| /* |
| * Copyright (C) 2021 Apple Inc. All Rights Reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include <wtf/SuspendableWorkQueue.h> |
| |
| namespace WTF { |
| |
| Ref<SuspendableWorkQueue> SuspendableWorkQueue::create(const char* name, WorkQueue::QOS qos) |
| { |
| return adoptRef(*new SuspendableWorkQueue(name, qos)); |
| } |
| |
| SuspendableWorkQueue::SuspendableWorkQueue(const char* name, QOS qos) |
| : WorkQueue(name, qos) |
| { |
| ASSERT(isMainThread()); |
| } |
| |
| void SuspendableWorkQueue::suspend(Function<void()>&& suspendFunction, CompletionHandler<void()>&& completionHandler) |
| { |
| ASSERT(isMainThread()); |
| Locker suspensionLocker { m_suspensionLock }; |
| |
| if (m_state == State::Suspended) |
| return completionHandler(); |
| |
| // Last suspend function will be the one that is used. |
| m_suspendFunction = WTFMove(suspendFunction); |
| m_suspensionCompletionHandlers.append(WTFMove(completionHandler)); |
| if (m_state == State::WillSuspend) |
| return; |
| |
| m_state = State::WillSuspend; |
| // Make sure queue will be suspended when there is no task scheduled on the queue. |
| WorkQueue::dispatch([this] { |
| suspendIfNeeded(); |
| }); |
| } |
| |
| void SuspendableWorkQueue::resume() |
| { |
| ASSERT(isMainThread()); |
| Locker suspensionLocker { m_suspensionLock }; |
| |
| if (m_state == State::Running) |
| return; |
| |
| if (m_state == State::Suspended) |
| m_suspensionCondition.notifyOne(); |
| |
| m_state = State::Running; |
| } |
| |
| void SuspendableWorkQueue::dispatch(Function<void()>&& function) |
| { |
| // WorkQueue will protect this in dispatch(). |
| WorkQueue::dispatch([this, function = WTFMove(function)] { |
| suspendIfNeeded(); |
| function(); |
| }); |
| } |
| |
| void SuspendableWorkQueue::dispatchAfter(Seconds seconds, Function<void()>&& function) |
| { |
| WorkQueue::dispatchAfter(seconds, [this, function = WTFMove(function)] { |
| suspendIfNeeded(); |
| function(); |
| }); |
| } |
| |
| void SuspendableWorkQueue::dispatchSync(Function<void()>&& function) |
| { |
| // This function should be called only when queue is not about to be suspended, |
| // otherwise thread may be blocked. |
| if (isMainThread()) { |
| Locker suspensionLocker { m_suspensionLock }; |
| RELEASE_ASSERT(m_state == State::Running); |
| } |
| WorkQueue::dispatchSync(WTFMove(function)); |
| } |
| |
| void SuspendableWorkQueue::invokeAllSuspensionCompletionHandlers() |
| { |
| ASSERT(!isMainThread()); |
| |
| if (m_suspensionCompletionHandlers.isEmpty()) |
| return; |
| |
| callOnMainThread([completionHandlers = std::exchange(m_suspensionCompletionHandlers, { })]() mutable { |
| for (auto& completionHandler : completionHandlers) { |
| if (completionHandler) |
| completionHandler(); |
| } |
| }); |
| } |
| |
| void SuspendableWorkQueue::suspendIfNeeded() |
| { |
| ASSERT(!isMainThread()); |
| |
| Locker suspensionLocker { m_suspensionLock }; |
| auto suspendFunction = std::exchange(m_suspendFunction, { }); |
| if (m_state != State::WillSuspend) |
| return; |
| |
| m_state = State::Suspended; |
| suspendFunction(); |
| invokeAllSuspensionCompletionHandlers(); |
| |
| while (m_state != State::Running) |
| m_suspensionCondition.wait(m_suspensionLock); |
| } |
| |
| } // namespace WTF |