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/*
* Copyright (C) 2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GPUPipelineMetalConvertLayout.h"
#include "GPUPipelineLayout.h"
#if ENABLE(WEBGPU)
namespace WebCore {
static OptionSet<WHLSL::ShaderStage> convertShaderStageFlags(GPUShaderStageFlags flags)
{
OptionSet<WHLSL::ShaderStage> result;
if (flags & GPUShaderStageBit::Flags::Vertex)
result.add(WHLSL::ShaderStage::Vertex);
if (flags & GPUShaderStageBit::Flags::Fragment)
result.add(WHLSL::ShaderStage::Fragment);
if (flags & GPUShaderStageBit::Flags::Compute)
result.add(WHLSL::ShaderStage::Compute);
return result;
}
static Optional<WHLSL::Binding::BindingDetails> convertBindingType(GPUBindGroupLayout::InternalBindingDetails internalBindingDetails)
{
return WTF::visit(WTF::makeVisitor([&](GPUBindGroupLayout::UniformBuffer uniformBuffer) -> Optional<WHLSL::Binding::BindingDetails> {
return { WHLSL::UniformBufferBinding { uniformBuffer.internalLengthName } };
}, [&](GPUBindGroupLayout::DynamicUniformBuffer) -> Optional<WHLSL::Binding::BindingDetails> {
return WTF::nullopt;
}, [&](GPUBindGroupLayout::Sampler) -> Optional<WHLSL::Binding::BindingDetails> {
return { WHLSL::SamplerBinding { } };
}, [&](GPUBindGroupLayout::SampledTexture) -> Optional<WHLSL::Binding::BindingDetails> {
return { WHLSL::TextureBinding { } };
}, [&](GPUBindGroupLayout::StorageBuffer storageBuffer) -> Optional<WHLSL::Binding::BindingDetails> {
return { WHLSL::StorageBufferBinding { storageBuffer.internalLengthName } };
}, [&](GPUBindGroupLayout::DynamicStorageBuffer) -> Optional<WHLSL::Binding::BindingDetails> {
return WTF::nullopt;
}), internalBindingDetails);
}
Optional<WHLSL::Layout> convertLayout(const GPUPipelineLayout& layout)
{
WHLSL::Layout result;
if (layout.bindGroupLayouts().size() > std::numeric_limits<unsigned>::max())
return WTF::nullopt;
for (size_t i = 0; i < layout.bindGroupLayouts().size(); ++i) {
const auto& bindGroupLayout = layout.bindGroupLayouts()[i];
WHLSL::BindGroup bindGroup;
bindGroup.name = static_cast<unsigned>(i);
for (const auto& keyValuePair : bindGroupLayout->bindingsMap()) {
const auto& bindingDetails = keyValuePair.value;
WHLSL::Binding binding;
binding.visibility = convertShaderStageFlags(bindingDetails.externalBinding.visibility);
if (auto bindingType = convertBindingType(bindingDetails.internalBindingDetails))
binding.binding = *bindingType;
else
return WTF::nullopt;
if (bindingDetails.externalBinding.binding > std::numeric_limits<unsigned>::max())
return WTF::nullopt;
binding.externalName = bindingDetails.externalBinding.binding;
binding.internalName = bindingDetails.internalName;
bindGroup.bindings.append(WTFMove(binding));
}
result.append(WTFMove(bindGroup));
}
return result;
}
} // namespace WebCore
#endif // ENABLE(WEBGPU)