| /* |
| * Copyright (C) Research In Motion Limited 2011, 2012. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "SVGAnimatedPath.h" |
| |
| #include "SVGAnimateElementBase.h" |
| #include "SVGAnimatedPathSegListPropertyTearOff.h" |
| #include "SVGPathUtilities.h" |
| |
| namespace WebCore { |
| |
| SVGAnimatedPathAnimator::SVGAnimatedPathAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement) |
| : SVGAnimatedTypeAnimator(AnimatedPath, animationElement, contextElement) |
| { |
| } |
| |
| std::unique_ptr<SVGAnimatedType> SVGAnimatedPathAnimator::constructFromString(const String& string) |
| { |
| auto byteStream = std::make_unique<SVGPathByteStream>(); |
| buildSVGPathByteStreamFromString(string, *byteStream, UnalteredParsing); |
| return SVGAnimatedType::createPath(WTFMove(byteStream)); |
| } |
| |
| std::unique_ptr<SVGAnimatedType> SVGAnimatedPathAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| ASSERT(animatedTypes.size() >= 1); |
| |
| // Build initial path byte stream. |
| auto byteStream = std::make_unique<SVGPathByteStream>(); |
| resetAnimValToBaseVal(animatedTypes, byteStream.get()); |
| return SVGAnimatedType::createPath(WTFMove(byteStream)); |
| } |
| |
| void SVGAnimatedPathAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| stopAnimValAnimationForType<SVGAnimatedPathSegListPropertyTearOff>(animatedTypes); |
| } |
| |
| void SVGAnimatedPathAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGPathByteStream* byteStream) |
| { |
| SVGAnimatedPathSegListPropertyTearOff* property = castAnimatedPropertyToActualType<SVGAnimatedPathSegListPropertyTearOff>(animatedTypes[0].properties[0].get()); |
| const SVGPathSegList& baseValue = property->currentBaseValue(); |
| |
| buildSVGPathByteStreamFromSVGPathSegList(baseValue, *byteStream, UnalteredParsing); |
| |
| Vector<RefPtr<SVGAnimatedPathSegListPropertyTearOff>> result; |
| |
| for (auto& type : animatedTypes) { |
| auto* segment = castAnimatedPropertyToActualType<SVGAnimatedPathSegListPropertyTearOff>(type.properties[0].get()); |
| if (segment->isAnimating()) |
| continue; |
| result.append(segment); |
| } |
| |
| if (!result.isEmpty()) { |
| SVGElement::InstanceUpdateBlocker blocker(*property->contextElement()); |
| for (auto& segment : result) |
| segment->animationStarted(byteStream, &baseValue); |
| } |
| } |
| |
| void SVGAnimatedPathAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType& type) |
| { |
| ASSERT(animatedTypes.size() >= 1); |
| ASSERT(type.type() == m_type); |
| resetAnimValToBaseVal(animatedTypes, type.path()); |
| } |
| |
| void SVGAnimatedPathAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| animValWillChangeForType<SVGAnimatedPathSegListPropertyTearOff>(animatedTypes); |
| } |
| |
| void SVGAnimatedPathAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| animValDidChangeForType<SVGAnimatedPathSegListPropertyTearOff>(animatedTypes); |
| } |
| |
| void SVGAnimatedPathAnimator::addAnimatedTypes(SVGAnimatedType* from, SVGAnimatedType* to) |
| { |
| ASSERT(from->type() == AnimatedPath); |
| ASSERT(from->type() == to->type()); |
| |
| SVGPathByteStream* fromPath = from->path(); |
| SVGPathByteStream* toPath = to->path(); |
| unsigned fromPathSize = fromPath->size(); |
| if (!fromPathSize || fromPathSize != toPath->size()) |
| return; |
| addToSVGPathByteStream(*toPath, *fromPath); |
| } |
| |
| void SVGAnimatedPathAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType* toAtEndOfDuration, SVGAnimatedType* animated) |
| { |
| ASSERT(m_animationElement); |
| ASSERT(m_contextElement); |
| |
| SVGPathByteStream* fromPath = from->path(); |
| SVGPathByteStream* toPath = to->path(); |
| SVGPathByteStream* toAtEndOfDurationPath = toAtEndOfDuration->path(); |
| SVGPathByteStream* animatedPath = animated->path(); |
| |
| std::unique_ptr<SVGPathByteStream> underlyingPath; |
| bool isToAnimation = m_animationElement->animationMode() == ToAnimation; |
| if (isToAnimation) { |
| underlyingPath = animatedPath->copy(); |
| fromPath = underlyingPath.get(); |
| } |
| |
| // Cache the current animated value before the buildAnimatedSVGPathByteStream() clears animatedPath. |
| std::unique_ptr<SVGPathByteStream> lastAnimatedPath; |
| if (!fromPath->size() || (m_animationElement->isAdditive() && !isToAnimation)) |
| lastAnimatedPath = animatedPath->copy(); |
| |
| // Pass false to 'resizeAnimatedListIfNeeded' here, as the path animation is not a regular Vector<SVGXXX> type, but a SVGPathByteStream, that works differently. |
| if (!m_animationElement->adjustFromToListValues<SVGPathByteStream>(*fromPath, *toPath, *animatedPath, percentage, false)) |
| return; |
| |
| buildAnimatedSVGPathByteStream(*fromPath, *toPath, *animatedPath, percentage); |
| |
| // Handle additive='sum'. |
| if (lastAnimatedPath) |
| addToSVGPathByteStream(*animatedPath, *lastAnimatedPath); |
| |
| // Handle accumulate='sum'. |
| if (m_animationElement->isAccumulated() && repeatCount) |
| addToSVGPathByteStream(*animatedPath, *toAtEndOfDurationPath, repeatCount); |
| } |
| |
| float SVGAnimatedPathAnimator::calculateDistance(const String&, const String&) |
| { |
| // FIXME: Support paced animations. |
| return -1; |
| } |
| |
| } |