| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEB_AUDIO) |
| |
| #include "HRTFPanner.h" |
| |
| #include "AudioBus.h" |
| #include "FFTConvolver.h" |
| #include "HRTFDatabase.h" |
| #include "HRTFDatabaseLoader.h" |
| #include <algorithm> |
| #include <wtf/MathExtras.h> |
| |
| namespace WebCore { |
| |
| // The value of 2 milliseconds is larger than the largest delay which exists in any HRTFKernel from the default HRTFDatabase (0.0136 seconds). |
| // We ASSERT the delay values used in process() with this value. |
| const double MaxDelayTimeSeconds = 0.002; |
| |
| const int UninitializedAzimuth = -1; |
| const unsigned RenderingQuantum = 128; |
| |
| HRTFPanner::HRTFPanner(float sampleRate, HRTFDatabaseLoader* databaseLoader) |
| : Panner(PanningModelType::HRTF) |
| , m_databaseLoader(databaseLoader) |
| , m_sampleRate(sampleRate) |
| , m_crossfadeSelection(CrossfadeSelection1) |
| , m_azimuthIndex1(UninitializedAzimuth) |
| , m_elevation1(0) |
| , m_azimuthIndex2(UninitializedAzimuth) |
| , m_elevation2(0) |
| , m_crossfadeX(0) |
| , m_crossfadeIncr(0) |
| , m_convolverL1(fftSizeForSampleRate(sampleRate)) |
| , m_convolverR1(fftSizeForSampleRate(sampleRate)) |
| , m_convolverL2(fftSizeForSampleRate(sampleRate)) |
| , m_convolverR2(fftSizeForSampleRate(sampleRate)) |
| , m_delayLineL(MaxDelayTimeSeconds, sampleRate) |
| , m_delayLineR(MaxDelayTimeSeconds, sampleRate) |
| , m_tempL1(RenderingQuantum) |
| , m_tempR1(RenderingQuantum) |
| , m_tempL2(RenderingQuantum) |
| , m_tempR2(RenderingQuantum) |
| { |
| ASSERT(databaseLoader); |
| } |
| |
| HRTFPanner::~HRTFPanner() = default; |
| |
| size_t HRTFPanner::fftSizeForSampleRate(float sampleRate) |
| { |
| // The HRTF impulse responses (loaded as audio resources) are 512 sample-frames @44.1KHz. |
| // Currently, we truncate the impulse responses to half this size, but an FFT-size of twice impulse response size is needed (for convolution). |
| // So for sample rates around 44.1KHz an FFT size of 512 is good. We double the FFT-size only for sample rates at least double this. |
| ASSERT(sampleRate >= 44100 && sampleRate <= 96000.0); |
| return (sampleRate < 88200.0) ? 512 : 1024; |
| } |
| |
| void HRTFPanner::reset() |
| { |
| m_convolverL1.reset(); |
| m_convolverR1.reset(); |
| m_convolverL2.reset(); |
| m_convolverR2.reset(); |
| m_delayLineL.reset(); |
| m_delayLineR.reset(); |
| } |
| |
| int HRTFPanner::calculateDesiredAzimuthIndexAndBlend(double azimuth, double& azimuthBlend) |
| { |
| // Convert the azimuth angle from the range -180 -> +180 into the range 0 -> 360. |
| // The azimuth index may then be calculated from this positive value. |
| if (azimuth < 0) |
| azimuth += 360.0; |
| |
| HRTFDatabase* database = m_databaseLoader->database(); |
| ASSERT(database); |
| |
| int numberOfAzimuths = database->numberOfAzimuths(); |
| const double angleBetweenAzimuths = 360.0 / numberOfAzimuths; |
| |
| // Calculate the azimuth index and the blend (0 -> 1) for interpolation. |
| double desiredAzimuthIndexFloat = azimuth / angleBetweenAzimuths; |
| int desiredAzimuthIndex = static_cast<int>(desiredAzimuthIndexFloat); |
| azimuthBlend = desiredAzimuthIndexFloat - static_cast<double>(desiredAzimuthIndex); |
| |
| // We don't immediately start using this azimuth index, but instead approach this index from the last index we rendered at. |
| // This minimizes the clicks and graininess for moving sources which occur otherwise. |
| desiredAzimuthIndex = std::max(0, desiredAzimuthIndex); |
| desiredAzimuthIndex = std::min(numberOfAzimuths - 1, desiredAzimuthIndex); |
| return desiredAzimuthIndex; |
| } |
| |
| void HRTFPanner::pan(double desiredAzimuth, double elevation, const AudioBus* inputBus, AudioBus* outputBus, size_t framesToProcess) |
| { |
| unsigned numInputChannels = inputBus ? inputBus->numberOfChannels() : 0; |
| |
| bool isInputGood = inputBus && numInputChannels >= 1 && numInputChannels <= 2; |
| ASSERT(isInputGood); |
| |
| bool isOutputGood = outputBus && outputBus->numberOfChannels() == 2 && framesToProcess <= outputBus->length(); |
