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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
* Copyright (C) 2013 Nokia Corporation and/or its subsidiary(-ies).
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Nix_Gamepad_h
#define Nix_Gamepad_h
#include "Common.h"
namespace Nix {
class Gamepad {
public:
static const size_t idLengthCap = 128;
static const size_t axesLengthCap = 16;
static const size_t buttonsLengthCap = 32;
Gamepad()
: connected(false)
, timestamp(0)
, axesLength(0)
, buttonsLength(0)
{
id[0] = 0;
}
// Is there a gamepad connected at this index?
bool connected;
// Device identifier (based on manufacturer, model, etc.).
char id[idLengthCap];
// Monotonically increasing value referring to when the data were last
// updated.
unsigned long long timestamp;
// Number of valid entries in the axes array.
unsigned axesLength;
// Normalized values representing axes, in the range [-1..1].
float axes[axesLengthCap];
// Number of valid entries in the buttons array.
unsigned buttonsLength;
// Normalized values representing buttons, in the range [0..1].
float buttons[buttonsLengthCap];
};
} // namespace Nix
#endif // Nix_Gamepad_h