| /* |
| * Copyright (C) 2015-2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "WebGLVertexArrayObjectBase.h" |
| |
| #if ENABLE(WEBGL) |
| |
| #include "WebGLRenderingContextBase.h" |
| |
| namespace WebCore { |
| |
| WebGLVertexArrayObjectBase::WebGLVertexArrayObjectBase(WebGLRenderingContextBase& context, Type type) |
| : WebGLContextObject(context) |
| , m_type(type) |
| { |
| m_vertexAttribState.resize(context.getMaxVertexAttribs()); |
| } |
| |
| void WebGLVertexArrayObjectBase::setElementArrayBuffer(WebGLBuffer* buffer) |
| { |
| if (buffer) |
| buffer->onAttached(); |
| if (m_boundElementArrayBuffer) |
| m_boundElementArrayBuffer->onDetached(context()->graphicsContext3D()); |
| m_boundElementArrayBuffer = buffer; |
| |
| } |
| |
| void WebGLVertexArrayObjectBase::setVertexAttribState(GC3Duint index, GC3Dsizei bytesPerElement, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, GC3Dintptr offset, WebGLBuffer* buffer) |
| { |
| GC3Dsizei validatedStride = stride ? stride : bytesPerElement; |
| |
| auto& state = m_vertexAttribState[index]; |
| |
| if (buffer) |
| buffer->onAttached(); |
| if (state.bufferBinding) |
| state.bufferBinding->onDetached(context()->graphicsContext3D()); |
| |
| state.bufferBinding = buffer; |
| state.bytesPerElement = bytesPerElement; |
| state.size = size; |
| state.type = type; |
| state.normalized = normalized; |
| state.stride = validatedStride; |
| state.originalStride = stride; |
| state.offset = offset; |
| } |
| |
| void WebGLVertexArrayObjectBase::unbindBuffer(WebGLBuffer& buffer) |
| { |
| if (m_boundElementArrayBuffer == &buffer) { |
| m_boundElementArrayBuffer->onDetached(context()->graphicsContext3D()); |
| m_boundElementArrayBuffer = nullptr; |
| } |
| |
| for (size_t i = 0; i < m_vertexAttribState.size(); ++i) { |
| auto& state = m_vertexAttribState[i]; |
| if (state.bufferBinding == &buffer) { |
| buffer.onDetached(context()->graphicsContext3D()); |
| |
| if (!i && !context()->isGLES2Compliant()) { |
| state.bufferBinding = context()->m_vertexAttrib0Buffer; |
| state.bufferBinding->onAttached(); |
| state.bytesPerElement = 0; |
| state.size = 4; |
| state.type = GraphicsContext3D::FLOAT; |
| state.normalized = false; |
| state.stride = 16; |
| state.originalStride = 0; |
| state.offset = 0; |
| } else |
| state.bufferBinding = nullptr; |
| } |
| } |
| } |
| |
| void WebGLVertexArrayObjectBase::setVertexAttribDivisor(GC3Duint index, GC3Duint divisor) |
| { |
| m_vertexAttribState[index].divisor = divisor; |
| } |
| |
| } |
| |
| #endif // ENABLE(WEBGL) |