blob: 0445512090363cad1b4e0da524dbbae3fc1a9932 [file] [log] [blame]
//
// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramPipeline.cpp: Implements the gl::ProgramPipeline class.
// Implements GL program pipeline objects and related functionality.
// [OpenGL ES 3.1] section 7.4 page 105.
#include "libANGLE/ProgramPipeline.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/GLImplFactory.h"
#include "libANGLE/renderer/ProgramPipelineImpl.h"
namespace gl
{
ProgramPipelineState::ProgramPipelineState() : mLabel()
{
}
ProgramPipelineState::~ProgramPipelineState()
{
}
const std::string &ProgramPipelineState::getLabel() const
{
return mLabel;
}
ProgramPipeline::ProgramPipeline(rx::GLImplFactory *factory, GLuint handle)
: RefCountObject(handle),
mProgramPipeline(factory->createProgramPipeline(mState))
{
ASSERT(mProgramPipeline);
}
ProgramPipeline::~ProgramPipeline()
{
mProgramPipeline.release();
}
Error ProgramPipeline::onDestroy(const Context *context)
{
return NoError();
}
void ProgramPipeline::setLabel(const std::string &label)
{
mState.mLabel = label;
}
const std::string &ProgramPipeline::getLabel() const
{
return mState.mLabel;
}
rx::ProgramPipelineImpl *ProgramPipeline::getImplementation() const
{
return mProgramPipeline.get();
}
} // namespace gl