| /* |
| * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer. |
| * 2. Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials |
| * provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
| * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
| * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, |
| * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
| * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
| * OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "Shape.h" |
| |
| #include "BasicShapeFunctions.h" |
| #include "BasicShapes.h" |
| #include "BoxShape.h" |
| #include "GraphicsContext.h" |
| #include "ImageBuffer.h" |
| #include "LengthFunctions.h" |
| #include "PolygonShape.h" |
| #include "RasterShape.h" |
| #include "RectangleShape.h" |
| #include "WindRule.h" |
| |
| namespace WebCore { |
| |
| static std::unique_ptr<Shape> createInsetShape(const FloatRoundedRect& bounds) |
| { |
| ASSERT(bounds.rect().width() >= 0 && bounds.rect().height() >= 0); |
| return makeUnique<BoxShape>(bounds); |
| } |
| |
| static std::unique_ptr<Shape> createCircleShape(const FloatPoint& center, float radius) |
| { |
| ASSERT(radius >= 0); |
| return makeUnique<RectangleShape>(FloatRect(center.x() - radius, center.y() - radius, radius*2, radius*2), FloatSize(radius, radius)); |
| } |
| |
| static std::unique_ptr<Shape> createEllipseShape(const FloatPoint& center, const FloatSize& radii) |
| { |
| ASSERT(radii.width() >= 0 && radii.height() >= 0); |
| return makeUnique<RectangleShape>(FloatRect(center.x() - radii.width(), center.y() - radii.height(), radii.width()*2, radii.height()*2), radii); |
| } |
| |
| static std::unique_ptr<Shape> createPolygonShape(std::unique_ptr<Vector<FloatPoint>> vertices, WindRule fillRule) |
| { |
| return makeUnique<PolygonShape>(WTFMove(vertices), fillRule); |
| } |
| |
| static inline FloatRect physicalRectToLogical(const FloatRect& rect, float logicalBoxHeight, WritingMode writingMode) |
| { |
| if (isHorizontalWritingMode(writingMode)) |
| return rect; |
| if (isFlippedWritingMode(writingMode)) |
| return FloatRect(rect.y(), logicalBoxHeight - rect.maxX(), rect.height(), rect.width()); |
| return rect.transposedRect(); |
| } |
| |
| static inline FloatPoint physicalPointToLogical(const FloatPoint& point, float logicalBoxHeight, WritingMode writingMode) |
| { |
| if (isHorizontalWritingMode(writingMode)) |
| return point; |
| if (isFlippedWritingMode(writingMode)) |
| return FloatPoint(point.y(), logicalBoxHeight - point.x()); |
| return point.transposedPoint(); |
| } |
| |
| static inline FloatSize physicalSizeToLogical(const FloatSize& size, WritingMode writingMode) |
| { |
| if (isHorizontalWritingMode(writingMode)) |
| return size; |
| return size.transposedSize(); |
| } |
| |
| std::unique_ptr<Shape> Shape::createShape(const BasicShape& basicShape, const LayoutSize& logicalBoxSize, WritingMode writingMode, float margin) |
| { |
| bool horizontalWritingMode = isHorizontalWritingMode(writingMode); |
| float boxWidth = horizontalWritingMode ? logicalBoxSize.width() : logicalBoxSize.height(); |
| float boxHeight = horizontalWritingMode ? logicalBoxSize.height() : logicalBoxSize.width(); |
| std::unique_ptr<Shape> shape; |
| |
| switch (basicShape.type()) { |
| |
| case BasicShape::Type::Circle: { |
| const auto& circle = downcast<BasicShapeCircle>(basicShape); |
| float centerX = floatValueForCenterCoordinate(circle.centerX(), boxWidth); |
| float centerY = floatValueForCenterCoordinate(circle.centerY(), boxHeight); |
| float radius = circle.floatValueForRadiusInBox(boxWidth, boxHeight); |
| FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height(), writingMode); |
| |
| shape = createCircleShape(logicalCenter, radius); |
| break; |
| } |
| |
| case BasicShape::Type::Ellipse: { |
| const auto& ellipse = downcast<BasicShapeEllipse>(basicShape); |
| float centerX = floatValueForCenterCoordinate(ellipse.centerX(), boxWidth); |
| float centerY = floatValueForCenterCoordinate(ellipse.centerY(), boxHeight); |
| float radiusX = ellipse.floatValueForRadiusInBox(ellipse.radiusX(), centerX, boxWidth); |
| float radiusY = ellipse.floatValueForRadiusInBox(ellipse.radiusY(), centerY, boxHeight); |
| FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height(), writingMode); |
| |
| shape = createEllipseShape(logicalCenter, FloatSize(radiusX, radiusY)); |
| break; |
| } |
| |
| case BasicShape::Type::Polygon: { |
| const auto& polygon = downcast<BasicShapePolygon>(basicShape); |
| const Vector<Length>& values = polygon.values(); |
| size_t valuesSize = values.size(); |
| ASSERT(!(valuesSize % 2)); |
| std::unique_ptr<Vector<FloatPoint>> vertices = makeUnique<Vector<FloatPoint>>(valuesSize / 2); |
| for (unsigned i = 0; i < valuesSize; i += 2) { |
