blob: 42c02c3889960320c81cb889908ec53ba9cdf35f [file] [log] [blame]
/*
* Copyright (c) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Texture_h
#define Texture_h
#include "TilingData.h"
#include <wtf/RefCounted.h>
#include <wtf/RefPtr.h>
#include <wtf/Vector.h>
namespace WebCore {
class GraphicsContextGLOpenGL;
class IntRect;
class Texture : public RefCounted<Texture> {
public:
~Texture();
enum Format { RGBA8, BGRA8 };
static RefPtr<Texture> create(GraphicsContextGLOpenGL*, Format, int width, int height);
void bindTile(int tile);
void load(void* pixels);
void updateSubRect(void* pixels, const IntRect&);
Format format() const { return m_format; }
const TilingData& tiles() const { return m_tiles; }
private:
Texture(GraphicsContextGLOpenGL*, std::unique_ptr<Vector<unsigned>> tileTextureIds, Format, int width, int height, int maxTextureSize);
GraphicsContextGLOpenGL* m_context;
Format m_format;
TilingData m_tiles;
std::unique_ptr<Vector<unsigned>> m_tileTextureIds;
};
}
#endif // Texture_h