blob: 8d159988488ed7cf0fb605c0ecbc45adcd523e07 [file] [log] [blame]
<!DOCTYPE html>
<html style="margin: 0; padding: 0;">
<head>
<meta charset="utf-8">
<title>Simple WebGL context</title>
<script src="webgl-test-utils.js"> </script>
</head>
<body style="margin: 0; padding: 0; overflow: hidden;">
<canvas id="c"
width="1680" height="1050"
style="width: 256px; height: 256px;"> <!-- scaled to fit page better -->
<script id="vshader" type="x-shader/x-vertex">
attribute vec4 vPosition;
void main()
{
gl_Position = vPosition;
}
</script>
<script id="fshader" type="x-shader/x-fragment">
void main()
{
gl_FragColor = vec4(1.0,0.0,0.0,1.0);
}
</script>
<script>
var wtu = WebGLTestUtils;
var gl = wtu.create3DContext("c", {"antialiased": false});
program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]);
var vertexObject = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.75,0, -0.75,-0.75,0, 0.75,-0.75,0 ]), gl.STATIC_DRAW);
gl.enableVertexAttribArray(0);
gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
gl.clearColor(0.0, 0.0, 0.0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
gl.drawArrays(gl.TRIANGLES, 0, 3);
if(parent) {
window.glContext = gl;
parent.postMessage("Ready", "*");
}
</script>
</body>
</html>