| /* |
| * Copyright (C) 2006, 2008, 2011, 2020 Apple Inc. All rights reserved. |
| * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #include "config.h" |
| #include "HitTestLocation.h" |
| |
| namespace WebCore { |
| |
| HitTestLocation::HitTestLocation() = default; |
| |
| HitTestLocation::HitTestLocation(const LayoutPoint& point) |
| : m_point(point) |
| , m_boundingBox(LayoutRect { flooredIntPoint(point), LayoutSize { 1, 1 } }) |
| , m_transformedPoint(point) |
| , m_transformedRect(m_boundingBox) |
| { |
| } |
| |
| HitTestLocation::HitTestLocation(const FloatPoint& point, const FloatQuad& quad) |
| : m_point { flooredLayoutPoint(point) } |
| , m_boundingBox { quad.enclosingBoundingBox() } |
| , m_transformedPoint { point } |
| , m_transformedRect { quad } |
| , m_isRectBased { true } |
| , m_isRectilinear { quad.isRectilinear() } |
| { |
| } |
| |
| HitTestLocation::HitTestLocation(const LayoutRect& rect) |
| : m_point { rect.center() } // Rounded to an integer point; it may not be the exact center. |
| , m_boundingBox { rect } |
| , m_transformedPoint { rect.center() } |
| , m_transformedRect { FloatQuad { m_boundingBox } } |
| , m_isRectBased { true } |
| { |
| } |
| |
| HitTestLocation::HitTestLocation(const HitTestLocation& other, const LayoutSize& offset) |
| : m_point(other.m_point) |
| , m_boundingBox(other.m_boundingBox) |
| , m_transformedPoint(other.m_transformedPoint) |
| , m_transformedRect(other.m_transformedRect) |
| , m_isRectBased(other.m_isRectBased) |
| , m_isRectilinear(other.m_isRectilinear) |
| { |
| move(offset); |
| } |
| |
| HitTestLocation::HitTestLocation(const HitTestLocation& other) |
| : m_point(other.m_point) |
| , m_boundingBox(other.m_boundingBox) |
| , m_transformedPoint(other.m_transformedPoint) |
| , m_transformedRect(other.m_transformedRect) |
| , m_isRectBased(other.m_isRectBased) |
| , m_isRectilinear(other.m_isRectilinear) |
| { |
| } |
| |
| HitTestLocation::~HitTestLocation() = default; |
| |
| HitTestLocation& HitTestLocation::operator=(const HitTestLocation& other) |
| { |
| m_point = other.m_point; |
| m_boundingBox = other.m_boundingBox; |
| m_transformedPoint = other.m_transformedPoint; |
| m_transformedRect = other.m_transformedRect; |
| m_isRectBased = other.m_isRectBased; |
| m_isRectilinear = other.m_isRectilinear; |
| |
| return *this; |
| } |
| |
| void HitTestLocation::move(const LayoutSize& offset) |
| { |
| m_point.move(offset); |
| m_transformedPoint.move(offset); |
| m_transformedRect.move(offset); |
| m_boundingBox = enclosingIntRect(m_transformedRect.boundingBox()); |
| } |
| |
| template<typename RectType> |
| bool HitTestLocation::intersectsRect(const RectType& rect) const |
| { |
| // FIXME: When the hit test is not rect based we should use rect.contains(m_point). |
| // That does change some corner case tests though. |
| |
| // First check if rect even intersects our bounding box. |
| if (!rect.intersects(m_boundingBox)) |
| return false; |
| |
| // If the transformed rect is rectilinear the bounding box intersection was accurate. |
| if (m_isRectilinear) |
| return true; |
| |
| // If rect fully contains our bounding box, we are also sure of an intersection. |
| if (rect.contains(m_boundingBox)) |
| return true; |
| |
| // Otherwise we need to do a slower quad based intersection test. |
| return m_transformedRect.intersectsRect(rect); |
| } |
| |
| bool HitTestLocation::intersects(const LayoutRect& rect) const |
| { |
| return intersectsRect(rect); |
| } |
| |
| bool HitTestLocation::intersects(const FloatRect& rect) const |
| { |
| return intersectsRect(rect); |
| } |
| |
| bool HitTestLocation::intersects(const RoundedRect& rect) const |
| { |
| return rect.intersectsQuad(m_transformedRect); |
| } |
| |
| } // namespace WebCore |