| (function() { |
| |
| var ImageDataStage = Utilities.createSubclass(Stage, |
| function() { |
| Stage.call(this); |
| |
| this.testElements = []; |
| this._offsetIndex = 0; |
| }, { |
| |
| imageWidth: 50, |
| imageHeight: 50, |
| pixelStride: 4, |
| rowStride: 200, |
| weightNegativeThreshold: 0.04, |
| weightPositiveThreshold: 0.96, |
| imageSrcs: [ |
| "compass", |
| "console", |
| "contribute", |
| "debugger", |
| "inspector", |
| "layout", |
| "performance", |
| "script", |
| "shortcuts", |
| "standards", |
| "storage", |
| "styles", |
| "timeline" |
| ], |
| images: [], |
| |
| initialize: function(benchmark) |
| { |
| Stage.prototype.initialize.call(this, benchmark); |
| |
| var lastPromise; |
| var images = this.images; |
| this.imageSrcs.forEach(function(imageSrc) { |
| var promise = this._loadImage("resources/" + imageSrc + ".svg"); |
| if (!lastPromise) |
| lastPromise = promise; |
| else { |
| lastPromise = lastPromise.then(function(img) { |
| images.push(img); |
| return promise; |
| }); |
| } |
| }, this); |
| |
| lastPromise.then(function(img) { |
| images.push(img); |
| benchmark.readyPromise.resolve(); |
| }.bind(this)); |
| }, |
| |
| _loadImage: function(src) { |
| var img = new Image; |
| var promise = new SimplePromise; |
| |
| img.addEventListener('load', function onImageLoad(e) { |
| img.removeEventListener('load', onImageLoad); |
| promise.resolve(img); |
| }); |
| |
| img.src = src; |
| return promise; |
| }, |
| |
| tune: function(count) |
| { |
| if (count == 0) |
| return; |
| |
| if (count < 0) { |
| this._offsetIndex = Math.max(this._offsetIndex + count, 0); |
| for (var i = this._offsetIndex; i < this.testElements.length; ++i) |
| this.testElements[i].style.display = "none"; |
| return; |
| } |
| |
| this._offsetIndex = this._offsetIndex + count; |
| var index = Math.min(this._offsetIndex, this.testElements.length); |
| for (var i = 0; i < index; ++i) { |
| this.testElements[i].style.display = "block"; |
| this._refreshElement(this.testElements[i]); |
| } |
| if (this._offsetIndex <= this.testElements.length) |
| return; |
| |
| index = this._offsetIndex - this.testElements.length; |
| for (var i = 0; i < index; ++i) { |
| var element = this._createTestElement(); |
| this.testElements.push(element); |
| this.element.appendChild(element); |
| } |
| }, |
| |
| _createTestElement: function() { |
| var element = document.createElement('canvas'); |
| element.width = this.imageWidth; |
| element.height = this.imageHeight; |
| element.style.width = this.imageWidth + 'px'; |
| element.style.height = this.imageHeight + 'px'; |
| |
| this._refreshElement(element); |
| return element; |
| }, |
| |
| _refreshElement: function(element) { |
| var top = Stage.randomInt(0, Math.floor((this.size.height - this.imageHeight) / this.imageHeight)) * this.imageHeight; |
| var left = Stage.randomInt(0, Math.floor((this.size.width - this.imageWidth) / this.imageWidth)) * this.imageWidth; |
| |
| element.style.top = top + 'px'; |
| element.style.left = left + 'px'; |
| }, |
| |
| animate: function(timeDelta) { |
| for (var i = 0; i < this._offsetIndex; ++i) { |
| var element = this.testElements[i]; |
| var context = element.getContext("2d"); |
| |
| // Get image data |
| var imageData = context.getImageData(0, 0, this.imageWidth, this.imageHeight); |
| |
| var didDraw = false, |
| neighborPixelIndex, |
| dataLen = imageData.data.length; |
| for (var j = 0; j < dataLen; j += this.pixelStride) { |
| if (imageData.data[j + 3] === 0) |
| continue; |
| |
| // get random neighboring pixel color |
| neighborPixelIndex = this._getRandomNeighboringPixelIndex(j, dataLen); |
| |
| // Update the RGB data |
| imageData.data[j] = imageData.data[neighborPixelIndex]; |
| imageData.data[j + 1] = imageData.data[neighborPixelIndex + 1]; |
| imageData.data[j + 2] = imageData.data[neighborPixelIndex + 2]; |
| imageData.data[j + 3] = imageData.data[neighborPixelIndex + 3]; |
| didDraw = true; |
| } |
| |
| if (didDraw) |
| context.putImageData(imageData, 0, 0); |
| else { |
| this._refreshElement(element); |
| element.getContext("2d").drawImage(Stage.randomElementInArray(this.images), 0, 0, this.imageWidth, this.imageHeight); |
| } |
| } |
| }, |
| |
| _getRandomNeighboringPixelIndex: function(pixelIdx, pixelArrayLength) |
| { |
| var xOffset = Math.floor((Pseudo.random() - this.weightNegativeThreshold) / (this.weightPositiveThreshold - this.weightNegativeThreshold)); |
| var yOffset = Math.floor((Pseudo.random() - this.weightNegativeThreshold) / (this.weightPositiveThreshold - this.weightNegativeThreshold)); |
| return (pixelIdx + this.pixelStride * xOffset + this.rowStride * yOffset) % pixelArrayLength; |
| }, |
| |
| complexity: function() |
| { |
| return this._offsetIndex; |
| } |
| }); |
| |
| var ImageDataBenchmark = Utilities.createSubclass(Benchmark, |
| function(options) |
| { |
| Benchmark.call(this, new ImageDataStage(), options); |
| }, { |
| |
| waitUntilReady: function() { |
| this.readyPromise = new SimplePromise; |
| return this.readyPromise; |
| } |
| }); |
| |
| window.benchmarkClass = ImageDataBenchmark; |
| |
| }()); |