| /* |
| * Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org> |
| * Copyright (C) 2007 Eric Seidel <eric@webkit.org> |
| * Copyright (C) 2008-2021 Apple Inc. All rights reserved. |
| * Copyright (C) 2008 Cameron McCormack <cam@mcc.id.au> |
| * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #pragma once |
| |
| #include "SVGSMILElement.h" |
| #include "SVGTests.h" |
| #include "UnitBezier.h" |
| |
| namespace WebCore { |
| |
| class ConditionEventListener; |
| class TimeContainer; |
| |
| // If we have 'currentColor' or 'inherit' as animation value, we need to grab |
| // the value during the animation since the value can be animated itself. |
| enum AnimatedPropertyValueType { RegularPropertyValue, CurrentColorValue, InheritValue }; |
| |
| class SVGAnimationElement : public SVGSMILElement, public SVGTests { |
| WTF_MAKE_ISO_ALLOCATED(SVGAnimationElement); |
| public: |
| float getStartTime() const; |
| float getCurrentTime() const; |
| float getSimpleDuration() const; |
| |
| void beginElement(); |
| void beginElementAt(float offset); |
| void endElement(); |
| void endElementAt(float offset); |
| |
| static bool isTargetAttributeCSSProperty(SVGElement*, const QualifiedName&); |
| |
| bool isAdditive() const override; |
| bool isAccumulated() const; |
| AnimationMode animationMode() const { return m_animationMode; } |
| CalcMode calcMode() const { return m_calcMode; } |
| |
| AnimatedPropertyValueType fromPropertyValueType() const { return m_fromPropertyValueType; } |
| AnimatedPropertyValueType toPropertyValueType() const { return m_toPropertyValueType; } |
| |
| void animateAdditiveNumber(float percentage, unsigned repeatCount, float fromNumber, float toNumber, float toAtEndOfDurationNumber, float& animatedNumber) |
| { |
| float number; |
| if (calcMode() == CalcMode::Discrete) |
| number = percentage < 0.5 ? fromNumber : toNumber; |
| else |
| number = (toNumber - fromNumber) * percentage + fromNumber; |
| |
| if (isAccumulated() && repeatCount) |
| number += toAtEndOfDurationNumber * repeatCount; |
| |
| if (isAdditive() && animationMode() != AnimationMode::To) |
| animatedNumber += number; |
| else |
| animatedNumber = number; |
| } |
| |
| enum class AttributeType : uint8_t { CSS, XML, Auto }; |
| AttributeType attributeType() const { return m_attributeType; } |
| |
| protected: |
| SVGAnimationElement(const QualifiedName&, Document&); |
| |
| using PropertyRegistry = SVGPropertyOwnerRegistry<SVGAnimationElement, SVGElement, SVGTests>; |
| const SVGPropertyRegistry& propertyRegistry() const override { return m_propertyRegistry; } |
| |
| virtual void resetAnimation(); |
| |
| static bool isSupportedAttribute(const QualifiedName&); |
| bool attributeContainsJavascriptURL(const Attribute&) const final; |
| void parseAttribute(const QualifiedName&, const AtomString&) override; |
| void svgAttributeChanged(const QualifiedName&) override; |
| |
| String toValue() const; |
| String byValue() const; |
| String fromValue() const; |
| |
| String targetAttributeBaseValue(); |
| |
| // from SVGSMILElement |
| void startedActiveInterval() override; |
| void updateAnimation(float percent, unsigned repeat) override; |
| |
| AnimatedPropertyValueType m_fromPropertyValueType { RegularPropertyValue }; |
| AnimatedPropertyValueType m_toPropertyValueType { RegularPropertyValue }; |
| |
| void setAttributeName(const QualifiedName&) override { } |
| |
| virtual void updateAnimationMode(); |
| void setAnimationMode(AnimationMode animationMode) { m_animationMode = animationMode; } |
| void setCalcMode(CalcMode calcMode) { m_calcMode = calcMode; } |
| |
| private: |
| void animationAttributeChanged() override; |
| void setAttributeType(const AtomString&); |
| |
| virtual bool calculateToAtEndOfDurationValue(const String& toAtEndOfDurationString) = 0; |
| virtual bool calculateFromAndToValues(const String& fromString, const String& toString) = 0; |
| virtual bool calculateFromAndByValues(const String& fromString, const String& byString) = 0; |
| virtual void calculateAnimatedValue(float percent, unsigned repeatCount) = 0; |
| virtual std::optional<float> calculateDistance(const String& /*fromString*/, const String& /*toString*/) = 0; |
| |
| const Vector<float>& keyTimes() const; |
| void currentValuesForValuesAnimation(float percent, float& effectivePercent, String& from, String& to); |
| void calculateKeyTimesForCalcModePaced(); |
| float calculatePercentFromKeyPoints(float percent) const; |
| void currentValuesFromKeyPoints(float percent, float& effectivePercent, String& from, String& to) const; |
| float calculatePercentForSpline(float percent, unsigned splineIndex) const; |
| float calculatePercentForFromTo(float percent) const; |
| unsigned calculateKeyTimesIndex(float percent) const; |
| |
| void setCalcMode(const AtomString&); |
| |
| bool m_animationValid { false }; |
| |
| AttributeType m_attributeType { AttributeType::Auto }; |
| Vector<String> m_values; |
| Vector<float> m_keyTimesFromAttribute; |
| Vector<float> m_keyTimesForPaced; |
| Vector<float> m_keyPoints; |
| Vector<UnitBezier> m_keySplines; |
| String m_lastValuesAnimationFrom; |
| String m_lastValuesAnimationTo; |
| CalcMode m_calcMode { CalcMode::Linear }; |
| AnimationMode m_animationMode { AnimationMode::None }; |
| PropertyRegistry m_propertyRegistry { *this }; |
| }; |
| |
| } // namespace WebCore |