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/*
* Copyright (C) 2014 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "FloatingPointEnvironment.h"
#include <wtf/MainThread.h>
#include <wtf/NeverDestroyed.h>
namespace WebCore {
FloatingPointEnvironment& FloatingPointEnvironment::singleton()
{
static NeverDestroyed<FloatingPointEnvironment> floatingPointEnvironment;
return floatingPointEnvironment;
}
#if PLATFORM(IOS_FAMILY) && (CPU(ARM) || CPU(ARM64))
FloatingPointEnvironment::FloatingPointEnvironment()
: m_isInitialized(false)
{
}
void FloatingPointEnvironment::enableDenormalSupport()
{
RELEASE_ASSERT(isUIThread());
#if defined _ARM_ARCH_7
fenv_t env;
fegetenv(&env);
env.__fpscr &= ~0x01000000U;
fesetenv(&env);
#endif
// Supporting denormal mode is already the default on x86, x86_64, and ARM64.
}
void FloatingPointEnvironment::saveMainThreadEnvironment()
{
RELEASE_ASSERT(!m_isInitialized);
RELEASE_ASSERT(isUIThread());
fegetenv(&m_mainThreadEnvironment);
m_isInitialized = true;
}
void FloatingPointEnvironment::propagateMainThreadEnvironment()
{
RELEASE_ASSERT(m_isInitialized);
RELEASE_ASSERT(!isUIThread());
fesetenv(&m_mainThreadEnvironment);
}
#endif // PLATFORM(IOS_FAMILY) && (CPU(ARM) || CPU(ARM64))
} // namespace WebCore