| function Particle(stage) |
| { |
| this.stage = stage; |
| this.rotater = Stage.randomRotater(); |
| this.reset(); |
| this.move(); |
| } |
| |
| Particle.prototype = |
| { |
| sizeMinimum: 40, |
| sizeRange: 10, |
| |
| reset: function() |
| { |
| var randSize = Math.round(Math.pow(Pseudo.random(), 4) * this.sizeRange + this.sizeMinimum); |
| this.size = new Point(randSize, randSize); |
| this.minPosition = this.size.center; |
| this.maxPosition = this.stage.size.subtract(this.minPosition); |
| }, |
| |
| animate: function(timeDelta) |
| { |
| this.rotater.next(timeDelta); |
| |
| this.position = this.position.add(this.velocity.multiply(timeDelta)); |
| this.velocity.y += 0.03; |
| |
| // If particle is going to move off right side |
| if (this.position.x > this.maxPosition.x) { |
| if (this.velocity.x > 0) |
| this.velocity.x *= -1; |
| this.position.x = this.maxPosition.x; |
| } else if (this.position.x < this.minPosition.x) { |
| // If particle is going to move off left side |
| if (this.velocity.x < 0) |
| this.velocity.x *= -1; |
| this.position.x = this.minPosition.x; |
| } |
| |
| // If particle is going to move off bottom side |
| if (this.position.y > this.maxPosition.y) { |
| // Adjust direction but maintain magnitude |
| var magnitude = this.velocity.length(); |
| this.velocity.x *= 1.5 + .005 * this.size.x; |
| this.velocity = this.velocity.normalize().multiply(magnitude); |
| if (Math.abs(this.velocity.y) < 0.7) |
| this.reset(); |
| else { |
| if (this.velocity.y > 0) |
| this.velocity.y *= -0.999; |
| this.position.y = this.maxPosition.y; |
| } |
| } else if (this.position.y < this.minPosition.y) { |
| // If particle is going to move off top side |
| var magnitude = this.velocity.length(); |
| this.velocity.x *= 1.5 + .005 * this.size.x; |
| this.velocity = this.velocity.normalize().multiply(magnitude); |
| if (this.velocity.y < 0) |
| this.velocity.y *= -0.998; |
| this.position.y = this.minPosition.y; |
| } |
| |
| this.move(); |
| }, |
| |
| move: function() |
| { |
| } |
| } |
| |
| ParticlesStage = Utilities.createSubclass(Stage, |
| function() |
| { |
| Stage.call(this); |
| this.particles = []; |
| }, { |
| |
| animate: function(timeDelta) |
| { |
| timeDelta /= 4; |
| this.particles.forEach(function(particle) { |
| particle.animate(timeDelta); |
| }); |
| }, |
| |
| tune: function(count) |
| { |
| if (count == 0) |
| return; |
| |
| if (count > 0) { |
| for (var i = 0; i < count; ++i) |
| this.particles.push(this.createParticle()); |
| return; |
| } |
| |
| count = Math.min(-count, this.particles.length); |
| |
| if (typeof(this.willRemoveParticle) == "function") { |
| for (var i = 0; i < count; ++i) |
| this.willRemoveParticle(this.particles[i]); |
| } |
| |
| this.particles.splice(0, count); |
| }, |
| |
| complexity: function() |
| { |
| return this.particles.length; |
| } |
| }); |