;
break;
case EGL_CONTEXT_CLIENT_TYPE:
*value = context->getClientType();
break;
case EGL_CONTEXT_CLIENT_VERSION:
*value = context->getClientMajorVersion();
break;
case EGL_RENDER_BUFFER:
*value = context->getRenderBuffer();
break;
case EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
*value = context->isRobustResourceInitEnabled();
break;
default:
UNREACHABLE();
break;
}
}
void QuerySurfaceAttrib(const Surface *surface, EGLint attribute, EGLint *value)
{
switch (attribute)
{
case EGL_GL_COLORSPACE:
*value = surface->getGLColorspace();
break;
case EGL_VG_ALPHA_FORMAT:
*value = surface->getVGAlphaFormat();
break;
case EGL_VG_COLORSPACE:
*value = surface->getVGColorspace();
break;
case EGL_CONFIG_ID:
*value = surface->getConfig()->configID;
break;
case EGL_HEIGHT:
*value = surface->getHeight();
break;
case EGL_HORIZONTAL_RESOLUTION:
*value = surface->getHorizontalResolution();
break;
case EGL_LARGEST_PBUFFER:
// The EGL spec states that value is not written if the surface is not a pbuffer
if (surface->getType() == EGL_PBUFFER_BIT)
{
*value = surface->getLargestPbuffer();
}
break;
case EGL_MIPMAP_TEXTURE:
// The EGL spec states that value is not written if the surface is not a pbuffer
if (surface->getType() == EGL_PBUFFER_BIT)
{
*value = surface->getMipmapTexture();
}
break;
case EGL_MIPMAP_LEVEL:
// The EGL spec states that value is not written if the surface is not a pbuffer
if (surface->getType() == EGL_PBUFFER_BIT)
{
*value = surface->getMipmapLevel();
}
break;
case EGL_MULTISAMPLE_RESOLVE:
*value = surface->getMultisampleResolve();
break;
case EGL_PIXEL_ASPECT_RATIO:
*value = surface->getPixelAspectRatio();
break;
case EGL_RENDER_BUFFER:
*value = surface->getRenderBuffer();
break;
case EGL_SWAP_BEHAVIOR:
*value = surface->getSwapBehavior();
break;
case EGL_TEXTURE_FORMAT:
// The EGL spec states that value is not written if the surface is not a pbuffer
if (surface->getType() == EGL_PBUFFER_BIT)
{
*value = surface->getTextureFormat();
}
break;
case EGL_TEXTURE_TARGET:
// The EGL spec states that value is not written if the surface is not a pbuffer
if (surface->getType() == EGL_PBUFFER_BIT)
{
*value = surface->getTextureTarget();
}
break;
case EGL_VERTICAL_RESOLUTION:
*value = surface->getVerticalResolution();
break;
case EGL_WIDTH:
*value = surface->getWidth();
break;
case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
*value = surface->isPostSubBufferSupported();
break;
case EGL_FIXED_SIZE_ANGLE:
*value = surface->isFixedSize();
break;
case EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE:
*value = surface->flexibleSurfaceCompatibilityRequested();
break;
case EGL_SURFACE_ORIENTATION_ANGLE:
*value = surface->getOrientation();
break;
case EGL_DIRECT_COMPOSITION_ANGLE:
*value = surface->directComposition();
break;
case EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
*value = surface->isRobustResourceInitEnabled();
break;
default:
UNREACHABLE();
break;
}
}
void SetSurfaceAttrib(Surface *surface, EGLint attribute, EGLint value)
{
switch (attribute)
{
case EGL_MIPMAP_LEVEL:
surface->setMipmapLevel(value);
break;
case EGL_MULTISAMPLE_RESOLVE:
surface->setMultisampleResolve(value);
break;
case EGL_SWAP_BEHAVIOR:
surface->setSwapBehavior(value);
break;
default:
UNREACHABLE();
break;
}
}
} // namespace egl