| ASSERT(isOutputGood); |
| |
| if (!isInputGood || !isOutputGood) { |
| if (outputBus) |
| outputBus->zero(); |
| return; |
| } |
| |
| // This code only runs as long as the context is alive and after database has been loaded. |
| HRTFDatabase* database = m_databaseLoader->database(); |
| ASSERT(database); |
| if (!database) { |
| outputBus->zero(); |
| return; |
| } |
| |
| // IRCAM HRTF azimuths values from the loaded database is reversed from the panner's notion of azimuth. |
| double azimuth = -desiredAzimuth; |
| |
| bool isAzimuthGood = azimuth >= -180.0 && azimuth <= 180.0; |
| ASSERT(isAzimuthGood); |
| if (!isAzimuthGood) { |
| outputBus->zero(); |
| return; |
| } |
| |
| // Normally, we'll just be dealing with mono sources. |
| // If we have a stereo input, implement stereo panning with left source processed by left HRTF, and right source by right HRTF. |
| const AudioChannel* inputChannelL = inputBus->channelByType(AudioBus::ChannelLeft); |
| const AudioChannel* inputChannelR = numInputChannels > 1 ? inputBus->channelByType(AudioBus::ChannelRight) : 0; |
| |
| // Get source and destination pointers. |
| const float* sourceL = inputChannelL->data(); |
| const float* sourceR = numInputChannels > 1 ? inputChannelR->data() : sourceL; |
| float* destinationL = outputBus->channelByType(AudioBus::ChannelLeft)->mutableData(); |
| float* destinationR = outputBus->channelByType(AudioBus::ChannelRight)->mutableData(); |
| |
| double azimuthBlend; |
| int desiredAzimuthIndex = calculateDesiredAzimuthIndexAndBlend(azimuth, azimuthBlend); |
| |
| // Initially snap azimuth and elevation values to first values encountered. |
| if (m_azimuthIndex1 == UninitializedAzimuth) { |
| m_azimuthIndex1 = desiredAzimuthIndex; |
| m_elevation1 = elevation; |
| } |
| if (m_azimuthIndex2 == UninitializedAzimuth) { |
| m_azimuthIndex2 = desiredAzimuthIndex; |
| m_elevation2 = elevation; |
| } |
| |
| // Cross-fade / transition over a period of around 45 milliseconds. |
| // This is an empirical value tuned to be a reasonable trade-off between |
| // smoothness and speed. |
| const double fadeFrames = sampleRate() <= 48000 ? 2048 : 4096; |
| |
| // Check for azimuth and elevation changes, initiating a cross-fade if needed. |
| if (!m_crossfadeX && m_crossfadeSelection == CrossfadeSelection1) { |
| if (desiredAzimuthIndex != m_azimuthIndex1 || elevation != m_elevation1) { |
| // Cross-fade from 1 -> 2 |
| m_crossfadeIncr = 1 / fadeFrames; |
| m_azimuthIndex2 = desiredAzimuthIndex; |
| m_elevation2 = elevation; |
| } |
| } |
| if (m_crossfadeX == 1 && m_crossfadeSelection == CrossfadeSelection2) { |
| if (desiredAzimuthIndex != m_azimuthIndex2 || elevation != m_elevation2) { |
| // Cross-fade from 2 -> 1 |
| m_crossfadeIncr = -1 / fadeFrames; |
| m_azimuthIndex1 = desiredAzimuthIndex; |
| m_elevation1 = elevation; |
| } |
| } |
| |
| // This algorithm currently requires that we process in power-of-two size chunks at least RenderingQuantum. |
| ASSERT(1UL << static_cast<int>(log2(framesToProcess)) == framesToProcess); |
| ASSERT(framesToProcess >= RenderingQuantum); |
| |
| const unsigned framesPerSegment = RenderingQuantum; |
| const unsigned numberOfSegments = framesToProcess / framesPerSegment; |
| |
| for (unsigned segment = 0; segment < numberOfSegments; ++segment) { |
| // Get the HRTFKernels and interpolated delays. |
| HRTFKernel* kernelL1; |
| HRTFKernel* kernelR1; |
| HRTFKernel* kernelL2; |
| HRTFKernel* kernelR2; |
| double frameDelayL1; |
| double frameDelayR1; |
| double frameDelayL2; |
| double frameDelayR2; |
| database->getKernelsFromAzimuthElevation(azimuthBlend, m_azimuthIndex1, m_elevation1, kernelL1, kernelR1, frameDelayL1, frameDelayR1); |
| database->getKernelsFromAzimuthElevation(azimuthBlend, m_azimuthIndex2, m_elevation2, kernelL2, kernelR2, frameDelayL2, frameDelayR2); |
| |
| bool areKernelsGood = kernelL1 && kernelR1 && kernelL2 && kernelR2; |
| ASSERT(areKernelsGood); |
| if (!areKernelsGood) { |
| outputBus->zero(); |
| return; |
| } |
| |
