blob: b7f56c8327caabb142495004a62e92c5d7089bd1 [file] [log] [blame]
/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "config.h"
#import "GPUShaderModule.h"
#if ENABLE(WEBGPU)
#import "GPUDevice.h"
#import "GPUShaderModuleDescriptor.h"
#import "Logging.h"
#import <Metal/Metal.h>
#import <wtf/BlockObjCExceptions.h>
namespace WebCore {
RefPtr<GPUShaderModule> GPUShaderModule::tryCreate(const GPUDevice& device, const GPUShaderModuleDescriptor& descriptor)
{
if (!device.platformDevice()) {
LOG(WebGPU, "GPUShaderModule::create(): Invalid GPUDevice!");
return nullptr;
}
if (descriptor.isWHLSL)
return adoptRef(new GPUShaderModule(String(descriptor.code)));
PlatformShaderModuleSmartPtr module;
BEGIN_BLOCK_OBJC_EXCEPTIONS;
NSError *error = [NSError errorWithDomain:@"com.apple.WebKit.GPU" code:1 userInfo:nil];
module = adoptNS([device.platformDevice() newLibraryWithSource:descriptor.code options:nil error:&error]);
if (!module)
LOG(WebGPU, "Shader compilation error: %s", [[error localizedDescription] UTF8String]);
END_BLOCK_OBJC_EXCEPTIONS;
return module ? adoptRef(new GPUShaderModule(WTFMove(module))) : nullptr;
}
GPUShaderModule::GPUShaderModule(PlatformShaderModuleSmartPtr&& module)
: m_platformShaderModule(WTFMove(module))
{
}
GPUShaderModule::GPUShaderModule(String&& whlslSource)
: m_whlslSource(WTFMove(whlslSource))
{
}
}
#endif // ENABLE(WEBGPU)