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/*
* Copyright (C) 2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGPU)
#include "GPUComputePipeline.h"
#include "GPUProgrammablePassEncoder.h"
#include <wtf/RefCounted.h>
#include <wtf/RefPtr.h>
#include <wtf/RetainPtr.h>
OBJC_PROTOCOL(MTLComputeCommandEncoder);
namespace WebCore {
using PlatformComputePassEncoder = MTLComputeCommandEncoder;
using PlatformComputePassEncoderSmartPtr = RetainPtr<MTLComputeCommandEncoder>;
class GPUComputePassEncoder : public GPUProgrammablePassEncoder {
public:
static RefPtr<GPUComputePassEncoder> tryCreate(Ref<GPUCommandBuffer>&&);
void setPipeline(Ref<const GPUComputePipeline>&&);
void dispatch(unsigned x, unsigned y, unsigned z);
private:
GPUComputePassEncoder(Ref<GPUCommandBuffer>&&, PlatformComputePassEncoderSmartPtr&&);
~GPUComputePassEncoder() { endPass(); }
// GPUProgrammablePassEncoder
const PlatformProgrammablePassEncoder* platformPassEncoder() const final;
void invalidateEncoder() final { m_platformComputePassEncoder = nullptr; }
#if USE(METAL)
void useResource(const MTLResource *, unsigned usage) final;
void setComputeBuffer(const MTLBuffer *, unsigned offset, unsigned index) final;
#endif
PlatformComputePassEncoderSmartPtr m_platformComputePassEncoder;
RefPtr<const GPUComputePipeline> m_pipeline;
};
} // namespace WebCore
#endif // ENABLE(WEBGPU)