blob: 267ce4096012fb17e768e91c25fa0990d4e099e9 [file] [log] [blame]
/*
* Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
* Copyright (C) 2015, 2016 Igalia S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef ClipStack_h
#define ClipStack_h
#include "IntRect.h"
#include "IntSize.h"
#include <wtf/Vector.h>
namespace WebCore {
class ClipStack {
public:
struct State {
State(const IntRect& scissors = IntRect(), int stencil = 1)
: scissorBox(scissors)
, stencilIndex(stencil)
{ }
IntRect scissorBox;
int stencilIndex;
};
// Y-axis should be inverted only when painting into the window.
enum class YAxisMode {
Default,
Inverted,
};
void push();
void pop();
State& current() { return clipState; }
void reset(const IntRect&, YAxisMode);
void intersect(const IntRect&);
void setStencilIndex(int);
int getStencilIndex() const { return clipState.stencilIndex; }
void apply();
void applyIfNeeded();
bool isCurrentScissorBoxEmpty() const { return clipState.scissorBox.isEmpty(); }
private:
Vector<State> clipStack;
State clipState;
IntSize size;
bool clipStateDirty { false };
YAxisMode yAxisMode { YAxisMode::Default };
};
} // namespace WebCore
#endif // ClipStack_h