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/*
* Copyright (C) 2014 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "config.h"
#import "WKSyntheticClickTapGestureRecognizer.h"
#if PLATFORM(IOS)
#import <UIKit/UIGestureRecognizerSubclass.h>
@implementation WKSyntheticClickTapGestureRecognizer {
id _gestureRecognizedTarget;
SEL _gestureRecognizedAction;
id _resetTarget;
SEL _resetAction;
}
- (void)setGestureRecognizedTarget:(id)target action:(SEL)action
{
_gestureRecognizedTarget = target;
_gestureRecognizedAction = action;
}
- (void)setResetTarget:(id)target action:(SEL)action
{
_resetTarget = target;
_resetAction = action;
}
- (void)setState:(UIGestureRecognizerState)state
{
if (state == UIGestureRecognizerStateEnded)
[_gestureRecognizedTarget performSelector:_gestureRecognizedAction withObject:self];
[super setState:state];
}
- (void)reset
{
[super reset];
[_resetTarget performSelector:_resetAction withObject:self];
}
@end
#endif