| ASSERT(frameDelayL1 / sampleRate() < MaxDelayTimeSeconds && frameDelayR1 / sampleRate() < MaxDelayTimeSeconds); |
| ASSERT(frameDelayL2 / sampleRate() < MaxDelayTimeSeconds && frameDelayR2 / sampleRate() < MaxDelayTimeSeconds); |
| |
| // Crossfade inter-aural delays based on transitions. |
| double frameDelayL = (1 - m_crossfadeX) * frameDelayL1 + m_crossfadeX * frameDelayL2; |
| double frameDelayR = (1 - m_crossfadeX) * frameDelayR1 + m_crossfadeX * frameDelayR2; |
| |
| // Calculate the source and destination pointers for the current segment. |
| unsigned offset = segment * framesPerSegment; |
| const float* segmentSourceL = sourceL + offset; |
| const float* segmentSourceR = sourceR + offset; |
| float* segmentDestinationL = destinationL + offset; |
| float* segmentDestinationR = destinationR + offset; |
| |
| // First run through delay lines for inter-aural time difference. |
| m_delayLineL.setDelayFrames(frameDelayL); |
| m_delayLineR.setDelayFrames(frameDelayR); |
| m_delayLineL.process(segmentSourceL, segmentDestinationL, framesPerSegment); |
| m_delayLineR.process(segmentSourceR, segmentDestinationR, framesPerSegment); |
| |
| bool needsCrossfading = m_crossfadeIncr; |
| |
| // Have the convolvers render directly to the final destination if we're not cross-fading. |
| float* convolutionDestinationL1 = needsCrossfading ? m_tempL1.data() : segmentDestinationL; |
| float* convolutionDestinationR1 = needsCrossfading ? m_tempR1.data() : segmentDestinationR; |
| float* convolutionDestinationL2 = needsCrossfading ? m_tempL2.data() : segmentDestinationL; |
| float* convolutionDestinationR2 = needsCrossfading ? m_tempR2.data() : segmentDestinationR; |
| |
| // Now do the convolutions. |
| // Note that we avoid doing convolutions on both sets of convolvers if we're not currently cross-fading. |
| |
| if (m_crossfadeSelection == CrossfadeSelection1 || needsCrossfading) { |
| m_convolverL1.process(kernelL1->fftFrame(), segmentDestinationL, convolutionDestinationL1, framesPerSegment); |
| m_convolverR1.process(kernelR1->fftFrame(), segmentDestinationR, convolutionDestinationR1, framesPerSegment); |
| } |
| |
| if (m_crossfadeSelection == CrossfadeSelection2 || needsCrossfading) { |
| m_convolverL2.process(kernelL2->fftFrame(), segmentDestinationL, convolutionDestinationL2, framesPerSegment); |
| m_convolverR2.process(kernelR2->fftFrame(), segmentDestinationR, convolutionDestinationR2, framesPerSegment); |
| } |
| |
| if (needsCrossfading) { |
| // Apply linear cross-fade. |
| float x = m_crossfadeX; |
| float incr = m_crossfadeIncr; |
| for (unsigned i = 0; i < framesPerSegment; ++i) { |
| segmentDestinationL[i] = (1 - x) * convolutionDestinationL1[i] + x * convolutionDestinationL2[i]; |
| segmentDestinationR[i] = (1 - x) * convolutionDestinationR1[i] + x * convolutionDestinationR2[i]; |
| x += incr; |
| } |
| // Update cross-fade value from local. |
| m_crossfadeX = x; |
| |
| if (m_crossfadeIncr > 0 && fabs(m_crossfadeX - 1) < m_crossfadeIncr) { |
| // We've fully made the crossfade transition from 1 -> 2. |
| m_crossfadeSelection = CrossfadeSelection2; |
| m_crossfadeX = 1; |
| m_crossfadeIncr = 0; |
| } else if (m_crossfadeIncr < 0 && fabs(m_crossfadeX) < -m_crossfadeIncr) { |
| // We've fully made the crossfade transition from 2 -> 1. |
| m_crossfadeSelection = CrossfadeSelection1; |
| m_crossfadeX = 0; |
| m_crossfadeIncr = 0; |
| } |
| } |
| } |
| } |
| |
| double HRTFPanner::tailTime() const |
| { |
| // Because HRTFPanner is implemented with a DelayKernel and a FFTConvolver, the tailTime of the HRTFPanner |
| // is the sum of the tailTime of the DelayKernel and the tailTime of the FFTConvolver, which is MaxDelayTimeSeconds |
| // and fftSize() / 2, respectively. |
| return MaxDelayTimeSeconds + (fftSize() / 2) / static_cast<double>(sampleRate()); |
| } |
| |
| double HRTFPanner::latencyTime() const |
| { |
| // The latency of a FFTConvolver is also fftSize() / 2, and is in addition to its tailTime of the |
| // same value. |
| return (fftSize() / 2) / static_cast<double>(sampleRate()); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEB_AUDIO) |