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/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "RenderTreeUpdater.h"
namespace WebCore {
class RenderElement;
class RenderObject;
class RenderTable;
class RenderTableCell;
class RenderTableSection;
class RenderTableRow;
class RenderTreeBuilder;
class RenderTreeBuilder::Table {
WTF_MAKE_FAST_ALLOCATED;
public:
Table(RenderTreeBuilder&);
RenderElement& findOrCreateParentForChild(RenderTableRow& parent, const RenderObject& child, RenderObject*& beforeChild);
RenderElement& findOrCreateParentForChild(RenderTableSection& parent, const RenderObject& child, RenderObject*& beforeChild);
RenderElement& findOrCreateParentForChild(RenderTable& parent, const RenderObject& child, RenderObject*& beforeChild);
void attach(RenderTable& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild);
void attach(RenderTableSection& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild);
void attach(RenderTableRow& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild);
bool childRequiresTable(const RenderElement& parent, const RenderObject& child);
void collapseAndDestroyAnonymousSiblingCells(const RenderTableCell& willBeDestroyed);
void collapseAndDestroyAnonymousSiblingRows(const RenderTableRow& willBeDestroyed);
private:
template <typename Parent, typename Child>
RenderPtr<RenderObject> collapseAndDetachAnonymousNextSibling(Parent*, Child* previousChild, Child* nextChild);
RenderTreeBuilder& m_builder;
};
}