blob: 702d391e465f02d5a3adf6caf6090f024da21642 [file] [log] [blame]
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2
#include "libANGLE/angletypes.h"
#include "libANGLE/Program.h"
#include "libANGLE/VertexAttribute.h"
#include "libANGLE/State.h"
#include "libANGLE/VertexArray.h"
namespace gl
{
PrimitiveType GetPrimitiveType(GLenum drawMode)
{
switch (drawMode)
{
case GL_POINTS:
return PRIMITIVE_POINTS;
case GL_LINES:
return PRIMITIVE_LINES;
case GL_LINE_STRIP:
return PRIMITIVE_LINE_STRIP;
case GL_LINE_LOOP:
return PRIMITIVE_LINE_LOOP;
case GL_TRIANGLES:
return PRIMITIVE_TRIANGLES;
case GL_TRIANGLE_STRIP:
return PRIMITIVE_TRIANGLE_STRIP;
case GL_TRIANGLE_FAN:
return PRIMITIVE_TRIANGLE_FAN;
default:
UNREACHABLE();
return PRIMITIVE_TYPE_MAX;
}
}
RasterizerState::RasterizerState()
{
memset(this, 0, sizeof(RasterizerState));
rasterizerDiscard = false;
cullFace = false;
cullMode = CullFaceMode::Back;
frontFace = GL_CCW;
polygonOffsetFill = false;
polygonOffsetFactor = 0.0f;
polygonOffsetUnits = 0.0f;
pointDrawMode = false;
multiSample = false;
}
bool operator==(const RasterizerState &a, const RasterizerState &b)
{
return memcmp(&a, &b, sizeof(RasterizerState)) == 0;
}
bool operator!=(const RasterizerState &a, const RasterizerState &b)
{
return !(a == b);
}
BlendState::BlendState()
{
memset(this, 0, sizeof(BlendState));
blend = false;
sourceBlendRGB = GL_ONE;
sourceBlendAlpha = GL_ONE;
destBlendRGB = GL_ZERO;
destBlendAlpha = GL_ZERO;
blendEquationRGB = GL_FUNC_ADD;
blendEquationAlpha = GL_FUNC_ADD;
sampleAlphaToCoverage = false;
dither = true;
}
BlendState::BlendState(const BlendState &other)
{
memcpy(this, &other, sizeof(BlendState));
}
bool operator==(const BlendState &a, const BlendState &b)
{
return memcmp(&a, &b, sizeof(BlendState)) == 0;
}
bool operator!=(const BlendState &a, const BlendState &b)
{
return !(a == b);
}
DepthStencilState::DepthStencilState()
{
memset(this, 0, sizeof(DepthStencilState));
depthTest = false;
depthFunc = GL_LESS;
depthMask = true;
stencilTest = false;
stencilFunc = GL_ALWAYS;
stencilMask = static_cast<GLuint>(-1);
stencilWritemask = static_cast<GLuint>(-1);
stencilBackFunc = GL_ALWAYS;
stencilBackMask = static_cast<GLuint>(-1);
stencilBackWritemask = static_cast<GLuint>(-1);
stencilFail = GL_KEEP;
stencilPassDepthFail = GL_KEEP;
stencilPassDepthPass = GL_KEEP;
stencilBackFail = GL_KEEP;
stencilBackPassDepthFail = GL_KEEP;
stencilBackPassDepthPass = GL_KEEP;
}
DepthStencilState::DepthStencilState(const DepthStencilState &other)
{
memcpy(this, &other, sizeof(DepthStencilState));
}
bool operator==(const DepthStencilState &a, const DepthStencilState &b)
{
return memcmp(&a, &b, sizeof(DepthStencilState)) == 0;
}
bool operator!=(const DepthStencilState &a, const DepthStencilState &b)
{
return !(a == b);
}
SamplerState::SamplerState()
{
memset(this, 0, sizeof(SamplerState));
minFilter = GL_NEAREST_MIPMAP_LINEAR;
magFilter = GL_LINEAR;
wrapS = GL_REPEAT;
wrapT = GL_REPEAT;
wrapR = GL_REPEAT;
maxAnisotropy = 1.0f;
minLod = -1000.0f;
maxLod = 1000.0f;
compareMode = GL_NONE;
compareFunc = GL_LEQUAL;
sRGBDecode = GL_DECODE_EXT;
}
SamplerState::SamplerState(const SamplerState &other) = default;
// static
SamplerState SamplerState::CreateDefaultForTarget(GLenum target)
{
SamplerState state;
// According to OES_EGL_image_external and ARB_texture_rectangle: For external textures, the
// default min filter is GL_LINEAR and the default s and t wrap modes are GL_CLAMP_TO_EDGE.
if (target == GL_TEXTURE_EXTERNAL_OES || target == GL_TEXTURE_RECTANGLE_ANGLE)
{
state.minFilter = GL_LINEAR;
state.wrapS = GL_CLAMP_TO_EDGE;
state.wrapT = GL_CLAMP_TO_EDGE;
}
return state;
}
ImageUnit::ImageUnit()
: texture(), level(0), layered(false), layer(0), access(GL_READ_ONLY), format(GL_R32UI)
{
}
ImageUnit::ImageUnit(const ImageUnit &other) = default;
ImageUnit::~ImageUnit() = default;
static void MinMax(int a, int b, int *minimum, int *maximum)
{
if (a < b)
{
*minimum = a;
*maximum = b;
}
else
{
*minimum = b;
*maximum = a;
}
}
bool ClipRectangle(const Rectangle &source, const Rectangle &clip, Rectangle *intersection)
{
int minSourceX, maxSourceX, minSourceY, maxSourceY;
MinMax(source.x, source.x + source.width, &minSourceX, &maxSourceX);
MinMax(source.y, source.y + source.height, &minSourceY, &maxSourceY);
int minClipX, maxClipX, minClipY, maxClipY;
MinMax(clip.x, clip.x + clip.width, &minClipX, &maxClipX);
MinMax(clip.y, clip.y + clip.height, &minClipY, &maxClipY);
if (minSourceX >= maxClipX || maxSourceX <= minClipX || minSourceY >= maxClipY || maxSourceY <= minClipY)
{
if (intersection)
{
intersection->x = minSourceX;
intersection->y = maxSourceY;
intersection->width = maxSourceX - minSourceX;
intersection->height = maxSourceY - minSourceY;
}
return false;
}
else
{
if (intersection)
{
intersection->x = std::max(minSourceX, minClipX);
intersection->y = std::max(minSourceY, minClipY);
intersection->width = std::min(maxSourceX, maxClipX) - std::max(minSourceX, minClipX);
intersection->height = std::min(maxSourceY, maxClipY) - std::max(minSourceY, minClipY);
}
return true;
}
}
bool Box::operator==(const Box &other) const
{
return (x == other.x && y == other.y && z == other.z &&
width == other.width && height == other.height && depth == other.depth);
}
bool Box::operator!=(const Box &other) const
{
return !(*this == other);
}
bool operator==(const Offset &a, const Offset &b)
{
return a.x == b.x && a.y == b.y && a.z == b.z;
}
bool operator!=(const Offset &a, const Offset &b)
{
return !(a == b);
}
bool operator==(const Extents &lhs, const Extents &rhs)
{
return lhs.width == rhs.width && lhs.height == rhs.height && lhs.depth == rhs.depth;
}
bool operator!=(const Extents &lhs, const Extents &rhs)
{
return !(lhs == rhs);
}
} // namespace gl