| /* |
| * Copyright (C) 2012 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "RenderGeometryMap.h" |
| |
| #include "RenderLayer.h" |
| #include "RenderView.h" |
| #include "TransformState.h" |
| #include <wtf/TemporaryChange.h> |
| |
| namespace WebCore { |
| |
| RenderGeometryMap::RenderGeometryMap() |
| : m_insertionPosition(notFound) |
| , m_nonUniformStepsCount(0) |
| , m_transformedStepsCount(0) |
| , m_fixedStepsCount(0) |
| { |
| } |
| |
| RenderGeometryMap::~RenderGeometryMap() |
| { |
| } |
| |
| FloatPoint RenderGeometryMap::absolutePoint(const FloatPoint& p) const |
| { |
| FloatPoint result; |
| |
| if (!hasFixedPositionStep() && !hasTransformStep() && !hasNonUniformStep()) |
| result = p + m_accumulatedOffset; |
| else { |
| TransformState transformState(TransformState::ApplyTransformDirection, p); |
| mapToAbsolute(transformState); |
| result = transformState.lastPlanarPoint(); |
| } |
| |
| #if !ASSERT_DISABLED |
| FloatPoint rendererMappedResult = m_mapping.last().m_renderer->localToAbsolute(p, UseTransforms | SnapOffsetForTransforms); |
| ASSERT(rendererMappedResult == result); |
| #endif |
| |
| return result; |
| } |
| |
| FloatRect RenderGeometryMap::absoluteRect(const FloatRect& rect) const |
| { |
| FloatRect result; |
| |
| if (!hasFixedPositionStep() && !hasTransformStep() && !hasNonUniformStep()) { |
| result = rect; |
| result.move(m_accumulatedOffset); |
| } else { |
| TransformState transformState(TransformState::ApplyTransformDirection, rect.center(), rect); |
| mapToAbsolute(transformState); |
| result = transformState.lastPlanarQuad().boundingBox(); |
| } |
| |
| #if !ASSERT_DISABLED |
| FloatRect rendererMappedResult = m_mapping.last().m_renderer->localToAbsoluteQuad(rect).boundingBox(); |
| // Inspector creates renderers with negative width <https://bugs.webkit.org/show_bug.cgi?id=87194>. |
| // Taking FloatQuad bounds avoids spurious assertions because of that. |
| ASSERT(enclosingIntRect(rendererMappedResult) == enclosingIntRect(FloatQuad(result).boundingBox())); |
| #endif |
| |
| return result; |
| } |
| |
| void RenderGeometryMap::mapToAbsolute(TransformState& transformState) const |
| { |
| // If the mapping includes something like columns, we have to go via renderers. |
| if (hasNonUniformStep()) { |
| m_mapping.last().m_renderer->mapLocalToContainer(0, transformState, UseTransforms | ApplyContainerFlip | SnapOffsetForTransforms); |
| return; |
| } |
| |
| bool inFixed = false; |
| |
| for (int i = m_mapping.size() - 1; i >= 0; --i) { |
| const RenderGeometryMapStep& currentStep = m_mapping[i]; |
| |
| // If this box has a transform, it acts as a fixed position container |
| // for fixed descendants, which prevents the propagation of 'fixed' |
| // unless the layer itself is also fixed position. |
| if (currentStep.m_hasTransform && !currentStep.m_isFixedPosition) |
| inFixed = false; |
| else if (currentStep.m_isFixedPosition) |
| inFixed = true; |
| |
| if (!i) { |
| if (currentStep.m_transform) |
| transformState.applyTransform(*currentStep.m_transform.get()); |
| |
| // The root gets special treatment for fixed position |
| if (inFixed) |
| transformState.move(currentStep.m_offset.width(), currentStep.m_offset.height()); |
| } else { |
| TransformState::TransformAccumulation accumulate = currentStep.m_accumulatingTransform ? TransformState::AccumulateTransform : TransformState::FlattenTransform; |
| if (currentStep.m_transform) |
| transformState.applyTransform(*currentStep.m_transform.get(), accumulate); |
| else |
| transformState.move(currentStep.m_offset.width(), currentStep.m_offset.height(), accumulate); |
| } |
| } |
| |
| transformState.flatten(); |
| } |
| |
| void RenderGeometryMap::pushMappingsToAncestor(const RenderObject* renderer, const RenderLayerModelObject* ancestorRenderer) |
| { |
| // We need to push mappings in reverse order here, so do insertions rather than appends. |
| TemporaryChange<size_t> positionChange(m_insertionPosition, m_mapping.size()); |
| do { |
| renderer = renderer->pushMappingToContainer(ancestorRenderer, *this); |
| } while (renderer && renderer != ancestorRenderer); |
| |
| ASSERT(m_mapping.isEmpty() || m_mapping[0].m_renderer->isRenderView()); |
| } |
| |
| static bool canMapViaLayer(const RenderLayer* layer) |
| { |
| RenderStyle* style = layer->renderer()->style(); |
| if (style->position() == FixedPosition || style->isFlippedBlocksWritingMode()) |
| return false; |
| |
| if (layer->renderer()->hasColumns() || layer->renderer()->hasTransform()) |
