| /* |
| * Copyright (C) 2016 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "UIGamepadProvider.h" |
| |
| #if ENABLE(GAMEPAD) |
| |
| #include <WebCore/GameControllerGamepadProvider.h> |
| #include <WebCore/HIDGamepadProvider.h> |
| #include <WebCore/MockGamepadProvider.h> |
| |
| using namespace WebCore; |
| |
| namespace WebKit { |
| |
| static bool useGameControllerFramework = false; |
| |
| void UIGamepadProvider::setUsesGameControllerFramework() |
| { |
| useGameControllerFramework = true; |
| } |
| |
| void UIGamepadProvider::platformSetDefaultGamepadProvider() |
| { |
| if (GamepadProvider::singleton().isMockGamepadProvider()) |
| return; |
| |
| #if PLATFORM(IOS) |
| GamepadProvider::setSharedProvider(GameControllerGamepadProvider::singleton()); |
| #elif defined(__LP64__) |
| if (useGameControllerFramework) |
| GamepadProvider::setSharedProvider(GameControllerGamepadProvider::singleton()); |
| else |
| GamepadProvider::setSharedProvider(HIDGamepadProvider::singleton()); |
| #else |
| GamepadProvider::setSharedProvider(HIDGamepadProvider::singleton()); |
| #endif |
| } |
| |
| void UIGamepadProvider::platformStopMonitoringInput() |
| { |
| #if PLATFORM(MAC) |
| if (!useGameControllerFramework) |
| HIDGamepadProvider::singleton().stopMonitoringInput(); |
| #endif |
| } |
| |
| void UIGamepadProvider::platformStartMonitoringInput() |
| { |
| #if PLATFORM(MAC) |
| if (!useGameControllerFramework) |
| HIDGamepadProvider::singleton().startMonitoringInput(); |
| #endif |
| } |
| |
| } |
| |
| #endif // ENABLE(GAMEPAD) |