blob: fe394a7ac31f9cd95513d458af0ffbdd2f48c739 [file] [log] [blame]
/*
* Copyright (C) 2008 Apple Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RenderScrollbarPart.h"
#include "PaintInfo.h"
#include "RenderScrollbar.h"
#include "RenderScrollbarTheme.h"
#include "RenderView.h"
#include <wtf/IsoMallocInlines.h>
#include <wtf/StackStats.h>
namespace WebCore {
WTF_MAKE_ISO_ALLOCATED_IMPL(RenderScrollbarPart);
RenderScrollbarPart::RenderScrollbarPart(Document& document, RenderStyle&& style, RenderScrollbar* scrollbar, ScrollbarPart part)
: RenderBlock(document, WTFMove(style), 0)
, m_scrollbar(scrollbar)
, m_part(part)
{
}
RenderScrollbarPart::~RenderScrollbarPart() = default;
void RenderScrollbarPart::layout()
{
StackStats::LayoutCheckPoint layoutCheckPoint;
setLocation(LayoutPoint()); // We don't worry about positioning ourselves. We're just determining our minimum width/height.
if (m_scrollbar->orientation() == ScrollbarOrientation::Horizontal)
layoutHorizontalPart();
else
layoutVerticalPart();
clearNeedsLayout();
}
void RenderScrollbarPart::layoutHorizontalPart()
{
if (m_part == ScrollbarBGPart) {
setWidth(m_scrollbar->width());
computeScrollbarHeight();
} else {
computeScrollbarWidth();
setHeight(m_scrollbar->height());
}
}
void RenderScrollbarPart::layoutVerticalPart()
{
if (m_part == ScrollbarBGPart) {
computeScrollbarWidth();
setHeight(m_scrollbar->height());
} else {
setWidth(m_scrollbar->width());
computeScrollbarHeight();
}
}
static int calcScrollbarThicknessUsing(SizeType sizeType, const Length& length)
{
if ((!length.isPercentOrCalculated() && !length.isIntrinsicOrAuto()) || (sizeType == MinSize && length.isAuto()))
return minimumValueForLength(length, { });
return ScrollbarTheme::theme().scrollbarThickness();
}
void RenderScrollbarPart::computeScrollbarWidth()
{
if (!m_scrollbar->owningRenderer())
return;
int width = calcScrollbarThicknessUsing(MainOrPreferredSize, style().width());
int minWidth = calcScrollbarThicknessUsing(MinSize, style().minWidth());
int maxWidth = style().maxWidth().isUndefined() ? width : calcScrollbarThicknessUsing(MaxSize, style().maxWidth());
setWidth(std::max(minWidth, std::min(maxWidth, width)));
// Buttons and track pieces can all have margins along the axis of the scrollbar.
m_marginBox.setLeft(minimumValueForLength(style().marginLeft(), { }));
m_marginBox.setRight(minimumValueForLength(style().marginRight(), { }));
}
void RenderScrollbarPart::computeScrollbarHeight()
{
if (!m_scrollbar->owningRenderer())
return;
int height = calcScrollbarThicknessUsing(MainOrPreferredSize, style().height());
int minHeight = calcScrollbarThicknessUsing(MinSize, style().minHeight());
int maxHeight = style().maxHeight().isUndefined() ? height : calcScrollbarThicknessUsing(MaxSize, style().maxHeight());
setHeight(std::max(minHeight, std::min(maxHeight, height)));
// Buttons and track pieces can all have margins along the axis of the scrollbar.
m_marginBox.setTop(minimumValueForLength(style().marginTop(), { }));
m_marginBox.setBottom(minimumValueForLength(style().marginBottom(), { }));
}
void RenderScrollbarPart::computePreferredLogicalWidths()
{
if (!preferredLogicalWidthsDirty())
return;
m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = 0;
setPreferredLogicalWidthsDirty(false);
}
void RenderScrollbarPart::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
RenderBlock::styleDidChange(diff, oldStyle);
setInline(false);
clearPositionedState();
setFloating(false);
setHasNonVisibleOverflow(false);
if (oldStyle && m_scrollbar && m_part != NoPart && diff >= StyleDifference::Repaint)
m_scrollbar->theme().invalidatePart(*m_scrollbar, m_part);
}
void RenderScrollbarPart::imageChanged(WrappedImagePtr image, const IntRect* rect)
{
if (m_scrollbar && m_part != NoPart)
m_scrollbar->theme().invalidatePart(*m_scrollbar, m_part);
else {
if (view().frameView().isFrameViewScrollCorner(*this)) {
view().frameView().invalidateScrollCorner(view().frameView().scrollCornerRect());
return;
}
RenderBlock::imageChanged(image, rect);
}
}
void RenderScrollbarPart::paintIntoRect(GraphicsContext& graphicsContext, const LayoutPoint& paintOffset, const LayoutRect& rect)
{
// Make sure our dimensions match the rect.
setLocation(rect.location() - toLayoutSize(paintOffset));
setWidth(rect.width());
setHeight(rect.height());
if (graphicsContext.paintingDisabled() || !style().opacity())
return;
// We don't use RenderLayers for scrollbar parts, so we need to handle opacity here.
// Opacity for ScrollbarBGPart is handled by RenderScrollbarTheme::willPaintScrollbar().
bool needsTransparencyLayer = m_part != ScrollbarBGPart && style().opacity() < 1;
if (needsTransparencyLayer) {
graphicsContext.save();
graphicsContext.clip(rect);
graphicsContext.beginTransparencyLayer(style().opacity());
}
// Now do the paint.
PaintInfo paintInfo(graphicsContext, snappedIntRect(rect), PaintPhase::BlockBackground, PaintBehavior::Normal);
paint(paintInfo, paintOffset);
paintInfo.phase = PaintPhase::ChildBlockBackgrounds;
paint(paintInfo, paintOffset);
paintInfo.phase = PaintPhase::Float;
paint(paintInfo, paintOffset);
paintInfo.phase = PaintPhase::Foreground;
paint(paintInfo, paintOffset);
paintInfo.phase = PaintPhase::Outline;
paint(paintInfo, paintOffset);
if (needsTransparencyLayer) {
graphicsContext.endTransparencyLayer();
graphicsContext.restore();
}
}
RenderBox* RenderScrollbarPart::rendererOwningScrollbar() const
{
if (!m_scrollbar)
return nullptr;
return m_scrollbar->owningRenderer();
}
}