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/*
* Copyright (C) 2004, 2005, 2006 Apple Inc. All rights reserved.
* Copyright (C) 2008 Collabora, Ltd. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "KeypressCommand.h"
#include "PlatformEvent.h"
#include <wtf/WindowsExtras.h>
#include <wtf/text/WTFString.h>
#if PLATFORM(COCOA)
#include <wtf/RetainPtr.h>
OBJC_CLASS NSEvent;
#endif
#if PLATFORM(IOS_FAMILY)
OBJC_CLASS WebEvent;
#endif
#if PLATFORM(GTK)
typedef struct _GdkEventKey GdkEventKey;
#include "CompositionResults.h"
#endif
namespace WebCore {
class PlatformKeyboardEvent : public PlatformEvent {
WTF_MAKE_FAST_ALLOCATED;
public:
PlatformKeyboardEvent()
: PlatformEvent(PlatformEvent::KeyDown)
, m_windowsVirtualKeyCode(0)
, m_autoRepeat(false)
, m_isKeypad(false)
, m_isSystemKey(false)
#if PLATFORM(GTK)
, m_gdkEventKey(0)
#endif
{
}
PlatformKeyboardEvent(Type type, const String& text, const String& unmodifiedText,
#if ENABLE(KEYBOARD_KEY_ATTRIBUTE)
const String& key,
#endif
#if ENABLE(KEYBOARD_CODE_ATTRIBUTE)
const String& code,
#endif
const String& keyIdentifier, int windowsVirtualKeyCode, bool isAutoRepeat, bool isKeypad, bool isSystemKey, OptionSet<Modifier> modifiers, WallTime timestamp)
: PlatformEvent(type, modifiers, timestamp)
, m_text(text)
, m_unmodifiedText(unmodifiedText)
#if ENABLE(KEYBOARD_KEY_ATTRIBUTE)
, m_key(key)
#endif
#if ENABLE(KEYBOARD_CODE_ATTRIBUTE)
, m_code(code)
#endif
, m_keyIdentifier(keyIdentifier)
, m_windowsVirtualKeyCode(windowsVirtualKeyCode)
, m_autoRepeat(isAutoRepeat)
, m_isKeypad(isKeypad)
, m_isSystemKey(isSystemKey)
{
}
WEBCORE_EXPORT void disambiguateKeyDownEvent(Type, bool backwardCompatibilityMode = false); // Only used on platforms that need it, i.e. those that generate KeyDown events.
// Text as as generated by processing a virtual key code with a keyboard layout
// (in most cases, just a character code, but the layout can emit several
// characters in a single keypress event on some platforms).
// This may bear no resemblance to the ultimately inserted text if an input method
// processes the input.
// Will be null for KeyUp and RawKeyDown events.
String text() const { return m_text; }
// Text that would have been generated by the keyboard if no modifiers were pressed
// (except for Shift); useful for shortcut (accelerator) key handling.
// Otherwise, same as text().
String unmodifiedText() const { return m_unmodifiedText; }
String keyIdentifier() const { return m_keyIdentifier; }
#if ENABLE(KEYBOARD_KEY_ATTRIBUTE)
const String& key() const { return m_key; }
#endif
#if ENABLE(KEYBOARD_CODE_ATTRIBUTE)
const String& code() const { return m_code; }
#endif
// Most compatible Windows virtual key code associated with the event.
// Zero for Char events.
int windowsVirtualKeyCode() const { return m_windowsVirtualKeyCode; }
void setWindowsVirtualKeyCode(int code) { m_windowsVirtualKeyCode = code; }
#if USE(APPKIT) || USE(UIKIT_KEYBOARD_ADDITIONS) || PLATFORM(GTK)
bool handledByInputMethod() const { return m_handledByInputMethod; }
#endif
#if USE(APPKIT)
const Vector<KeypressCommand>& commands() const { return m_commands; }
#elif PLATFORM(GTK)
const Vector<String>& commands() const { return m_commands; }
#endif
bool isAutoRepeat() const { return m_autoRepeat; }
bool isKeypad() const { return m_isKeypad; }
bool isSystemKey() const { return m_isSystemKey; }
bool isSyntheticEvent() const { return m_isSyntheticEvent; }
void setIsSyntheticEvent() { m_isSyntheticEvent = true; }
WEBCORE_EXPORT static bool currentCapsLockState();
WEBCORE_EXPORT static void getCurrentModifierState(bool& shiftKey, bool& ctrlKey, bool& altKey, bool& metaKey);
WEBCORE_EXPORT static void setCurrentModifierState(OptionSet<Modifier>);
WEBCORE_EXPORT static OptionSet<Modifier> currentStateOfModifierKeys();
#if PLATFORM(COCOA)
#if !PLATFORM(IOS_FAMILY)
NSEvent* macEvent() const { return m_macEvent.get(); }
#else
::WebEvent *event() const { return m_Event.get(); }
#endif
#endif
#if PLATFORM(WIN)
PlatformKeyboardEvent(HWND, WPARAM, LPARAM, Type, bool);
#endif
#if PLATFORM(GTK)
PlatformKeyboardEvent(GdkEventKey*, const CompositionResults&);
GdkEventKey* gdkEventKey() const { return m_gdkEventKey; }
const CompositionResults& compositionResults() const { return m_compositionResults; }
// Used by WebKit2
static String keyValueForGdkKeyCode(unsigned);
static String keyCodeForHardwareKeyCode(unsigned);
static String keyIdentifierForGdkKeyCode(unsigned);
static int windowsKeyCodeForGdkKeyCode(unsigned);
static String singleCharacterString(unsigned);
static bool modifiersContainCapsLock(unsigned);
#endif
#if USE(LIBWPE)
static String keyValueForWPEKeyCode(unsigned);
static String keyCodeForHardwareKeyCode(unsigned);
static String keyIdentifierForWPEKeyCode(unsigned);
static int windowsKeyCodeForWPEKeyCode(unsigned);
static String singleCharacterString(unsigned);
#endif
protected:
String m_text;
String m_unmodifiedText;
#if ENABLE(KEYBOARD_KEY_ATTRIBUTE)
String m_key;
#endif
#if ENABLE(KEYBOARD_CODE_ATTRIBUTE)
String m_code;
#endif
String m_keyIdentifier;
int m_windowsVirtualKeyCode;
#if USE(APPKIT) || USE(UIKIT_KEYBOARD_ADDITIONS) || PLATFORM(GTK)
bool m_handledByInputMethod { false };
#endif
#if USE(APPKIT)
Vector<KeypressCommand> m_commands;
#elif PLATFORM(GTK)
Vector<String> m_commands;
#endif
bool m_autoRepeat;
bool m_isKeypad;
bool m_isSystemKey;
bool m_isSyntheticEvent { false };
#if PLATFORM(COCOA)
#if !PLATFORM(IOS_FAMILY)
RetainPtr<NSEvent> m_macEvent;
#else
RetainPtr<::WebEvent> m_Event;
#endif
#endif
#if PLATFORM(GTK)
GdkEventKey* m_gdkEventKey;
CompositionResults m_compositionResults;
#endif
// The modifier state is optional, since it is not needed in the UI process or in legacy WebKit.
static Optional<OptionSet<Modifier>> s_currentModifiers;
};
} // namespace WebCore