blob: d7aff467612d105cc63e63269b32fcdd8c2e1a7a [file] [log] [blame]
/*
* Copyright (C) 2011 Igalia S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
#pragma once
#include "GLContext.h"
#include "GraphicsContextGLOpenGL.h"
namespace WebCore {
class BitmapTextureGL;
class GraphicsContextGLOpenGLPrivate {
WTF_MAKE_FAST_ALLOCATED;
public:
GraphicsContextGLOpenGLPrivate(GraphicsContextGLOpenGL*, GraphicsContextGLOpenGL::Destination);
~GraphicsContextGLOpenGLPrivate();
bool makeContextCurrent();
PlatformGraphicsContextGL platformContext();
private:
std::unique_ptr<GLContext> m_glContext;
};
}