| return false; |
| |
| #if ENABLE(SVG) |
| if (layer->renderer()->isSVGRoot()) |
| return false; |
| #endif |
| |
| return true; |
| } |
| |
| void RenderGeometryMap::pushMappingsToAncestor(const RenderLayer* layer, const RenderLayer* ancestorLayer) |
| { |
| const RenderObject* renderer = layer->renderer(); |
| |
| // The simple case can be handled fast in the layer tree. |
| bool canConvertInLayerTree = ancestorLayer ? canMapViaLayer(ancestorLayer) : false; |
| for (const RenderLayer* current = layer; current != ancestorLayer && canConvertInLayerTree; current = current->parent()) |
| canConvertInLayerTree = canMapViaLayer(current); |
| |
| if (canConvertInLayerTree) { |
| TemporaryChange<size_t> positionChange(m_insertionPosition, m_mapping.size()); |
| LayoutPoint layerOffset; |
| layer->convertToLayerCoords(ancestorLayer, layerOffset); |
| push(renderer, toLayoutSize(layerOffset), /*accumulatingTransform*/ true, /*isNonUniform*/ false, /*isFixedPosition*/ false, /*hasTransform*/ false); |
| return; |
| } |
| const RenderLayerModelObject* ancestorRenderer = ancestorLayer ? ancestorLayer->renderer() : 0; |
| pushMappingsToAncestor(renderer, ancestorRenderer); |
| } |
| |
| void RenderGeometryMap::push(const RenderObject* renderer, const LayoutSize& offsetFromContainer, bool accumulatingTransform, bool isNonUniform, bool isFixedPosition, bool hasTransform) |
| { |
| ASSERT(m_insertionPosition != notFound); |
| |
| m_mapping.insert(m_insertionPosition, RenderGeometryMapStep(renderer, accumulatingTransform, isNonUniform, isFixedPosition, hasTransform)); |
| |
| RenderGeometryMapStep& step = m_mapping[m_insertionPosition]; |
| step.m_offset = offsetFromContainer; |
| |
| stepInserted(step); |
| } |
| |
| void RenderGeometryMap::push(const RenderObject* renderer, const TransformationMatrix& t, bool accumulatingTransform, bool isNonUniform, bool isFixedPosition, bool hasTransform) |
| { |
| ASSERT(m_insertionPosition != notFound); |
| |
| m_mapping.insert(m_insertionPosition, RenderGeometryMapStep(renderer, accumulatingTransform, isNonUniform, isFixedPosition, hasTransform)); |
| |
| RenderGeometryMapStep& step = m_mapping[m_insertionPosition]; |
| if (!t.isIntegerTranslation()) |
| step.m_transform = adoptPtr(new TransformationMatrix(t)); |
| else |
| step.m_offset = LayoutSize(t.e(), t.f()); |
| |
| stepInserted(step); |
| } |
| |
| void RenderGeometryMap::pushView(const RenderView* view, const LayoutSize& scrollOffset, const TransformationMatrix* t) |
| { |
| ASSERT(m_insertionPosition != notFound); |
| ASSERT(!m_insertionPosition); // The view should always be the first step. |
| |
| m_mapping.insert(m_insertionPosition, RenderGeometryMapStep(view, false, false, false, t)); |
| |
| RenderGeometryMapStep& step = m_mapping[m_insertionPosition]; |
| step.m_offset = scrollOffset; |
| if (t) |
| step.m_transform = adoptPtr(new TransformationMatrix(*t)); |
| |
| stepInserted(step); |
| } |
| |
| void RenderGeometryMap::popMappingsToAncestor(const RenderLayerModelObject* ancestorRenderer) |
| { |
| ASSERT(m_mapping.size()); |
| |
| while (m_mapping.size() && m_mapping.last().m_renderer != ancestorRenderer) { |
| stepRemoved(m_mapping.last()); |
| m_mapping.removeLast(); |
| } |
| } |
| |
| void RenderGeometryMap::popMappingsToAncestor(const RenderLayer* ancestorLayer) |
| { |
| const RenderLayerModelObject* ancestorRenderer = ancestorLayer ? ancestorLayer->renderer() : 0; |
| popMappingsToAncestor(ancestorRenderer); |
| } |
| |
| void RenderGeometryMap::stepInserted(const RenderGeometryMapStep& step) |
| { |
| // RenderView's offset, is only applied when we have fixed-positions. |
| if (!step.m_renderer->isRenderView()) |
| m_accumulatedOffset += step.m_offset; |
| |
| if (step.m_isNonUniform) |
| ++m_nonUniformStepsCount; |
| |
| if (step.m_transform) |
| ++m_transformedStepsCount; |
| |
| if (step.m_isFixedPosition) |
| ++m_fixedStepsCount; |
| } |
| |
| void RenderGeometryMap::stepRemoved(const RenderGeometryMapStep& step) |
| { |
| // RenderView's offset, is only applied when we have fixed-positions. |
| if (!step.m_renderer->isRenderView()) |
| m_accumulatedOffset -= step.m_offset; |
| |
| if (step.m_isNonUniform) { |
| ASSERT(m_nonUniformStepsCount); |
| --m_nonUniformStepsCount; |
| } |
| |
| if (step.m_transform) { |
| ASSERT(m_transformedStepsCount); |
| --m_transformedStepsCount; |
| } |
| |
| if (step.m_isFixedPosition) { |
| ASSERT(m_fixedStepsCount); |
| --m_fixedStepsCount; |
| } |
| } |
| |
| } // namespace WebCore |