| FloatPoint vertex( |
| floatValueForLength(values.at(i), boxWidth), |
| floatValueForLength(values.at(i + 1), boxHeight)); |
| (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.height(), writingMode); |
| } |
| |
| shape = createPolygonShape(WTFMove(vertices), polygon.windRule()); |
| break; |
| } |
| |
| case BasicShape::Type::Inset: { |
| const auto& inset = downcast<BasicShapeInset>(basicShape); |
| float left = floatValueForLength(inset.left(), boxWidth); |
| float top = floatValueForLength(inset.top(), boxHeight); |
| FloatRect rect(left, |
| top, |
| std::max<float>(boxWidth - left - floatValueForLength(inset.right(), boxWidth), 0), |
| std::max<float>(boxHeight - top - floatValueForLength(inset.bottom(), boxHeight), 0)); |
| FloatRect logicalRect = physicalRectToLogical(rect, logicalBoxSize.height(), writingMode); |
| |
| FloatSize boxSize(boxWidth, boxHeight); |
| FloatSize topLeftRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.topLeftRadius(), boxSize), writingMode); |
| FloatSize topRightRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.topRightRadius(), boxSize), writingMode); |
| FloatSize bottomLeftRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.bottomLeftRadius(), boxSize), writingMode); |
| FloatSize bottomRightRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.bottomRightRadius(), boxSize), writingMode); |
| FloatRoundedRect::Radii cornerRadii(topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius); |
| |
| cornerRadii.scale(calcBorderRadiiConstraintScaleFor(logicalRect, cornerRadii)); |
| |
| shape = createInsetShape(FloatRoundedRect(logicalRect, cornerRadii)); |
| break; |
| } |
| |
| default: |
| ASSERT_NOT_REACHED(); |
| } |
| |
| shape->m_writingMode = writingMode; |
| shape->m_margin = margin; |
| |
| return shape; |
| } |
| |
| std::unique_ptr<Shape> Shape::createRasterShape(Image* image, float threshold, const LayoutRect& imageR, const LayoutRect& marginR, WritingMode writingMode, float margin) |
| { |
| ASSERT(marginR.height() >= 0); |
| |
| IntRect imageRect = snappedIntRect(imageR); |
| IntRect marginRect = snappedIntRect(marginR); |
| auto intervals = makeUnique<RasterShapeIntervals>(marginRect.height(), -marginRect.y()); |
| // FIXME (149420): This buffer should not be unconditionally unaccelerated. |
| std::unique_ptr<ImageBuffer> imageBuffer = ImageBuffer::create(imageRect.size(), Unaccelerated); |
| |
| if (imageBuffer) { |
| GraphicsContext& graphicsContext = imageBuffer->context(); |
| if (image) |
| graphicsContext.drawImage(*image, IntRect(IntPoint(), imageRect.size())); |
| |
| RefPtr<Uint8ClampedArray> pixelArray = imageBuffer->getUnmultipliedImageData(IntRect(IntPoint(), imageRect.size())); |
| RELEASE_ASSERT(pixelArray); |
| unsigned pixelArrayLength = pixelArray->length(); |
| unsigned pixelArrayOffset = 3; // Each pixel is four bytes: RGBA. |
| uint8_t alphaPixelThreshold = static_cast<uint8_t>(lroundf(clampTo<float>(threshold, 0, 1) * 255.0f)); |
| |
| int minBufferY = std::max(0, marginRect.y() - imageRect.y()); |
| int maxBufferY = std::min(imageRect.height(), marginRect.maxY() - imageRect.y()); |
| |
| if ((imageRect.area() * 4).unsafeGet() == pixelArrayLength) { |
| for (int y = minBufferY; y < maxBufferY; ++y) { |
| int startX = -1; |
| for (int x = 0; x < imageRect.width(); ++x, pixelArrayOffset += 4) { |
| uint8_t alpha = pixelArray->item(pixelArrayOffset); |
| bool alphaAboveThreshold = alpha > alphaPixelThreshold; |
| if (startX == -1 && alphaAboveThreshold) { |
| startX = x; |
| } else if (startX != -1 && (!alphaAboveThreshold || x == imageRect.width() - 1)) { |
| // We're creating "end-point exclusive" intervals here. The value of an interval's x1 is |
| // the first index of an above-threshold pixel for y, and the value of x2 is 1+ the index |
| // of the last above-threshold pixel. |
| int endX = alphaAboveThreshold ? x + 1 : x; |
| intervals->intervalAt(y + imageRect.y()).unite(IntShapeInterval(startX + imageRect.x(), endX + imageRect.x())); |
| startX = -1; |
| } |
| } |
| } |
| } |
| } |
| |
| auto rasterShape = makeUnique<RasterShape>(WTFMove(intervals), marginRect.size()); |
| rasterShape->m_writingMode = writingMode; |
| rasterShape->m_margin = margin; |
| return rasterShape; |
| } |
| |
| std::unique_ptr<Shape> Shape::createBoxShape(const RoundedRect& roundedRect, WritingMode writingMode, float margin) |
| { |
| ASSERT(roundedRect.rect().width() >= 0 && roundedRect.rect().height() >= 0); |
| |
| FloatRect rect(0, 0, roundedRect.rect().width(), roundedRect.rect().height()); |
| FloatRoundedRect bounds(rect, roundedRect.radii()); |
| auto shape = makeUnique<BoxShape>(bounds); |
| shape->m_writingMode = writingMode; |
| shape->m_margin = margin; |
| |
| return shape; |
| } |
| |
| } // namespace WebCore |