| /* |
| * Copyright (C) 2008 Apple Inc. All Rights Reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "RenderScrollbarPart.h" |
| |
| #include "PaintInfo.h" |
| #include "RenderScrollbar.h" |
| #include "RenderScrollbarTheme.h" |
| #include "RenderView.h" |
| #include <wtf/IsoMallocInlines.h> |
| #include <wtf/StackStats.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(RenderScrollbarPart); |
| |
| RenderScrollbarPart::RenderScrollbarPart(Document& document, RenderStyle&& style, RenderScrollbar* scrollbar, ScrollbarPart part) |
| : RenderBlock(document, WTFMove(style), 0) |
| , m_scrollbar(scrollbar) |
| , m_part(part) |
| { |
| } |
| |
| RenderScrollbarPart::~RenderScrollbarPart() = default; |
| |
| void RenderScrollbarPart::layout() |
| { |
| StackStats::LayoutCheckPoint layoutCheckPoint; |
| setLocation(LayoutPoint()); // We don't worry about positioning ourselves. We're just determining our minimum width/height. |
| if (m_scrollbar->orientation() == ScrollbarOrientation::Horizontal) |
| layoutHorizontalPart(); |
| else |
| layoutVerticalPart(); |
| |
| clearNeedsLayout(); |
| } |
| |
| void RenderScrollbarPart::layoutHorizontalPart() |
| { |
| if (m_part == ScrollbarBGPart) { |
| setWidth(m_scrollbar->width()); |
| computeScrollbarHeight(); |
| } else { |
| computeScrollbarWidth(); |
| setHeight(m_scrollbar->height()); |
| } |
| } |
| |
| void RenderScrollbarPart::layoutVerticalPart() |
| { |
| if (m_part == ScrollbarBGPart) { |
| computeScrollbarWidth(); |
| setHeight(m_scrollbar->height()); |
| } else { |
| setWidth(m_scrollbar->width()); |
| computeScrollbarHeight(); |
| } |
| } |
| |
| static int calcScrollbarThicknessUsing(SizeType sizeType, const Length& length) |
| { |
| if ((!length.isPercentOrCalculated() && !length.isIntrinsicOrAuto()) || (sizeType == MinSize && length.isAuto())) |
| return minimumValueForLength(length, { }); |
| return ScrollbarTheme::theme().scrollbarThickness(); |
| } |
| |
| void RenderScrollbarPart::computeScrollbarWidth() |
| { |
| if (!m_scrollbar->owningRenderer()) |
| return; |
| int width = calcScrollbarThicknessUsing(MainOrPreferredSize, style().width()); |
| int minWidth = calcScrollbarThicknessUsing(MinSize, style().minWidth()); |
| int maxWidth = style().maxWidth().isUndefined() ? width : calcScrollbarThicknessUsing(MaxSize, style().maxWidth()); |
| setWidth(std::max(minWidth, std::min(maxWidth, width))); |
| |
| // Buttons and track pieces can all have margins along the axis of the scrollbar. |
| m_marginBox.setLeft(minimumValueForLength(style().marginLeft(), { })); |
| m_marginBox.setRight(minimumValueForLength(style().marginRight(), { })); |
| } |
| |
| void RenderScrollbarPart::computeScrollbarHeight() |
| { |
| if (!m_scrollbar->owningRenderer()) |
| return; |
| int height = calcScrollbarThicknessUsing(MainOrPreferredSize, style().height()); |
| int minHeight = calcScrollbarThicknessUsing(MinSize, style().minHeight()); |
| int maxHeight = style().maxHeight().isUndefined() ? height : calcScrollbarThicknessUsing(MaxSize, style().maxHeight()); |
| setHeight(std::max(minHeight, std::min(maxHeight, height))); |
| |
| // Buttons and track pieces can all have margins along the axis of the scrollbar. |
| m_marginBox.setTop(minimumValueForLength(style().marginTop(), { })); |
| m_marginBox.setBottom(minimumValueForLength(style().marginBottom(), { })); |
| } |
| |
| void RenderScrollbarPart::computePreferredLogicalWidths() |
| { |
| if (!preferredLogicalWidthsDirty()) |
| return; |
| |
| m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = 0; |
| |
| setPreferredLogicalWidthsDirty(false); |
| } |
| |
| void RenderScrollbarPart::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
| { |
| RenderBlock::styleDidChange(diff, oldStyle); |
| setInline(false); |
| clearPositionedState(); |
| setFloating(false); |
| setHasNonVisibleOverflow(false); |
| if (oldStyle && m_scrollbar && m_part != NoPart && diff >= StyleDifference::Repaint) |
| m_scrollbar->theme().invalidatePart(*m_scrollbar, m_part); |
| } |
| |
| void RenderScrollbarPart::imageChanged(WrappedImagePtr image, const IntRect* rect) |
| { |
| if (m_scrollbar && m_part != NoPart) |
| m_scrollbar->theme().invalidatePart(*m_scrollbar, m_part); |
| else { |
| if (view().frameView().isFrameViewScrollCorner(*this)) { |
| view().frameView().invalidateScrollCorner(view().frameView().scrollCornerRect()); |
| return; |
| } |
| |
| RenderBlock::imageChanged(image, rect); |
| } |
| } |
| |
| void RenderScrollbarPart::paintIntoRect(GraphicsContext& graphicsContext, const LayoutPoint& paintOffset, const LayoutRect& rect) |
| { |
| // Make sure our dimensions match the rect. |
| setLocation(rect.location() - toLayoutSize(paintOffset)); |
| setWidth(rect.width()); |
| setHeight(rect.height()); |
| |
| if (graphicsContext.paintingDisabled() || !style().opacity()) |
| return; |
| |
| // We don't use RenderLayers for scrollbar parts, so we need to handle opacity here. |
| // Opacity for ScrollbarBGPart is handled by RenderScrollbarTheme::willPaintScrollbar(). |
| bool needsTransparencyLayer = m_part != ScrollbarBGPart && style().opacity() < 1; |
| if (needsTransparencyLayer) { |
| graphicsContext.save(); |
| graphicsContext.clip(rect); |
| graphicsContext.beginTransparencyLayer(style().opacity()); |
| } |
| |
| // Now do the paint. |
| PaintInfo paintInfo(graphicsContext, snappedIntRect(rect), PaintPhase::BlockBackground, PaintBehavior::Normal); |
| paint(paintInfo, paintOffset); |
| paintInfo.phase = PaintPhase::ChildBlockBackgrounds; |
| paint(paintInfo, paintOffset); |
| paintInfo.phase = PaintPhase::Float; |
| paint(paintInfo, paintOffset); |
| paintInfo.phase = PaintPhase::Foreground; |
| paint(paintInfo, paintOffset); |
| paintInfo.phase = PaintPhase::Outline; |
| paint(paintInfo, paintOffset); |
| |
| if (needsTransparencyLayer) { |
| graphicsContext.endTransparencyLayer(); |
| graphicsContext.restore(); |
| } |
| } |
| |
| RenderBox* RenderScrollbarPart::rendererOwningScrollbar() const |
| { |
| if (!m_scrollbar) |
| return nullptr; |
| return m_scrollbar->owningRenderer(); |
| } |
| |
| } |