| /* |
| * Copyright (C) 2011 Google Inc. All rights reserved. |
| * Copyright (C) 2013 Nokia Corporation and/or its subsidiary(-ies). |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef Nix_Gamepad_h |
| #define Nix_Gamepad_h |
| |
| #include "Common.h" |
| |
| namespace Nix { |
| |
| class Gamepad { |
| public: |
| static const size_t idLengthCap = 128; |
| static const size_t axesLengthCap = 16; |
| static const size_t buttonsLengthCap = 32; |
| |
| Gamepad() |
| : connected(false) |
| , timestamp(0) |
| , axesLength(0) |
| , buttonsLength(0) |
| { |
| id[0] = 0; |
| } |
| |
| // Is there a gamepad connected at this index? |
| bool connected; |
| |
| // Device identifier (based on manufacturer, model, etc.). |
| char id[idLengthCap]; |
| |
| // Monotonically increasing value referring to when the data were last |
| // updated. |
| unsigned long long timestamp; |
| |
| // Number of valid entries in the axes array. |
| unsigned axesLength; |
| |
| // Normalized values representing axes, in the range [-1..1]. |
| float axes[axesLengthCap]; |
| |
| // Number of valid entries in the buttons array. |
| unsigned buttonsLength; |
| |
| // Normalized values representing buttons, in the range [0..1]. |
| float buttons[buttonsLengthCap]; |
| }; |
| |
| } // namespace Nix |
| |
| #endif // Nix_Gamepad_h |