blob: ac17df85dc06e44411bc8d9d1bad6125f9aeff92 [file] [log] [blame]
/*
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "UIGamepadProvider.h"
#if ENABLE(GAMEPAD)
#include <WebCore/GameControllerGamepadProvider.h>
#include <WebCore/HIDGamepadProvider.h>
#include <WebCore/MockGamepadProvider.h>
using namespace WebCore;
namespace WebKit {
static bool useGameControllerFramework = false;
void UIGamepadProvider::setUsesGameControllerFramework()
{
useGameControllerFramework = true;
}
void UIGamepadProvider::platformSetDefaultGamepadProvider()
{
if (GamepadProvider::singleton().isMockGamepadProvider())
return;
#if PLATFORM(IOS)
GamepadProvider::setSharedProvider(GameControllerGamepadProvider::singleton());
#elif defined(__LP64__)
if (useGameControllerFramework)
GamepadProvider::setSharedProvider(GameControllerGamepadProvider::singleton());
else
GamepadProvider::setSharedProvider(HIDGamepadProvider::singleton());
#else
GamepadProvider::setSharedProvider(HIDGamepadProvider::singleton());
#endif
}
void UIGamepadProvider::platformStopMonitoringInput()
{
#if PLATFORM(MAC)
if (!useGameControllerFramework)
HIDGamepadProvider::singleton().stopMonitoringInput();
#endif
}
void UIGamepadProvider::platformStartMonitoringInput()
{
#if PLATFORM(MAC)
if (!useGameControllerFramework)
HIDGamepadProvider::singleton().startMonitoringInput();
#endif
}
}
#endif // ENABLE(GAMEPAD)